I'm kind of curious on this, it says it only works on normal enemies but a bunch of people claim it works on bosses too... any truth to this? cause i'd love to see assassinate do its work on a boss
does petrify actually brittle bosses?
Débuté par
Trapslick
, mars 19 2011 02:49
#1
Posté 19 mars 2011 - 02:49
#2
Posté 19 mars 2011 - 03:08
Pretty sure there is no current way to Brittle bosses.
#3
Posté 19 mars 2011 - 03:08
can you stagger bosses? or disorient?
#4
Posté 19 mars 2011 - 03:11
you can stagger them 
shield bash
shield bash
#5
Posté 19 mars 2011 - 03:16
You can disorient them. In fact a Shadow Hawke can easily keep a boss Disoriented 50% or so of the fight (Impenetrable Fog + Disorienting Criticals). Doesn't work that great against large packs of enemies though.
#6
Posté 19 mars 2011 - 03:19
Works on some bosses. The huge minions in the final battle, and the mountain of flesh before that, were pretty easy to take down with assassination after petrification or freezing. Can't remember which of those exactly.
#7
Posté 19 mars 2011 - 05:57
I was kind of surprised I petrified a dragon. Also that thing during the Mirror quest with Merril. I don't think they were brittle but it locked them down for a bit.
#8
Posté 19 mars 2011 - 08:50
I think there's a difference in categorization that's not always visually obvious. "True" bosses all seem to be immune to brittle.
#9
Posté 19 mars 2011 - 10:57
SlamminHams wrote...
Pretty sure there is no current way to Brittle bosses.
There is. But it's some kind of a percentage thing. In my rogue nightmare run I've BRITTLEd bosses plenty of times, it's just very unlikely. In my case, I've used and upgraded Petrify for that. Because of that random chance thing I don't really like BRITTLE myself. Basing builds on STAGGER is far more reliable since a simple Shield Bash will guarantee it on every single mob in the game, pretty much. Of course the timing is crucial since bosses typically recover from the STAGGER effect within like a second or something.
Which is why I consider it doubly annoying that the mage gameplay puts more priority on nice staff dancing than instantly activating the abilities. Can't even begin to tell how many times I've died to that inane feature. Don't get me wrong here, I love the animations. They are spectacular and I absolutely love viewing them. But there's only so many times I can have my warrior die to no heals or a barrier fired too late, or my mage die to delaying that Cone of Cold by 2 seconds while the mobs run out of the area, before ripping my hair out and raging to my wall. In Origins the response for commands was instantaneous, so I fail to see how DA2 with its FAR more tactical and balanced combat could have such an oversight in gameplay.
#10
Posté 19 mars 2011 - 01:13
I have two mages with Petrify/Dessicate and I've found that with bosses on Nightmare, you have to keep casting it and eventually the boss becomes BRITTLE, sometimes only very briefly, but long enough for my Rogue Hawke to deliver the upgraded version of Assassinate.
Modifié par naughty99, 19 mars 2011 - 01:14 .





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