Xodarap777 wrote...
However, on my second playthrough, I TORE through Nightmare. No problems. In fact, it was laughably easy. No one ever died except on stupid mistakes (mis-timed whirlwind, usually), and bosses died so fast I had to reload and do it again just to make sure it wasn't a bug. Hordes of normals, or even elites, die in one volley of skills, five seconds at most.
Here's an example, at level 12: Aveline runs in to a mess of elites, taunts. At the same time, Hawke (2H) hits cleave while running in next to her. Then, Aveline hits Stonewall, upgraded, and Hawke hits Whirlwind. WW does 400-600 damage to everything, leaving them staggered. Merrill hits Upgraded Lightning Strike, comboing the staggers for about 1600 damage. Elites/normals are dead or very close (Tempest cleans up the few stunned/knocked remains). If a boss remains: Merrill hits haste while Isabela side-by-sides Aveline, then backstabs the boss, following up with insanely-fast ridiculous DPS; Hawke delivers a Crushing Blow, staggering the boss right as Isabela hits number 10 on her chain, then gets the stagger upgrade for Explosive Strike, doing about 1600-2000 damage, boss is dead. Archboss (Ancient Rock Wraith) is half dead, waiting for another volley. Everyone runs back, hits a potion, runs forward, repeats: now even an archboss is dead. It seriously happens in a few seconds, every time. I'm going to have to mod an enhanced Nightmare...
Good thing about DA series is that no matter what class you play, your companions fill in different roles. I started a mage, I still have 2 warriors to stand in for me to fill the warrior role. Although I can talk about the limitation in choice of companions in DA2, and unique skill trees for each character (3 specialization for Hawke, 1 specialzation for each companion). But give or take, we do have a similar setup with similar abilities. With console command cheats, I can get to any level I want, and unlimited gold just to make experimentation easier. I do know about mobs scaling with my level so I am not going too far with level in Act 2. And this Cross-class combo guide:
http://www.dazzlenut...combos-indepth/I am going to try out what you just said. But here are a few things still puzzling me:
- Usually mobs don't come with just 1 wave, but they instead pop around your squishy mages and Varric. How do you manage to lure them altogether. Given it takes time for Aveline (or any tank) to walk to them 1 by 1, not to mention CC does not even guarantee to work due to high resist rate.Like in the Templar fight you mentioned above, Templar Hunter showed up at different time and different spots, getting them together is not that easy.
- What do you do for mass Stagger? Shield Bash is single target only, Tremor and Cleave only give 40% Stagger rate, so at best only half the initial mobs would die, the other half ... I doubt Tempest would take them out completely (it's Nightmare mode we are talking about here, very high HP). Oh, I heard Tempest does not have friendly fire?
- Lightnight Strike has a very poor radius, even upgraded. So out of the initial 6 mobs I lured with Aveline, the combo will maybe take out 1-2 right out. The rest are still very high HP (90%), I coupled Tempest and Fist of the Maker, they still did not even take the mobs down to 50%.
So according to you, I must really have a warrior to do 400-500 damage per AE hit as it is the only way? Mage's AE damage don't do that much (in relative to Nightmare's HP) and have long cool down. So I am wondering how to deal with onslaught of mobs, and I mean those with high HP and high damage like Revenant, Rage demon, etc... Aveline, with both Taunt and Bravery upgraded, is still not very successful at grabbing mobs, especially those popping in mid fight. And since I have yet to really kill mobs that fast in 3-5 seconds as you said, Aveline does not last too long only with potion and Heal (both have high cool down).
I am not trying to doubt you, I just need to know more details. My current testing subjects:
- Hawke: mage with about 3 specialization points and 25 ability points at level 15 (Sigh's Maker's bug). Basically all spells at disposal.
- Aveline: Immovable and Indommitable (100% resist stun/knock), Shield Bash and Tremor (for Stagger), Taunt and Bravery for tanking
- Merrill: Max Magic and Con, Sustain: Wrath of Elhven + Arcane Wall + Rock Armor, Chain Lightning (for stagger) and Stone fists (for disoriented).
- Varric: Kick back (for stagger combo), Pinning shot (for disorient), and an arsenal of damage abilities. Miasmic for survival.
How would I survive nightmare mode with this? I am testing in "Abandoned Thaig" in Sundermount, Act 2. Rooms and hallways are tight, not much room to kite. First room's 2nd wave comes with Rock golem, Revenant, Rage Demon, and 1-2 surviving archer skeletons. I keep trying with different spec/setup/combo, and this does not seem to work out at all on Nightmare mode.
Edit: Just tested, Shield bash Rage Demon to stagger, Chain Lightning for 1500 damage, took off ... 20% HP. With 80% left, Rage Demon is so mad at my mage and went straight to kill him. I don't think Tempest will come close to finish it off.
Regarding that mod you said, I am glad you told me because by the life of me I could never find it via google or the bad search engine of Dragonagenexus.com. Thanks much!
Modifié par Tomomi, 21 mars 2011 - 12:07 .