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Is there a "badly injured" bleeding mechanism?


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#1
Waltzingbear

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Whenever a party member is under 10% health he seems to be taking continuous damage until he drops. It looks like blood is splashing from him and small red digits start flowing even when he's far from harm's way (and no it's not ebcause my two-hander is hitting him).
Is this applied by some special sinster attack? is this some low health bleeding mechanism or what? seemed too persistent to be a bug.

#2
Freeway911

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I know there is an ability for one of the classes that makes the target bleed and take damage. I can't remember if it is rogue or warrior.

#3
Waltzingbear

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Well now I'm sure of it after a few painful testings- it always starts after the 10% hp threshold.

#4
bambooxfox

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From the ReadMe:

- Nightmare difficulty adds several effects that are not described
  in-game, including the following:
   1) Attacks from party members that hit more than a single target
      (including attacks from a two-handed warrior or a
      weapon-and-shield warrior) are capable of harming fellow party
      members as well as enemies.
   2) Enemy assassins have a chance to steal potions.
   3) When enemy assassins strike from stealth, they bypass the
      victim's armor.
   4) Enemy commanders are able to taunt their allies into attacking
      a single member of the player's party en masse.
   5) When party members fall below 10% health, they suffer bleeding
      damage that will further erode their health unless they are
      healed.

   6) Various enemies become completely immune to certain types of
      damage; for example, dragons become immune to fire damage.



#5
Larryboy_Dragon

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Nightmare has all the features I want (friendly fire, bleeding, immunities), I just wish the was a mode with all that but not the HP boost they get.