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What are the physical components of an Omnitool?


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#26
Tarek

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The_Illusive wrote...

^I just got a nerdgasm


me too =]

nice "drawing" better than the magic wand theory :P

#27
Zulu_DFA

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Rekkampum wrote...

With some pixie dust, er... omnigel, for extra performance capabilities. You know all the major tech in the future needs omnigel.

Not in ME2 it doesn't.

However, the medigel has become even more advanced, as now it can heal robotic companions... [smilie]http://social.bioware.com/images/forum/emoticons/andy.png[/smilie]

Modifié par Zulu_DFA, 19 mars 2011 - 05:32 .


#28
moneycashgeorge

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The Omni-Tool is a combination of several different machines.

1. The Micro-Fabricator. The Micro Fabricator creates electronic, chemical, and mechanical components out of Omni-Gel, and assembles them into useful items like Tech-Mines, Particle Bursts and Repairs.

2. The Magnetic Accelerator. The Magnetic Accelerator fires Tech Mines and Particle Bursts forward, allowing them to be used as a weapon in combat.

3. A Modern Computer. The Omni-Tool is basically the futuristic equivalent of an iPad, a highly versatile portable computing device. It can record, store, and play images, video, and sound. It can be used to surf the ExtraNet. It can be used as a communicator. Apps and Games can be installed on it.

4. The Solid Holographic Interface. This is what we all see in game. This orange hologram is made of the same "hard light" material that also comprises Drones, Tech Armor, and Computer Screens. You could infer that it is made of light emitting metal particles that are magnetically arranged into any form and can react to touch, and be made more dense by running a more powerful electric current through them.

With the possible exception of the Solid Holographic Interface, all of these components could feasibly be constructed. In my opinion, the Omni-Tool is one of many genius inventions in the Mass Effect science fiction. Something similar to it will likely exist in the not to far future. Think about the revolutionary functionality and portability of iPhone multi-touch computer, and compare that to just 15 years ago.

Today-Multi Touch.
5 years from now- Multi Touch on a piece of paper
15 years from now- Multi Touch on a glove
30 years from now- Omni-Tool

Anyone who calls it "magic" is too stupid to play Mass Effect.

#29
Zulu_DFA

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moneycashgeorge wrote...

Anyone who calls it "magic" is too stupid to play Mass Effect.


We call it magic because the idea of the omnigel was totally removed from ME2 and the power cooldowns became so negligent that you can spam combat drones and incinetation tanks like 2 dozen per minute, without end. However, the previously established sci-fyish concept of "virtually unlimited" ammunition was retconned out of the universe to please a bunch of whiny GoW fanboys who think it's more fun to shoot waves of zombies and scamper around for red flashy things, than simply shoot up the waves of zombies and move on.

#30
Guest_SpaceDesperado_*

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^ lol zulu

Fat Headed Wolf wrote...

Omni-tools are..... People!

OMNI-TOOLS ARE..... PEOPLE!!!!!!

What is this Bionic Commando?

Seriously though just a bunch of reflectors, nanotech, nintendo 3DS technology, and some kind of manipulator for electrical currents.

#31
jojon2se

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Err, "solid holgrams"???

Wasn't there something about people "these days" having implants for haptic feedback?

#32
Phaedon

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iakus wrote...
The ME 1 answer was the serious answer.  If a joke is trolling, well, as you say, "kay"

While ME2 obviously retconned it. <_<

I don't know if you are trying to make a point, but Zulu is obviously trolling.


Rekkampum wrote...
With some pixie dust, er... omnigel, for extra performance capabilities. You know all the major tech in the future needs omnigel.

Omni-gel does make sense, imo.
Nanotechnolodgy. Retribution explains how medi-gel works, and I assume that omni-gel would work the same way.

jojon2se wrote...

Err, "solid holgrams"???

Wasn't there something about people "these days" having implants for haptic feedback?

I think that the codex says that they don't. They just wear gloves, and if you are used to haptic interfaces, you don't need gloves either.

Modifié par Phaedon, 19 mars 2011 - 06:54 .


#33
InvaderErl

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Phaedon wrote...
 Zulu is obviously trolling.


Sentence is redundant.

#34
Tantum Dic Verbo

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It's a crescent wrench wrapped with christmas lights.

#35
Zulu_DFA

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Phaedon wrote...

I don't know if you are trying to make a point, but Zulu is obviously trolling.

Feel the power of the Dark Side! Bzzz! Bzzz!

#36
jojon2se

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Phaedon wrote...

jojon2se wrote...

Err, "solid holgrams"???

Wasn't there something about people "these days" having implants for haptic feedback?

I think that the codex says that they don't. They just wear gloves, and if you are used to haptic interfaces, you don't need gloves either.


Ok, now I just had to go and look. :P

So those more dedicated go for implants, while others settle for gloves.

There may be some confusion regarding what "haptic interface" means. There is no actual mid-air solidification - the mass effect universe holograms are just as intangible as today. Instead tactile response is simulated by a device that the user is holding or wearing... or it is wearing him, in the implants case. ;)
Some forumers may own a Novint Falcon, perhaps - this game controller is a haptic device, which to some degree lets you "feel" the game world.

Reference for a nice little primer. :)

Modifié par jojon2se, 19 mars 2011 - 07:42 .


#37
Phaedon

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^ That's very interesting, thanks for the link and the correction.

#38
Tinve

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On the gloves, and implants.
Advances in computing have done away with traditional input devices like keyboards. Instead, modern input peripherals are usually holographically displayed in front of the user at a height and angle for ergonomic ease. Machines that use this interface detect a user through a microframe chip in the user's glove that "keys in" to the computer. Once a user is accepted, motion accelerometers in the user's gloves match his hands' location with that of a proportionate but smaller "mirror" set of controls inside the computer itself. As the user presses against the holographic field, force-feedback in the glove kicks in, giving a slight resistance. A person can feel his way through using a touch-screen that isn't actually there. A simple toggle switch on the back of the hands allows the glove to be turned off when not in use. Haptic interfaces have become so common that some individuals undergo cybernetic enhancement surgery to have the accelerometers implanted in their fingertips. "Going bareskin" is the sign of a committed computer user who no longer has to fuss with putting on gloves or cleaning them with alcohol wipes to get rid of the clammy-hand smell.

Here in detail about the subject of conversation.
masseffect.wikia.com/wiki/Omni-tools

Aааnd omni-tool now :)
www.youtube.com/watch
Сontinue discussion...

Modifié par Tinve, 19 mars 2011 - 08:19 .


#39
Rekkampum

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Phaedon wrote...
Omni-gel does make sense, imo.
Nanotechnolodgy. Retribution explains how medi-gel works, and I assume that omni-gel would work the same way.

Omni-gel is not really nanotechnology. Since 2185, it became ineffective on latest security developments.

To you perhaps omni-gel made sense, but I see it for the deus ex machina that it is. Bioware apparently does too.

Shepard: "Remember the old days where you could just slap omni-gel on everything?" 

Liara: "That security upgrade made a lot of people unhappy."

Pretty sure we know who those people were.

#40
moneycashgeorge

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jojon2se wrote...

Phaedon wrote...

jojon2se wrote...

Err, "solid holgrams"???

Wasn't there something about people "these days" having implants for haptic feedback?

I think that the codex says that they don't. They just wear gloves, and if you are used to haptic interfaces, you don't need gloves either.


Ok, now I just had to go and look. :P

So those more dedicated go for implants, while others settle for gloves.

There may be some confusion regarding what "haptic interface" means. There is no actual mid-air solidification - the mass effect universe holograms are just as intangible as today. Instead tactile response is simulated by a device that the user is holding or wearing... or it is wearing him, in the implants case. ;)
Some forumers may own a Novint Falcon, perhaps - this game controller is a haptic device, which to some degree lets you "feel" the game world.

Reference for a nice little primer. :)


how can there be no solidification, if what is apparantly the same technology is capableof deflecting bullets?

#41
Chewin

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Tilarta wrote...

Because a picture is worth 1000 words, here is my concept of an Omnitool:

Posted Image


This is a really nice theory, but why oh why did you have to choose pink background and use red text? My eyes starts bleeding

#42
Phaedon

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moneycashgeorge wrote...
how can there be no solidification, if what is apparantly the same technology is capableof deflecting bullets?

Omni-tools don't do that, kinetic barriers do. And those are another story. So far, the closest modern thing to kinetic barriers have only been able to protect things from sun rays, although they work on the same principle (deflecting high energy particles), but we could be getting there.

Rekkampum wrote...
Omni-gel is not really nanotechnology. Since 2185, it became ineffective on latest security developments.

To you perhaps omni-gel made sense, but I see it for the deus ex machina that it is. Bioware apparently does too.

Shepard: "Remember the old days where you could just slap omni-gel on everything?" 

Liara: "That security upgrade made a lot of people unhappy."

Pretty sure we know who those people were.

Omni-gel 

That's really vague. It says that it's made up of various materials, and that's pretty much a given. I just think that nanotech would be necessary for it to work.

As for that security upgrade, we don't know how it works, so there's not much point into discussing it.

It's obviously a deus ex, but that doesn't mean that it can't make sense. :)

Chewin3 wrote...
This is a really nice theory, but why oh why did you have to choose pink background and use red text? My eyes starts bleeding

But pink is manly and generally badass
 
Also, a note;
Omni-gel didn't go anywhere during ME2, there was just no point in using it because: a)There were no upgrades, B) It can't open most doors anymore.

Modifié par Phaedon, 19 mars 2011 - 10:09 .


#43
moneycashgeorge

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^^^No, im not talking about Kinetic Barriers. I'm talking about Tech Armor, which is visually identical to the Omni-Tool.

#44
Tilarta

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Phaedon wrote...
The only problem I have with this is that the processing unit could have been placed under the communicator or the Primary Holographic Projector, and could have been much smaller, but otherwise this is a great idea.


Unfortunately, this is not possible.

If it was under the communicator, this would mean there would be nowhere for the nanomech fabricator to go (which is actually under the holographic communicator).

I reasoned that the nanomech fabricator is in such a position because whenever an omnitool is used on someone, there's a distinctive "pointing" gesture or the underside of the forearm is passed over the subject.

Also, the main processing unit would most likely need to be kept straight, which is why it's up so high.


As for the flashlight function, that's the easiest part of all.
You just make a very bright white hologram and it's done.
It doesn't even need any solid parts like the other holograms do.


And yes, the actuator glove is a reference to the haptic interface, but a dedicated one rather then a generic one.
I.E: it's linked specifically to the omnitool and doesn't work with anything but the omnitool.


Sorry about the colors, that was my game/graphic designer taking over.
Because that color of purple is NEVER used for anything, it was designated a non-interference/invisible color.
If you're designing a graphic for a computer game and use that color, the object automatically becomes transperant where you applied that color.
As for the red, I didn't really put any thought into that.
I couldn't use blue or purple because they were too close to the dark blue I'd used on the graphic I made.

Modifié par Tilarta, 20 mars 2011 - 06:43 .


#45
Severyx

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I could swear I read at some point in one of the Mass Effect books that someone took an omni-tool from someone else. Whether by force or by gratuity I cannot remember. Geez, now I'm going to have to go back are re-read.

If that's true and canon (I hope not), that would quickly debunk any implant ideas. Lemme go hit up the wiki.

EDIT: Pulled this right from the Codex:

The Codex says...

Omni-tools are handheld devices that combine a computer microframe, sensor analysis pack, and minifacturing fabricator.


Modifié par Severyx, 20 mars 2011 - 06:52 .


#46
Phaedon

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moneycashgeorge wrote...

^^^No, im not talking about Kinetic Barriers. I'm talking about Tech Armor, which is visually identical to the Omni-Tool.

"Tech Armor[/b] is a tech power exclusive to Sentinels in Mass Effect 2. The power generates an energy armor suit that boosts the user's shields. When the armour is destroyed, it sends out a pulse of energy, damaging nearby enemies and knocking down unprotected targets while staggering most protected targets. Tech Armor also resets the cooldown for all allies when used, making a Sentinel's allies more efficient than they are for other classes."

???

#47
Rekkampum

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Phaedon wrote...

It's obviously a deus ex, but that doesn't mean that it can't make sense. :)


Their omnigel section is nebulous for a reason. If nanotech were required, they would've mentioned it. It probably operates through a chemical level.

I never said it can't make sense, I said it was magic. Even magic has rules and laws to follow. Saying something is deus ex machina just means it's a middle man for an unsolvable quandary which provided the suspension of disbelief can become believable.

Modifié par Rekkampum, 31 mars 2011 - 07:22 .