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High res textures work just fine with Mac Version (pics)


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#1
Crunchyinmilk

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Download the exe from the patch page.
Rename the file, changing the extension from .exe to .7z (eg: highres.7z)
Have an archive utility that can handle 7z's properly (Keka).
Extract the high res texture pack and you'll get a couple of folders.
The one you want is named $[34].
Nested in there are the two high res .erf files.

highrescharacterartfp.erf
highreslevelartfp.erf

You can drop them directly into

/UserName/Documents/Bioware/Dragon Age 2/packages/core/override/

Or put them in a folder, so long as they're inside the override folder.

Open up your DragonAge.ini file in textedit

/UserName/Documents/Bioware/Dragon Age 2/Settings/DragonAge.ini

Under [VideoOptions] check TexturePack=1

Setting Dragon Age II to 'High' settings within the game should do this anyway, even though there's no textures option. On the PC my DragonAge.ini has this setting with High Res Textures enabled.

Before, After.

Not a major step up, but nice to see weapons less blurry on your character's back.

RE:Using Keka. It behaves based on the file extension, renaming it to highres.7z will allow you to drag the file to the icon in the dock to initiate extraction.

I tried stuffit with no luck (old version). Ez7z also failed. Keka just worked.

#2
Kaywinnit

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BW stated that using the hi-rez textures would hose the patch process.. did you do this before you took the recent patch? or after? (Not that it really matters.. based on the 'install' process for the textures you could just pull them out, then patch).

#3
Jhime

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I don't see how it could since you're just adding those files. What he might've meant is if you want it configurable ingame, but editing through DragonAge.ini should be fine.

I'm not going to try this though since I only have a 9600M.

#4
FRIEDCHIKKIN

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ABSOLUTELY WORKS! Please, also, use the suggested program, Keka. StuffIt Expander and the usually quite reliable Unarchiver choked on the 7z file.

I just finished a couple of hours play with the high res texture pack installed. In DragonAge.ini I also changed the value of a couple of different lines before launching the game with the texture pack:

UseTrilinearFiltering=1
UseTripleBuffering=1


Oddly this was already set to "1". I assume its because I had settings maxed in-game already.

TexturePack=1

EnableHighQualityBlur=1
AnisotropicFilteringLevel=8


It's beautiful so far on my setup, no slow downs. I think the texture pack, in addition to the anisotropic filtering, makes the game look richer and more detailed (I know- Duh!). I've changed the following setting in the hopes it enables some sort of Depth of Field effect;

EnableDiffusionDOF=1

Modifié par FRIEDCHIKKIN, 19 mars 2011 - 09:47 .


#5
Disemvowel

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Anyone try this on a new mbp? Curious how the 6750m will handle it.

#6
Crunchyinmilk

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FRIEDCHIKKIN wrote...
I just finished a couple of hours play with the high res texture pack installed. In DragonAge.ini I also changed the value of a couple of different lines before launching the game with the texture pack:

UseTripleBuffering=1
Oddly this was already set to "1". I assume its because I had settings maxed in-game already.


Tripple buffering is only of use if you have Vsync enabled.  If you're hurting for frames or have mouse issues and switch off vsync, there's no reason to have tripplebuffering on.

FRIEDCHIKKIN wrote...
UseTrilinearFiltering=1
EnableHighQualityBlur=1
AnisotropicFilteringLevel=8
EnableDiffusionDOF=1


Trilinear filtering and anisotropic filtering are mutually exclusive.  Turning on trilinear filtering when you have an anisotropic filtering setting >1 isn't necessary.

You will find that cider/dragon age 2 will reset the values for enablehighqualityblur and enablediffusiondof to 0 because Cider is forced to use Direct X 9 (and poorly at that), and those particular settings are exclusive to direct x 11 in dragon age (for some reason).

The biggest visual jump re textures will be from your anisotropic filtering setting and turning on SSAO, provided your video card can do ambient occlusion and DA2 doesn't reset that to 0 as well the next time you're in the options screen.

Modifié par Crunchyinmilk, 20 mars 2011 - 11:25 .


#7
FRIEDCHIKKIN

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I'm not "hurting for frames" at all... and I don't see how anisotropic filtering negates the use of vsync- one regards the texture quality, the latter deals with screen refreshing. Also, after playing a few hours of Dragon Age 2, here are the settings for the following;

EnableHighQualityBlur=1
EnableDiffusionDOF=1


...they're still set to "1". I know it doesn't guarantee they're enabled, but DA2 did not change their values.

I'm definitely going to use EnableSSAO and see if it looks any better. Thanks.

#8
Guest_lewdvig_*

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Nice work! I'll try this too.

#9
Crunchyinmilk

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FRIEDCHIKKIN wrote...
I'm not "hurting for frames" at all...


I did not mean to suggest as much, triple buffering as a stand alone setting is of no use its best used in conjunction with vsync=1.

FRIEDCHIKKIN wrote...
and I don't see how anisotropic filtering negates the use of vsync- one regards the texture quality, the latter deals with screen refreshing.


I didn't say that either.  I said Trilinear Filtering is not necessary when you have an Anisotropic Filtering setting. Anisotropic filtering superseeds Trilinear filtering.  If you set a value for Anisotropic Filtering (1, 2, 4, 8, 16) there's no need to turn onTrilinear Filtering (1), leave it at 0 when using Anisotropic Filtering.

#10
FRIEDCHIKKIN

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Oh I get what you were referring to, I was thinking of Triple Buffering. :P

#11
Fredvdp

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Jhime wrote...

I don't see how it could since you're just adding those files. What he might've meant is if you want it configurable ingame, but editing through DragonAge.ini should be fine.

I'm not going to try this though since I only have a 9600M.

I have the desktop 9600 GT 512MB and noticed no performance decrease after installing the hi-res pack on a Windows system.

#12
Rimfrost

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Thanks for the information. I tried it and it seems to work I also added in the other options people described. I don't have before and after picks but the game do look a lot better for the 5 minutes I played.

#13
Nephos

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Where is the ini located for Mac?

#14
FRIEDCHIKKIN

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Crunchyinmilk put it in the first post; ~/Documents/Bioware/Dragon Age 2/Settings/DragonAge.ini

#15
Nephos

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Never mind, and I find that after playing Dragon Age 2 on both Mac and PC that the PC holds a much better experience Graphically. The Gameplay may not be so different, accept for FPS problems. But I still think I shall stick with Windows.

#16
FRIEDCHIKKIN

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That's nice. Considering the Mac does real-time graphics library translations via its Cider wrapper I can only assume the mac version would run a lot faster had its codebase been written from the ground up for both platforms as Blizzard has done for years. It plays flawlessly so far on my setup so I can't complain- I'm quite happy its available because I'm not touching Bootcamp for anything...

#17
Rimfrost

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Yeah I'm actually impressed with how well cider handles. Sure it doesn't have all the bells and whistles of win7 but the pain of having to boot into another OS to game is not worth it for me. That and my iMac is my iTunes server for the living room AppleTV and AirPlay devices so if I game then the rest of the family can't use that.

I have only played most of Act1 but I haven't had a single crash even after installing the high resolution pack but then I have a new machine

#18
Noctaris

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This is awesome info. Thank you very much. Between the high res texture .erfs, and enabling Aniso filtering, I can see a huge difference in the weapon and armor models.

#19
Rimfrost

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is it just me or did this stop working after the 1.02 update?

#20
Noctaris

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Still appears to be working for me.

#21
Noctaris

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Patch might be a better place for these to go. If you stick them in Override, they can potentially conflict with any custom texture mod that retextures a shared .dds. I've been doing a little testing, and it seems that if you put the two .erf files in Patch, the game will load the high res textures after any Overrides.

I'm not sure if my understanding of how DA 2 handles the Override and Patch folders is correct, but this does seem like a way to get the high res textures to work in tandem with other custom textures on a Mac install.

#22
LordJeyl

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 *GULP*

That's it. I've had enough. I've updated my OS, my Nvidia card, and Dragon Age II to 1.03. Texture plates are still vanishing when it's set to high detail. I'm going to try and install the high res textures onto the Mac even if it costs me my life! (Or just Hawke's life)

#23
LordJeyl

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*follows instructions*
*fingers crossed*
*runs game*
*missing textures*

.......Goddangit.