High res textures work just fine with Mac Version (pics)
#1
Posté 19 mars 2011 - 06:55
Rename the file, changing the extension from .exe to .7z (eg: highres.7z)
Have an archive utility that can handle 7z's properly (Keka).
Extract the high res texture pack and you'll get a couple of folders.
The one you want is named $[34].
Nested in there are the two high res .erf files.
highrescharacterartfp.erf
highreslevelartfp.erf
You can drop them directly into
/UserName/Documents/Bioware/Dragon Age 2/packages/core/override/
Or put them in a folder, so long as they're inside the override folder.
Open up your DragonAge.ini file in textedit
/UserName/Documents/Bioware/Dragon Age 2/Settings/DragonAge.ini
Under [VideoOptions] check TexturePack=1
Setting Dragon Age II to 'High' settings within the game should do this anyway, even though there's no textures option. On the PC my DragonAge.ini has this setting with High Res Textures enabled.
Before, After.
Not a major step up, but nice to see weapons less blurry on your character's back.
RE:Using Keka. It behaves based on the file extension, renaming it to highres.7z will allow you to drag the file to the icon in the dock to initiate extraction.
I tried stuffit with no luck (old version). Ez7z also failed. Keka just worked.
#2
Posté 19 mars 2011 - 02:22
#3
Posté 19 mars 2011 - 03:18
I'm not going to try this though since I only have a 9600M.
#4
Posté 19 mars 2011 - 04:55
I just finished a couple of hours play with the high res texture pack installed. In DragonAge.ini I also changed the value of a couple of different lines before launching the game with the texture pack:
UseTrilinearFiltering=1
UseTripleBuffering=1
Oddly this was already set to "1". I assume its because I had settings maxed in-game already.
TexturePack=1
EnableHighQualityBlur=1
AnisotropicFilteringLevel=8
It's beautiful so far on my setup, no slow downs. I think the texture pack, in addition to the anisotropic filtering, makes the game look richer and more detailed (I know- Duh!). I've changed the following setting in the hopes it enables some sort of Depth of Field effect;
EnableDiffusionDOF=1
Modifié par FRIEDCHIKKIN, 19 mars 2011 - 09:47 .
#5
Posté 20 mars 2011 - 12:41
#6
Posté 20 mars 2011 - 11:23
FRIEDCHIKKIN wrote...
I just finished a couple of hours play with the high res texture pack installed. In DragonAge.ini I also changed the value of a couple of different lines before launching the game with the texture pack:
UseTripleBuffering=1
Oddly this was already set to "1". I assume its because I had settings maxed in-game already.
Tripple buffering is only of use if you have Vsync enabled. If you're hurting for frames or have mouse issues and switch off vsync, there's no reason to have tripplebuffering on.
FRIEDCHIKKIN wrote...
UseTrilinearFiltering=1
EnableHighQualityBlur=1
AnisotropicFilteringLevel=8
EnableDiffusionDOF=1
Trilinear filtering and anisotropic filtering are mutually exclusive. Turning on trilinear filtering when you have an anisotropic filtering setting >1 isn't necessary.
You will find that cider/dragon age 2 will reset the values for enablehighqualityblur and enablediffusiondof to 0 because Cider is forced to use Direct X 9 (and poorly at that), and those particular settings are exclusive to direct x 11 in dragon age (for some reason).
The biggest visual jump re textures will be from your anisotropic filtering setting and turning on SSAO, provided your video card can do ambient occlusion and DA2 doesn't reset that to 0 as well the next time you're in the options screen.
Modifié par Crunchyinmilk, 20 mars 2011 - 11:25 .
#7
Posté 21 mars 2011 - 02:26
EnableHighQualityBlur=1
EnableDiffusionDOF=1
...they're still set to "1". I know it doesn't guarantee they're enabled, but DA2 did not change their values.
I'm definitely going to use EnableSSAO and see if it looks any better. Thanks.
#8
Guest_lewdvig_*
Posté 21 mars 2011 - 04:54
Guest_lewdvig_*
#9
Posté 21 mars 2011 - 11:41
FRIEDCHIKKIN wrote...
I'm not "hurting for frames" at all...
I did not mean to suggest as much, triple buffering as a stand alone setting is of no use its best used in conjunction with vsync=1.
FRIEDCHIKKIN wrote...
and I don't see how anisotropic filtering negates the use of vsync- one regards the texture quality, the latter deals with screen refreshing.
I didn't say that either. I said Trilinear Filtering is not necessary when you have an Anisotropic Filtering setting. Anisotropic filtering superseeds Trilinear filtering. If you set a value for Anisotropic Filtering (1, 2, 4, 8, 16) there's no need to turn onTrilinear Filtering (1), leave it at 0 when using Anisotropic Filtering.
#10
Posté 25 mars 2011 - 06:32
#11
Posté 25 mars 2011 - 04:42
I have the desktop 9600 GT 512MB and noticed no performance decrease after installing the hi-res pack on a Windows system.Jhime wrote...
I don't see how it could since you're just adding those files. What he might've meant is if you want it configurable ingame, but editing through DragonAge.ini should be fine.
I'm not going to try this though since I only have a 9600M.
#12
Posté 26 mars 2011 - 10:39
#13
Posté 29 mars 2011 - 08:24
#14
Posté 29 mars 2011 - 08:34
#15
Posté 29 mars 2011 - 09:08
#16
Posté 30 mars 2011 - 12:12
#17
Posté 01 avril 2011 - 01:06
I have only played most of Act1 but I haven't had a single crash even after installing the high resolution pack but then I have a new machine
#18
Posté 09 avril 2011 - 12:04
#19
Posté 13 avril 2011 - 01:49
#20
Posté 13 avril 2011 - 04:42
#21
Posté 08 mai 2011 - 02:08
I'm not sure if my understanding of how DA 2 handles the Override and Patch folders is correct, but this does seem like a way to get the high res textures to work in tandem with other custom textures on a Mac install.
#22
Posté 30 juillet 2011 - 09:03
That's it. I've had enough. I've updated my OS, my Nvidia card, and Dragon Age II to 1.03. Texture plates are still vanishing when it's set to high detail. I'm going to try and install the high res textures onto the Mac even if it costs me my life! (Or just Hawke's life)
#23
Posté 30 juillet 2011 - 10:00
*fingers crossed*
*runs game*
*missing textures*
.......Goddangit.





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