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There's a bit much of a 'Mourning' theme to Dragon Age 2


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#1
ZaroktheImmortal

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Not just your family but other people including your companions are constantly losing their loved ones and going through a thing of mourning over their deaths. It seems to be a big thing in this game and maybe a bit overdone like they're constantly trying to tug on your heartstrings by having a constant theme of death and mourning.

#2
SmokeyTheBear

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Varric didn't mourn long...

He tried to SELL his brothers house, after he killed him... That took some manberries.

Anders is a dick, and it didn't tug anything for me when he...... Blew up a church... I guess. Except pissing me off.

Merrill's was the only one that kind of felt sad, really. Maybe when Leandra died, too.

Of course, when Hawke's mom died I said something along the lines of: "Dude..... that sucks."

#3
Madriker

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This certainly seems to be the case. The city itself is a very oppressive character, illustrating that even after the Warden's tale all is not well in Thedas. With such a corrupt and twisted atmosphere it'd be difficult to imagine a tale unfolding within the city without its fair share of tear-jerking an' solemn moments.

#4
Foolsfolly

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Well, all the Warden did was stop the Blight. The Blight is a single-minded plague. It's dangerous but it's not nearly as dangerous as a rational being could be.

One of the many reasons why I always kill the Architect. No good can come from thinking Darkspawn. A thinking Darkspawn started the whole Blight in the first place.

#5
jfp2004

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It does feel like a bit much at time. Drama and tragedy are powerful tools, but having a balance is also important I think. It does come down to personal taste, though.

#6
Deadlysyns

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Yes mourning was the awesome sense in this game. When Anders blew up the Church i was like awesome then the Templars went mad but overall not much was Depressing just Merrill how could u not feel sorry for those Big Green eyes and no Knowledge of the Real world

#7
AlexXIV

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Well the question was who is the Champion of Kirkwall.

The guy/gal who came to Kirkwall, lost the most part of his/her family and then disappeared.

Modifié par AlexXIV, 19 mars 2011 - 08:45 .


#8
TexasToast712

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DAII is the only game I have played that has almost made me cry man tears. My eyes were watering when Mama Hawke was dying in my arms.

#9
ZaroktheImmortal

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TexasToast712 wrote...

DAII is the only game I have played that has almost made me cry man tears. My eyes were watering when Mama Hawke was dying in my arms.


I didn't really feel sad at the mother hawke dying. I mean it's a sad scene, but it just didn't get to me. Maybe if she had played a larger role, I mean after getting to Kirkwall you only see her around the house and even then you don't really talk to her all that much.

Modifié par ZaroktheImmortal, 19 mars 2011 - 08:50 .


#10
Cuthlan

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Mama Hawke dying wasnt as sad to me as Bethanny dying in the deep roads. Probably because I really felt that Bethanny's death was my fault (which it was, based on my choices).

#11
Foolsfolly

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Nothing in the game was sad. There was tragic moments though.

Slaying the Arishok was tragic to me. That whole situation was avoidable and an honorable rival had to be slain because of it. I actually walked out of that Act hating Isabella more than the Arishok or the Mother chick.

#12
TexasToast712

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Cuthlan wrote...

Mama Hawke dying wasnt as sad to me as Bethanny dying in the deep roads. Probably because I really felt that Bethanny's death was my fault (which it was, based on my choices).

They also did a good job making us feel anger. When Bethany was being taken by the Templars. I was waiting and hoping for the opportunity to rip Cullen's head off all the way till the end when he sides with you.

#13
AlexXIV

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Cuthlan wrote...

Mama Hawke dying wasnt as sad to me as Bethanny dying in the deep roads. Probably because I really felt that Bethanny's death was my fault (which it was, based on my choices).

It's not your fault unless you knowingly put her at risk. You could argue that taking her in into the deep roads is exactly doing that, but matter-of-factly leaving her in Kirkwall is just as dangerous because of the templars. The whole game gives you the feeling that going to Kirkwall was cleary the wrong choice. Or at least staying there after the blight was over. To save Bethany or Carver you have to metagame. As in you have to know she will catch the taint in the deeproads and only Anders can help you to bring her to the Wardens.

#14
TexasToast712

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AlexXIV wrote...

Cuthlan wrote...

Mama Hawke dying wasnt as sad to me as Bethanny dying in the deep roads. Probably because I really felt that Bethanny's death was my fault (which it was, based on my choices).

It's not your fault unless you knowingly put her at risk. You could argue that taking her in into the deep roads is exactly doing that, but matter-of-factly leaving her in Kirkwall is just as dangerous because of the templars. The whole game gives you the feeling that going to Kirkwall was cleary the wrong choice. Or at least staying there after the blight was over. To save Bethany or Carver you have to metagame. As in you have to know she will catch the taint in the deeproads and only Anders can help you to bring her to the Wardens.

You dont have to metagame to save them you just have to be thinking a certain way.

1. Maybe you just really like Anders and take him everywhere. (I did on my first playthrough)

2. You have to think logically when choosing people to go on the Expedition with you and one of the logical choices would be to take Anders because duh, he is a Grey Warden and has the ability to sense darkspawn which will prove useful to the expedition.

#15
Foolsfolly

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TexasToast712 wrote...

AlexXIV wrote...

Cuthlan wrote...

Mama Hawke dying wasnt as sad to me as Bethanny dying in the deep roads. Probably because I really felt that Bethanny's death was my fault (which it was, based on my choices).

It's not your fault unless you knowingly put her at risk. You could argue that taking her in into the deep roads is exactly doing that, but matter-of-factly leaving her in Kirkwall is just as dangerous because of the templars. The whole game gives you the feeling that going to Kirkwall was cleary the wrong choice. Or at least staying there after the blight was over. To save Bethany or Carver you have to metagame. As in you have to know she will catch the taint in the deeproads and only Anders can help you to bring her to the Wardens.

You dont have to metagame to save them you just have to be thinking a certain way.

1. Maybe you just really like Anders and take him everywhere. (I did on my first playthrough)

2. You have to think logically when choosing people to go on the Expedition with you and one of the logical choices would be to take Anders because duh, he is a Grey Warden and has the ability to sense darkspawn which will prove useful to the expedition.


Number 2 still requires Metagaming since no one outside the Wardens knows anything about the Wardens. You have no idea what the Joining Ritual is or the Warden's powers. All anyone knows is that they're a secretitive group that has stopped the last 5 Blights.

...or 4. I have to admit I'm fuzzy on the history of Thedas and the Blights.

#16
Eterna

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I thought it was cool how I was my companions go to Counselor.

"Oh damn, my friend died, best go bother Hawke with it"

#17
AlexXIV

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TexasToast712 wrote...

AlexXIV wrote...

Cuthlan wrote...

Mama Hawke dying wasnt as sad to me as Bethanny dying in the deep roads. Probably because I really felt that Bethanny's death was my fault (which it was, based on my choices).

It's not your fault unless you knowingly put her at risk. You could argue that taking her in into the deep roads is exactly doing that, but matter-of-factly leaving her in Kirkwall is just as dangerous because of the templars. The whole game gives you the feeling that going to Kirkwall was cleary the wrong choice. Or at least staying there after the blight was over. To save Bethany or Carver you have to metagame. As in you have to know she will catch the taint in the deeproads and only Anders can help you to bring her to the Wardens.

You dont have to metagame to save them you just have to be thinking a certain way.

1. Maybe you just really like Anders and take him everywhere. (I did on my first playthrough)

2. You have to think logically when choosing people to go on the Expedition with you and one of the logical choices would be to take Anders because duh, he is a Grey Warden and has the ability to sense darkspawn which will prove useful to the expedition.


On the other hand he is possessed by a demon since you have done the first quest with him to find his tranquil friend. Also you have dwarves in the expedition who also know the deeproads. Also Varric mentions that there is a short window when the deep roads are not crawling with darkspawn. And last but not least in my awakening epilogue it says when I spared the Architect the deep roads are basically clear of darkspawn. Using logic in Bioware games doesn't work. Only thing you can do is save often.

Modifié par AlexXIV, 19 mars 2011 - 09:14 .


#18
TexasToast712

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Foolsfolly wrote...

TexasToast712 wrote...

AlexXIV wrote...

Cuthlan wrote...

Mama Hawke dying wasnt as sad to me as Bethanny dying in the deep roads. Probably because I really felt that Bethanny's death was my fault (which it was, based on my choices).

It's not your fault unless you knowingly put her at risk. You could argue that taking her in into the deep roads is exactly doing that, but matter-of-factly leaving her in Kirkwall is just as dangerous because of the templars. The whole game gives you the feeling that going to Kirkwall was cleary the wrong choice. Or at least staying there after the blight was over. To save Bethany or Carver you have to metagame. As in you have to know she will catch the taint in the deeproads and only Anders can help you to bring her to the Wardens.

You dont have to metagame to save them you just have to be thinking a certain way.

1. Maybe you just really like Anders and take him everywhere. (I did on my first playthrough)

2. You have to think logically when choosing people to go on the Expedition with you and one of the logical choices would be to take Anders because duh, he is a Grey Warden and has the ability to sense darkspawn which will prove useful to the expedition.


Number 2 still requires Metagaming since no one outside the Wardens knows anything about the Wardens. You have no idea what the Joining Ritual is or the Warden's powers. All anyone knows is that they're a secretitive group that has stopped the last 5 Blights.

...or 4. I have to admit I'm fuzzy on the history of Thedas and the Blights.

Well then, take Anders with you under the premise that he is a Grey Warden and they are supposed to be good at killing darkspawn as everyone knows and that will come in handy on the expedition.

#19
Wulfram

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Foolsfolly wrote...
Number 2 still requires Metagaming since no one outside the Wardens knows anything about the Wardens. You have no idea what the Joining Ritual is or the Warden's powers. All anyone knows is that they're a secretitive group that has stopped the last 5 Blights.

...or 4. I have to admit I'm fuzzy on the history of Thedas and the Blights.


Everyone knows Wardens are good at killing Darkspawn - and the whole reason you go to find him is because they're known to frequent the deep roads.  That's why I took him on my first playthrough, which was unspoiled in that at least.