TX.....
Ok, so Origins kind of has a cliched main story - you have the rising of someone from prior experience to join an order of renowned warriors to fight an ancient evil. You go on a quest to gain support for the war after the mini big bad betrays the good King and now you must fight both him and the evil menace on the horizon.
Except you know, there was so much more to it.
Redcliffe, where you can protect a village from an undead horde or leave it to burn, a young boy has been taken over by a demon and you're given the option to work with forbidden magics to sacrifice the mother, or kill the boy, or make the journey to the Mages Tower and hope that you'll be back in time so the demon won't go on a murderous rampage again.
Orzammar - Become the arbiter in a political maelstrom in order to get the soldiers you need. Discover the nuances of Dwarven society and make the decision between the seemingly morally upstanding traditionalist and the murderous but slightly charismatic son of the King. lead a suicide charge across the chasms of the earth no human or dwarf has set foot upon in centuries with the Legion of the Dead at our backs, plunging straight into the heart of the Darkspawn where they were thought to be untouchable. Ogres behind every door, the very Arch-Demon itself flying above our heads, and grisly perversions of nature spewing the flesh of their own kind back at us in unholy blasphemy to their original form. We slew the six-titted Brood Mother that spawns these monstrosities in dark and festering caves that will never know the sun, stopped an insane paragon-prophet from reinstating the sacrifices of thousands of innocents that makes Blood Magic look like it came out of a Harry Potter novel and fought alongside an ancient warrior trapped inside one of his own constructs for nigh a thousand years, and destroyed our best chance at stopping the Blight because sod it all, it was the right thing to do or embraced the dark practicality and kept the tool that would give you the edge but would forever damn your soul.
Brecilian Forest - Pride and vengence mingle as the wandering Dalish Elves deal with the attack of the cursed werewolves, leading into a forest where nothing is as it seems. Between trapped camping areas, walking trees, a force of cursed malice and anger simply wishing for a release, and an ancient spirit twisted by the howling for blood in one leaders soul.
Mages Tower -Forbidden Magicks and underlying resentments reign supreme as the Mages, led by the fraternity of the Libertarians, attempted to push for a more independent circle. Their hopeful revolution ended in a massacre, as abominations and demons surged through their home and killed mage and templar alike, their leader becoming an abomination of Pride and their magicks turning to the power of blood. The Templars are calling for the Rite of Annullment, the thing to end all life in the Tower, innocent or not, due to fear an inability. You rush in, either to rescue or to condem, and make your way through the carnage, fighting demons and blood mages at every turn. You are trapped in the fade and must look past the desires and wishes of both yourself and your friends to emerge victorious.
Loghain - Fereldens most inspired and celebrated General, turning on his King out of fear and paranoia of the Orlesian threat that he saved his country from thirty years before. He does not believe that there is a Blight, nor that the Grey Wardens are as instrumental in its defeat as they claim. He removes the precieved orlesian plotters and the man who would hand his beloved country over to tyrants again. Time and time again, his refusal to acknowledge the Blight for what it really is is showcased, and only when we have arrived to directly threaten his power does he concede that the Blight may exist, but still does not believe in the necessity of the wardens. A true Patriot, corrupted by his paranoia and his alliegance with Rendon Howe
Archdemon - an ancient evil, one of the Old Gods of Tevinter, corrupted and twisted by the blood of the evil Darkspawn, a menace and blight upon the entire land. What they touch is poisoned, what they leave is a gruesome mockery of life. Their endless search for the one that they will corrupt, the one that will lead them, ends in triumph as Urthemiel rises and the Blight begins. Political alliances are strained, armies are slaughtered, and the Darkspawn continue their inexorable march forward after the betrayal at Ostagar. The Archdemon leads the attack on Denerim, the capital of Ferelden, and at the top of Fort Drakon it meets its doom. along with it, the possible death of the Warden who struggled to unite the peoples of Ferelden against this ancient evil and emerge victorious.
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Oh yeah, Origins is such a terrible redone story, excuse my foolish perception and enjoyment.
Modifié par Glorfindel709, 19 mars 2011 - 06:33 .