fathomless33 wrote...
Great then, i cant wait for Biowares next game, it's an RPG based on you running a coffee shop that the hero of the story comes in on thursdays.
I'm late, but I just have to say—there are so many different ways in which this could go amazingly well. You might have to substitute silly coffee-brewing mini-games for that old clichéd "combat" nonsense... but there's a ton of potential for interactivity and storytelling.
Restrictions are often amazing catalysts for creativity.
ON TOPIC: I'm hemming and hawing over DA2's story. I do feel like the overall themes were daring, and my emotional state when I realized I was trying to morally justify mass murder on the part of my love interest was...well, I was reeling for hours. That kind of impact is rare. But I wish there was more connectivity between acts because sometimes I felt like I was making pivotal decisions without enough information...information Hawke had, but I didn't. It was frustrating, and jarring on many occasions.





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