Vandicus wrote...
Ziggeh wrote...
Connor (despite the get out clause), the dwarven leader and the anvil. None of them are good versus evil decisions.Vandicus wrote...
Can you name a "big decision" in Origins that required complex thought? It all seemed pretty basic to me. Be good and save everybody, or don't. Black and white, good and evil. Choosing between an obvious choice of good and an equally obvious evil choice is not complex and does not require much thought.
Psshh. You mention yourself that Connor has a get out clause. Harrowmant is a traditionalist and incompetent. Bhelen is tyrannical, but advances dwarven society. Sure Bhelen assassinates people, but Dwarven nobles do that all the time. Simple choice between competent and incompetent. The anvil is totally unnecessary to keep. Keeping it is obviously the evil thing to do, and the benefit for keeping it is golems.
Obviously you know only half of it and you make decisions without thinking them through. I am not explaining it all because it would derail from the topic and ... there are at least 4 possible endings depending what you do with the paragon crown and the anvil. But from the way you judge things I guess you killed Loghain and think it is the only good and proper choice?





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