But... The story was not well developed at all. Act III was very meh... It lacked the detailed characterisation that made DA:O for all its hackneyed storyline come alive. Kirkwall itself and the environment lacked the detail that made it seem living... I blame most of this on it being too rushed. Atmosphere is vitally important to a dark narrative and good characters whom you can identify with.
Good themes alone do not make a good fulsome story. Sometimes the devil (or the angel) is in the detail and a standard narrative can come alive as a result of this. Something DA2 lacked but DA:O didn't.
Modifié par Maria13, 02 juillet 2011 - 07:10 .





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