People can appreciate new concepts and designs as long as it follows the genre it's suppose to be in. Branching off into different styles mid franchise is a no-no. People are not upset change is happening, they're upset, It's not an RPG.
- People enjoy change that refreshes the genre, look at the fact RPG's are now 3D, compared to the old 2D method, people complain about the flaws like no overview in DA:2 but not the fact it is 3D.
- I haven't heard any complaints really about the transfer from the hit and miss mechanic to 'Armor & defense' and "attack." over the older effects and mechanics. People accepted change because it followed hidden guidelines of what people inteript as an RPG.
- There is a reason why the old RPG's were successful, these arguments you guys are making rea moot. There is no actual fact by fact of what a RPG is, but most of us have been playing long enough to know what is and isn't. Why
fix something that
isn't broken?
- Ability system has also been changed drastically (albeit because it's on consoles) but it went from having you find and purchase your spells to simply allocating points, people complain of oversimplified spells, not the system they're distributed as much. This would also apply to having mana over your classes main 'stat' to how many of rach rank of spell you could cast per sleep cycle you had. ( I personally miss both these concepts, but I can accept this change. )
- I posted something earlier in this thread I believe explaining reviewers and demography cannot display accurate display of fans who enjoy the game or the quality of the game. Poorly explained probably though.
Edit: An RPG and an Action-RPG may seem similar but the genre's are very differen't comparing them is like comparing apples and oranges. You can't have both of them combined it's one or the other or else you sacrafice the integrity of both genres.
Modifié par Xaenn, 20 mars 2011 - 04:22 .