A) The story writing felt sub-par in all but the tail end of Act 2 (All That Remains, Qunari related things, etc etc). I didn't care about my character, I didn't care about the people I was playing with. The only NPC that I actually enjoyed was Leandra and Varric. There was no connection, no immersion. Not only that, but I honestly felt like my choices didn't even matter beyond a few letters on the writing desk. All roads led to the same conclusion, so to speak, which despite what people claim, is not something you really saw in Origins.
C) Act 3 was an abomination. The build up of the M/T conflict was effing terrible. "Not all mages are evil, insane, maleficar, abominations!!! You can't just do cruel things to them!" Except every mage NPC you meet falls into one of those categories (or all 4) barring 2 [and I challenge anyone to give me 5 examples of mages who dont]. "Ts are just doing their duty to keep us all safe!!! They're not bad people" Except the Ts are lead by a paranoid schizophrenic and most of the Ts barring Thrask, Cullen, and Keran come off as sadists of the highest degree (tranquil solution... N.azis in Kirkwall? Really?) And then the Boss fights. Absolutely terrible. Just... ugh. They felt entirely shoe-horned in and were absolute ****.
D) The Framed Narrative and Passage of Time --- the only thing that let us know that time passed was Varrics little speel and the fact that you went from living in a slum to living in a mansion wearing Hugh Hefners PJs. We were, quite frankly, lied to by Laidaw and Co. when we were told that as the years passed we would see Kirkwall change and become shaped by our choices as Champion. Regardless of the act you were in, it was the same looking city, with the same NPCs wearing the same clothes saying the same lines over and over again. For Andrastes sake, there is a NPC *STILL* yammering on about how long it takes to get a meeting with the Viscount in Act 3.
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Did I expect to hear constantly about my Warden? No. Because this is a different character and part of Thedas (regardless of what the *2* would lead people to believe). But it would have been nice if there had been more than two or three real mentions of what I did in the game that I loved so much and spent 100+ hours on and the game was advertised as one where you could import your game and the decisions you made in the previous one would actually matter.
The game was honestly rushed crap, and I know that if the DLC is of the ME variety (as in it occurs during the story meaning I'm going to have to submit myself to a third playthrough) I won't be buying. Here's to waiting for DA3 - A, hopefully, player driven choice mattering RPG that dismisses reused maps as a concept of "more content" for the actual artistic and design credibility to make some different maps for the the various caves and mansions you might find yourself in, removes the notion that a boss fight rivaling Devil May Cry type combat is necessary, and entirely ignores the idea of "Press a button, and something awesome happens."
Because hey, I pressed a button and something awesome happened, once in DA2. It was the power button after I beat the game.
Modifié par Glorfindel709, 21 mars 2011 - 07:54 .





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