Well hatred, much like love is a many layer cake. Some people will hate for reasons others won't, but lets look at some of the reasons people may hate DA2.
Scope: not the mouth wash, but the scope of the game. DA:O covered the whole of a country, while DA2 covers just one city, all the while Codex entries are telling us about the rest of Thedas.For some this is a bit of a tease, they want to see more of the world, experience more than one city. For the explorers at heart the one city only focus of the game, and the reused maps is a let down.
Story: DA:O was the classic three acts heroes journey story. Act1 the origin introduces our charater the warden in his/her own world. Act2 he/she is force out of his world into the world of the grey wardens. Act 3 he/she kills the arch demon. DA:A follows much the same pattern but with an established hero. He comes to be a commander, is forced to rebuild the wardens, then ends the game defeating the mother.
The story in DA2 tries to be the same but it skips the important act 1 introduction to Hawke, we instead enter his life in a transitional state. He is going through the door form his world to the world of kirkwall and his path to being a champion. From a writing stand point this is a bad move, character driven stories like Hawkes need to first invest us in the character. If it was a book I'd of suggested it start back in Lothering, the very eve of the towns fall. Giving us just a bit more of a veiw into Hawkes life as he and his family sit by the fire, everything they owned packed, while Carver talks about Ostagar. Then the darkspawn come and force them to leave everything behind.
As a story that is more satisfying and it invests the player/reader more into the life of Hawke.
Gameplay: Now this one is really more about looks than it is about playing from what I feel and I have read. The players that hate DA2 dislike the studden, everybody was kung fu fighting reduex of the game. Ferelden was established as a rather young, barbaric, wild country in the first game, yet somehow in DA2 mage and rogue Hawke have learned Kung Fu, and the people are exploding. Now yes, we can chalk this up to Varric trying to make the story more interesting but it still is a large break from the simi realistic first game.
Art: Once again we see a vast change from the first game, once again we can blaim it on being Varric's veiw of the world. While humans might see elves as a slightly skinnier version of themselves with pointy ears, a dwarf who is broader and more compactly built than a human might see elves differently. Still some prefer the older game.
The party changes: Now this one, after much thought is one that both made sense and it didn't On the one hand being able to outfit your party was the best part of ME and DA:O to many players, while it was a hassel to others. The conversations in camp were quickly mined out of talking options, while the ones in kirkwall were spaced out.
This is due to the set up of the games, camping you have nothing to do at night but talk, while in a city when visiting people most people expect you to have a reason to stop by. Still some people want to be able to outfit their team, and to talk whenever. There is a middle ground here, and that is the fact that one size don't fit all.
Simply put if you want to do the set armor party, then give them armor that is just for each party member and then armor that is for Hawke alone. It will reflect that everyone in the party is not the same, it will also allow people to feel like the party isn't wearing the same thing for years. I personally wouldn't have minded the system if each upgrade changed something about how they dressed. If Isabella's final armor upgrade had put a big belt of golden plates around his middrift and maybe covered her arm with some kind of tribal pattern tooled studed leathe wrap. Something to show that each upgrade acutally upgraded.
The weapon system: For me this was the big killer to the game, dual weild, weapon and shield etc weapons. I prefered being able to choose what weapons I dual weilded, most people do. Forcing daggers only down rogues throats while excluding warriors from dual weild shows biowares sudden spilt from the older game style. What do I mean? Well look at DA:O and ME1 both games let you use any weapon you wanted, you needed training to be good. But, you could be like a real person and pick up and use anything out there in combat.
DA2, ME2, and SWToR are all, this is your class, this is your weapons, deal with it or sod off.
That to me is the layers of the issues people have with DA2, and the trend in recent bioware games.
Modifié par ragnaven, 19 mars 2011 - 09:42 .