Why is there some Much hate for DA2?
#201
Posté 19 mars 2011 - 09:43
#202
Posté 19 mars 2011 - 09:46
1) People have to buy the game ultimately before they can play it and come to the conclusion they're going to like it or did. Because you sold 10 billion copies, 20 people could of actually liked it.
2) Marketing, if you have great marketer's you could market stick figures with only animation was a amazing game and come out with 10 million copies sold.
3) In Sequel's especially you assume the game is going to be similar to the original, where most of the copies sold are not sold because the game is good (refer to #1) It's because people have faith is going to be like the original. This isn't always the case, some people may want the game to be better, but again statement #1.
4) Bioware has been very good to its fan base, even now they're doing their best. People have a certain expectation when it comes to bioware games, I for one buy most bioware games without even reviews (which is my own fault) because I assume a game despite genre would be amazing by them, Im sure there are others out there as well, which is where a porition of sales comes from as well.
Demography should never be used as a template for success of players enjoying their game.
Onto reviewers
#1) It's their job to be as unbiased as possible with good objectivity, at the end of the day however, it's not in their best interest to put down a games. Even if a game everyone agreed sucked ass, still not in their best interest.
#2) If they put down games like this with big names like Bioware, Blizzard, EA. Could lose their jobs which I'm sure they enjoy. Some may disagree with this statement which is fine, but they may also lose the respect of the company and not be allowed to test further games. Again I'm not saying they can't actually enjoy the game and give it an accurate account and come to 10/10.
My point being, do not use this stuff as an example of the games success and to squelch peoples views, it's incredibly unreliable. I don't believe these people are on their payroles, but I highly doubt the reviewers are being completely honest.
Modifié par Xaenn, 19 mars 2011 - 10:00 .
#203
Posté 19 mars 2011 - 10:08
I wholeheartedly agree about the beginning, starting Hawke's journey in Lothering would have created a stronger connection to both Hawke and his family. As it stands, the moment your sibling dies wasn't memorable, it felt more like "hm, some guy I had in my party for about 5 minutes and didn't really know just died".
The death of your parents in Origins if you played the human noble was somehow more intense, I actually hated Arl Howe for what he did and felt satisfying when I faced and killed him. The same with Duncan in Origins, I actually cared about him and felt frustrated by his death.
#204
Posté 19 mars 2011 - 10:25
I can understand their dislike of it even if I think most of them go too far and aren't giving DAII a fair shake. I felt a bit of the same when I saw the first bits of info on DAII emphasizing the changes. What I didn't understand then was they were attempting to promote the fact that they were working hard to fix what was broken. I still feel a tinge of that disappointment when, for example, I'm looking through my inventory full of items with no descriptions. At the end of the day, though, I didn't care about most of the item descriptions in DA:O. I only miss them for the few I though were worthwhile, so I just sigh and let it go, hoping they'll find more of a middle ground in DA3, as I find DAII to be an improvement in almost every respect.
#205
Posté 19 mars 2011 - 10:26
Kendaric Varkellen wrote...
Very good points ragnaven, you sum up a lot of things I think are wrong with DA2.
I wholeheartedly agree about the beginning, starting Hawke's journey in Lothering would have created a stronger connection to both Hawke and his family. As it stands, the moment your sibling dies wasn't memorable, it felt more like "hm, some guy I had in my party for about 5 minutes and didn't really know just died".
The death of your parents in Origins if you played the human noble was somehow more intense, I actually hated Arl Howe for what he did and felt satisfying when I faced and killed him. The same with Duncan in Origins, I actually cared about him and felt frustrated by his death.
Wait!I thought rpgs were about how you look(Ninja Flips) when you are in combat?/sarc off .Origins drew you into the game.With a few exception DA2 doesnt.At least for me.
#206
Posté 19 mars 2011 - 10:56
I don't think DA2 is going to do either of those things.
#207
Guest_simfamUP_*
Posté 19 mars 2011 - 10:58
Guest_simfamUP_*
bEVEsthda wrote...
It's simple. There was a lot of hope that gaming, with Dragon Age franchise, would go in a different direction than it has for a good while. DA:O was sort of promising. DA2 kills all that hope. It's just yet another of "those" games. Whether DA2 can be considered a "good" game or not, in any frame, is irrelevant to that disappointment.
And this is, I have to say, a global phenomenon. The nerd-rage I mean. Rage against developers for the increasingly dumbed down and streamlined games, with artwork style, gameplay complexity and physical realism obviously aimed towards children. There is an awful lot of anger out there now. Not just against DA2.
And to think I liked you!
Anyway, this whole 'dumbing down' business is a whole lot of nonsence, to be honest Dragon age 2 is much darker than DA:O ever was.
#208
Posté 19 mars 2011 - 11:02
Modifié par Dark Specie, 19 mars 2011 - 11:03 .
#209
Posté 19 mars 2011 - 11:03
Ajspeed wrote...
Im having trouble comprehending so many peoples deep seeded hate for this game many of whom were judging it before they even played it. Honestly what is wrong with its?
Its like Mass Effect and the changes made to Mass Effect 2 its refined the gameplay making things alot neater and easier to manage and id say it better for it Mass Effect and DAO both had similar problems of somewhat clunky interface but they both have been refined in there sequels due to what the fans complained was wrong with the first game, Bioware Cant Satisfy everyone but they do there best.
If you played DAO at all on the PC or, if you played Baldurs Gate, the games touted and well deserved predecessor you would understand the problems. It is not a console game with all the hack and slash etc.... What made the first Dragon Age game so good, the storyline, loot, weapons, skills, they completly left out in this game. I played Mass Effect 1 loved it and then Mass Effect 2 and its was good, but you cant do the same to this genre or game. Sorry soo disappointed.
#210
Posté 19 mars 2011 - 11:03
Modifié par Shirosaki17, 19 mars 2011 - 11:04 .
#211
Posté 19 mars 2011 - 11:18
Regardless, look around at reviews. Most seem to be perfect or near perfect. The metacritic score says it all, really. Among professional reviewers, 23 positive, 4 mixed, 0 negative. Among users, 262 positive vs. 577 negative. I'm not saying amateur reviewers can't have valid points, but how many of those people are these disenfranchised, elitist "purists" that can't bring themselves to appreciate anything that came out since Baldur's Gate?
You just have to learn to filter out the noise. Listen to the people with valid points to make and ignore those who just want to spew hatred. I'm still learning this myself.
#212
Posté 19 mars 2011 - 11:22
#213
Posté 19 mars 2011 - 11:23
Dark Specie wrote...
Because ´Dragon Age: Origins + Awakening made our expectations go to epic levels. When those expectations weren't answered even halfway (with variations from person to person), it's to be expected that people would feel disappointed...
A lot of people were disappointed with Awakening when it came out, especially with the length of it, and the bugs, and so forth. Personally, I played it over and over.
The thing making people angry, I'd say, is the change to the original. DA2 doesn't feel like the same series as Origins. I wouldn't say that makes it bad, I love playing it. It's just not what people expected. Whether people got something better or worse is usually voiced quite loudly.
#214
Posté 19 mars 2011 - 11:27
simfamSP wrote...
And to think I liked you!
Anyway, this whole 'dumbing down' business is a whole lot of nonsence, to be honest Dragon age 2 is much darker than DA:O ever was.
The darkness in DA2 overused which lessened the intended impact. The city elf origin alone is darker than DA2 and did not need personal tragedies to happen every quest like a "to do list" of drama in order to remind the player of the tone.
Modifié par TJSolo, 19 mars 2011 - 11:28 .
#215
Posté 19 mars 2011 - 11:28
But RPGs aren't supposed to be about player skill, they're supposed to be about the character's skill. What you define as requiring "skill" in DAO I define as "needless complexity." If you have to decipher complicated rules and such, then does that really add to the game? For some, it may. For me it most definitely does not.Persona wrote...
To me this falls under an area I like to call no skill gaming. Now what I mean by that is I told my 10 year old to follow the arrows, and to just push X and other buttons on my ps3. And he was able to finish the game. He was unable to do it with DAO, the sad thing is most games are falling under the no skill area. Because that seems to be what people like nowadays. Which is why I am glad there is still games like the witcher 2 coming out and skyrim. This will be last purchase from Bioware.
I'd rather jump into the story and experience it all. After all, reading a book doesn't require any skill beyond basic literacy, and I get a lot of enjoyment from those.
Edit: and besides, I disagree that DA2 doesn't require skill anyway. There were several fights I had to re-play a few times on Normal. Maybe this just means your 10-year old is way better at gaming than me. /shrug
Modifié par SirOccam, 19 mars 2011 - 11:30 .
#216
Posté 20 mars 2011 - 12:43
SirOccam wrote...
But RPGs aren't supposed to be about player skill, they're supposed to be about the character's skill. What you define as requiring "skill" in DAO I define as "needless complexity." If you have to decipher complicated rules and such, then does that really add to the game? For some, it may. For me it most definitely does not.Persona wrote...
To me this falls under an area I like to call no skill gaming. Now what I mean by that is I told my 10 year old to follow the arrows, and to just push X and other buttons on my ps3. And he was able to finish the game. He was unable to do it with DAO, the sad thing is most games are falling under the no skill area. Because that seems to be what people like nowadays. Which is why I am glad there is still games like the witcher 2 coming out and skyrim. This will be last purchase from Bioware.
I'd rather jump into the story and experience it all. After all, reading a book doesn't require any skill beyond basic literacy, and I get a lot of enjoyment from those.
Edit: and besides, I disagree that DA2 doesn't require skill anyway. There were several fights I had to re-play a few times on Normal. Maybe this just means your 10-year old is way better at gaming than me. /shrug
lol well he did replay a few fights espically the high dragon. I didn't mean like reading a book. What I mean is things are bascially played out like go here and go that way. And I dont like button mashing I like it to require more then simple keep clicking the mouse button, or keep clicking the controller and you win.
#217
Posté 20 mars 2011 - 01:31
M
#218
Posté 20 mars 2011 - 01:36
1) the re-used areas. Itmakes the game feel rushed knowing that every area is basicly the same, just that some parts of it are walled off in that instance.
2) The romances didn't live up to my expectations.. That wouldn't bother most people but thats one of the reasons I really enjoy Bioware, Adds to how well the story grips me.
3) Too action-heavy for me.
#219
Posté 20 mars 2011 - 01:50
BY-TOR STORMDRAGON wrote...
Playing a game 38 hours? It can't be a bad game, then, can it? I think so many wanted a clone of Origins, they weren't prepared for a story-driven tale that IS what was advertised, a rising Champion of a City from just a bum urchin. I had my doubts. After all, I despise Mass Effect, and games of it's type. Now Mass Effect- I played about 30 minutes and threw it to the bargain bin! I am 60 hours into every nook and cranny of DA 2 and while it's far from the traditional RPG- ultimately the characters, story and incredible sights and sounds won me over. (Actually after seeing the LAME character in the demo, I had my own doubts. He looks like a pu**y!)
The way I see it...the more a game is talked about, the better. I do think it was released with FAR too many issues for some users. My X-Box locked up one time- and that is the only glitch so far.
I will say this as well- if there is a DA 3, and it leans forward toward KOTOR and Mass Effect, I'll stick with the Elder-Scrolls, thank you. While I do like DA 2, it's stepping out of the box, so to speak, and pushing the envelope.
Now...on to Dungeon Siege 3...
Nowhere in the advertisment did it say that the UI would be a hot mess, that one map would be advertised as being upwards of ten unique areas, and that the encounters would be so frustratingly bad*.
*Yes, I'm aware that this is in large part due to the gameplay change from realtime strategy rpg to button mashing, but having every boss REQUIRE you to kite it around in a circle with a mage or archer for an hour while it stutter-steps behind you isn't a challenge: it's pitifully bad game design. The only boss encounter in the game which isn't a complete joke is the rock: every other boss can be killed via track-and-field without ever getting hit. Sadly, it seems they were intentionally designed to be that way: to make console Sandals feel more in control of the fights.
#220
Posté 20 mars 2011 - 01:53
I too wish they would have used at least a few areas to give some variety to the areas on DA2, but it's not game breaking for me... I can overlook that type of thing and concentrate on the action which even though most players are saying was overdone, I like the new combat system compared to DA:O, not that I didn't like DA:Os combat, it's just that you have to think a bit more about how to approach different enemies as apposed to using the same attacks, spells, skills, etc... I killed the Archdemon using basically the same 3 spells over and over and over... lol
#221
Posté 20 mars 2011 - 01:59
#222
Posté 20 mars 2011 - 02:05
Cybermortis wrote...
The most basic reason for the 'hate' is that many feel they were lied to and/or deliberately mislead as to what to expect.
I can understand what you're saying completely, it's just that what advertising these days is not misleading?
That's why I didn't watch any of the promos, didn't read any reviews or any other material on DA2 before playing it, I just waited until it was on the shelves and went into the first playthrough cold turkey.. that's how I approach all new games because I just don't trust advertising in general, it's never what you expect...
M
#223
Posté 20 mars 2011 - 02:28
#224
Posté 20 mars 2011 - 02:30
Ajspeed wrote...
yeah true, i just want to comprehend abit better why its hated though cause honestly through and through it feels like what i expected a DA Sequel would be like
See my problem is they did the oposite of what I wanted them to do with a lot of things.
#225
Posté 20 mars 2011 - 02:33
Ajspeed wrote...
Im having trouble comprehending so many peoples deep seeded hate for this game many of whom were judging it before they even played it. Honestly what is wrong with its?
Its like Mass Effect and the changes made to Mass Effect 2 its refined the gameplay making things alot neater and easier to manage and id say it better for it Mass Effect and DAO both had similar problems of somewhat clunky interface but they both have been refined in there sequels due to what the fans complained was wrong with the first game, Bioware Cant Satisfy everyone but they do there best.
Eh.....because the changes they made to ME 2? Well, they still remembered to do this little thing like finish telling a story. And...they had planned on a trilogy so there already was an idea when the second game was made how to import the save game and that it would be carrying through all the games. Oh, and the protagionist didn't change. So....yeah it has very little in common with the change made between ME 1 and ME 2 which actually made since rather than DAO and DA 2. DA 2 was rushed and it pretty much crapped on what they did right in the first game, which was tell a good story. They had a good story, they just forgot to finish it in DA 2. We got like half a story





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