The Warden was not Mute
#26
Posté 19 mars 2011 - 05:35
#27
Posté 19 mars 2011 - 05:42
#28
Posté 19 mars 2011 - 05:42
simfamSP wrote...
Can I give you a ladder so you can get of my back?
haha i was always clicking about and heard this a TON, made me laugh
i never thought of my warden as mute. i LOVED being able to choose the voice, even if it was only in battle. i also had no issue with the main character not having a voice in cut scenes--in fact, i preferred it. it made me feel more like the i was the character, i felt much more like i was role playing. i don't care much for the female voice in DA2, she gets a bit better as it goes on, but i feel much less connected since it's someone else's voice doing the talking, and a lot of times the intonation just doesn't work for me as it's not how i would talk. developers shouldn't feel like they can't leave anything to imagination.
in short: i don't jave any issue with not having a main character voiced. it's worked well for other games mentioned, and i prefer it over a voiced character in an RPG where you customize the character. i loved being able to choose the battle voice for the warden, and would LOVE to have this option in a DA3.
#29
Posté 19 mars 2011 - 05:43
Also, defending the Warden's capacity to express him/herself does not mean that a person hates voiced protagonists. It's simply a statement of facts, regardless of your personal disagreements.
#30
Posté 19 mars 2011 - 05:46
#31
Posté 19 mars 2011 - 05:51
ishmaeltheforsaken wrote...
I don't think a voiced protagonist is superior to an un-voiced protagonist, but neither do I think the opposite. Both have their pros and cons. It failed in ME (for me), because I think the VO work was atrocious. It worked in DAII because I think the VO work was superb.
I rather tend to agree. I think the notion that VO kills "imagination" is silly - as the OP posted in sort of a ham-handed wasy the Warden, and your characters from BG2 for that matter, have a "voice" but people tend to ignore it for whatever they imagine.
In the end, the argument is about the fact that some folks think there is only one "true" form of an RPG and like some sort of gaming fundamentalist all other forms must be resisted and then purged.
#32
Posté 19 mars 2011 - 05:51
#33
Posté 19 mars 2011 - 05:53
RedShft wrote...
Yes, the warden was mute. No voice over = mute. You can not spin it any other way.
In other news, closing your eyes means you cannot see ever!
#34
Posté 19 mars 2011 - 05:55
Also if it is a game where you have a party, like Origins you always have your group member, essentially heading the conversations a lot of the time, because the in-game character of you, can not respond in the same way.
I however, would be perfectly fine and would actually prefer it(mainly because there would be a hell of a lot more content/story/lore because of it) if their was no voice acting at all.
#35
Posté 19 mars 2011 - 06:01
#36
Posté 19 mars 2011 - 08:50
Meltemph wrote...
I either wan't everyone having voice actors or nobody. It is disconnecting when everyone around you has a voice and you don't. It ends up being that the NPC's talk at you and never really feel like they are responding to what you said, but only responding to you.
Also if it is a game where you have a party, like Origins you always have your group member, essentially heading the conversations a lot of the time, because the in-game character of you, can not respond in the same way.
I however, would be perfectly fine and would actually prefer it(mainly because there would be a hell of a lot more content/story/lore because of it) if their was no voice acting at all.
What is in Italic I disagree with, as a AVID RPG player, that makes my own characters in the games I play, I imagine a voice up and I hear it perfectly. It takes nothing away, but to me add so much more. I can admit that others probably don't have such a great imaginination, but as a story-teller it is very easy for me to imagine the sound of the character from looks alone and here them in my head.
What I have bolded I agree with entirely. Though I wouldn't prefer it over Voiceless PC's I do over Voiced. Just personal opinions and all.
All in all I consider Dragon Age 2 (Compared to Origins only) to be a letdown. The main story is short. TOO short imo, as the beginning is SOAKED in side/secondary/companion quests. The Main story took me about.. 6 hours to complete? ( I cheated through most of the side quests/companion quests to get to the end.) The Main story in Origins was marginally longer. But this comes from one who didn't mind the Deep Roads(I'm a dwarf guy, and I found all the lore down there incredibly interesting), but HATED the spirit world.(The name slips my mind atm.) And As my current way of thinking is VO-PC = Shorter game is shows here.
#37
Posté 19 mars 2011 - 08:57
He conversed with MIND BULLETS, that's how everyone could understand his inaudible way of communication
#38
Posté 19 mars 2011 - 08:59
DieHigh2012 wrote...
Yea, so what you couldn't hear what he was saying.....
He conversed with MIND BULLETS, that's how everyone could understand his inaudible way of communication
If you were trying to be funny, you weren't. If you were trying to make a point, you didn't.
#39
Posté 19 mars 2011 - 09:02
#40
Posté 19 mars 2011 - 09:03
ishmaeltheforsaken wrote...
DieHigh2012 wrote...
Yea, so what you couldn't hear what he was saying.....
He conversed with MIND BULLETS, that's how everyone could understand his inaudible way of communication
If you were trying to be funny, you weren't. If you were trying to make a point, you didn't.
You my friend need to lighten up and pull that stick out your rear end.
It can't be comfortable......
#41
Posté 19 mars 2011 - 09:07
ishmaeltheforsaken wrote...
RedShft wrote...
Yes, the warden was mute. No voice over = mute. You can not spin it any other way.
In other news, closing your eyes means you cannot see ever!
No but if all you can see is black( with your eyes open or closed), you are more than likely blind. If you never open your mouth and no noise is heard when "speaking" you are more than likely mute.
#42
Posté 19 mars 2011 - 09:20
Persephone wrote...
He didn't just not speak in major cutscenes, all he had were battle cries.
That's all a real man needs!
#43
Posté 19 mars 2011 - 09:24
DieHigh2012 wrote...
ishmaeltheforsaken wrote...
RedShft wrote...
Yes, the warden was mute. No voice over = mute. You can not spin it any other way.
In other news, closing your eyes means you cannot see ever!
No but if all you can see is black( with your eyes open or closed), you are more than likely blind. If you never open your mouth and no noise is heard when "speaking" you are more than likely mute.
The warden had battle cries. As has been mentioned many times. If something happening quite often means that it never happens, then, well... I'm just flabberghasted.
#44
Posté 19 mars 2011 - 09:31
ishmaeltheforsaken wrote...
DieHigh2012 wrote...
ishmaeltheforsaken wrote...
RedShft wrote...
Yes, the warden was mute. No voice over = mute. You can not spin it any other way.
In other news, closing your eyes means you cannot see ever!
No but if all you can see is black( with your eyes open or closed), you are more than likely blind. If you never open your mouth and no noise is heard when "speaking" you are more than likely mute.
The warden had battle cries. As has been mentioned many times. If something happening quite often means that it never happens, then, well... I'm just flabberghasted.
It sounds like you stay that way a lot.
You know what happens more offten than that even?
You warden, not making a single sound during every single converstaion that he has.
So ether he's mute or is a.......challenged individual. Take your pick.
Modifié par DieHigh2012, 19 mars 2011 - 09:39 .
#45
Posté 19 mars 2011 - 09:38
DieHigh2012 wrote...
It sounds like you stay that way a lot.
You know what happens more offten than that even?
You warden, not making a single sound during every single converstaion that he has.
So he is ether he's mute or is a.......challenged individual. Take your pick.
Are you being deliberately obtuse? I really can't tell.
#46
Posté 19 mars 2011 - 09:40
#47
Posté 19 mars 2011 - 09:41
ishmaeltheforsaken wrote...
DieHigh2012 wrote...
It sounds like you stay that way a lot.
You know what happens more offten than that even?
You warden, not making a single sound during every single converstaion that he has.
So he is ether he's mute or is a.......challenged individual. Take your pick.
Are you being deliberately obtuse? I really can't tell.
Oh no, I would never. That is strictly your field of expertise, I wouldn't dare try to take that way from you.
#48
Posté 19 mars 2011 - 09:42
ishmaeltheforsaken wrote...
DieHigh2012 wrote...
ishmaeltheforsaken wrote...
RedShft wrote...
Yes, the warden was mute. No voice over = mute. You can not spin it any other way.
In other news, closing your eyes means you cannot see ever!
No but if all you can see is black( with your eyes open or closed), you are more than likely blind. If you never open your mouth and no noise is heard when "speaking" you are more than likely mute.
The warden had battle cries. As has been mentioned many times. If something happening quite often means that it never happens, then, well... I'm just flabberghasted.
So he was just.. handicapped and wasn't able to say anything useful? Oh well works too.
#49
Posté 19 mars 2011 - 09:43
Bathead wrote...
Well, if you want to get nit-picky (and it appears you all do), the Warden wasn't techically mute, in his world he/she did speak , we (the players) just couldn't hear him/her.
Ostensibly. We actually have no indication that's the case, except that the other characters appeared to be able to hear (or otherwise understand) her.
You know, if you want to get nit-picky
#50
Posté 19 mars 2011 - 09:46
Bathead wrote...
Well, if you want to get nit-picky (and it appears you all do), the Warden wasn't techically mute, in his world he/she did speak , we (the players) just couldn't hear him/her.
The ability to comunicate means nothing. The inability to audibly speak while having a conversation, leans twards muteness. Wouldn't you say?





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