The Warden was not Mute
#76
Posté 19 mars 2011 - 11:51
Except that the spoken one liners made me cringe... some of those voices were awful.
#77
Posté 19 mars 2011 - 11:55
AtreiyaN7 wrote...
Sorry, but in real conversations, your Warden is a mute. I can't believe you're trying to spin a few lines that your Warden uses when clicking on objects or in battle as somehow being the equivalent of substantive speech. If you hate voiced protagonists, I have a solution: cotton balls.
This. He didn't talk when he was suppose to.
#78
Posté 19 mars 2011 - 11:58
The problem with the Warden is that Most facets of his personality lived in the player's imagination.
He could be a complete jerk one second and super mcniceyniceguy the second and for the most part, no one in the world took notice after the fact. There was no consistency in the character or their reactions unless the player chose it. It made the Warden less a 'character' and more a 'storytelling vehicle'
And there are problems with it. Such as when you agree to lead the army, and someone else gives the prebattle speech, or when you argue with Loghain at the Landsmeet, and his excellent voice acting [so good that it got it's own trailer] while your character just stands there looks... terrible. Especially for a MODERN game.
That said, Bioware does cinematic games now. Even The Old Republic [an mmo] is somewhat cinematic.
I expect the voiced protagonist to be a staple of theirs from here on out.
#79
Posté 20 mars 2011 - 12:00
#80
Posté 20 mars 2011 - 12:00
HawXV2 wrote...
AtreiyaN7 wrote...
Sorry, but in real conversations, your Warden is a mute. I can't believe you're trying to spin a few lines that your Warden uses when clicking on objects or in battle as somehow being the equivalent of substantive speech. If you hate voiced protagonists, I have a solution: cotton balls.
This. He didn't talk when he was suppose to.
Selecting options 1 through 6 results in the Warden speaking to someone and getting a response back that directly correlates with what the Warden said, that is communication.
#81
Posté 20 mars 2011 - 12:03
TJSolo wrote...
HawXV2 wrote...
AtreiyaN7 wrote...
Sorry, but in real conversations, your Warden is a mute. I can't believe you're trying to spin a few lines that your Warden uses when clicking on objects or in battle as somehow being the equivalent of substantive speech. If you hate voiced protagonists, I have a solution: cotton balls.
This. He didn't talk when he was suppose to.
Selecting options 1 through 6 results in the Warden speaking to someone and getting a response back that directly correlates with what the Warden said, that is communication.
Communication with some very vital elements missing. Like only one persons being able to move thier mouth and speak.
#82
Posté 20 mars 2011 - 12:05
TJSolo wrote...
HawXV2 wrote...
AtreiyaN7 wrote...
Sorry, but in real conversations, your Warden is a mute. I can't believe you're trying to spin a few lines that your Warden uses when clicking on objects or in battle as somehow being the equivalent of substantive speech. If you hate voiced protagonists, I have a solution: cotton balls.
This. He didn't talk when he was suppose to.
Selecting options 1 through 6 results in the Warden speaking to someone and getting a response back that directly correlates with what the Warden said, that is communication.
And? He still doesn't speak. I can't hear him. It's actually kinda awkward. I keep thinking everyone who talks to my Warden is crazy and talking to themselves. They still respond, but it's not feeling right.
#83
Posté 20 mars 2011 - 12:07
HawXV2 wrote...
And? He still doesn't speak. I can't hear him. It's actually kinda awkward. I keep thinking everyone who talks to my Warden is crazy and talking to themselves. They still respond, but it's not feeling right.
That you can't hear her doesn't mean she doesn't speak.
#84
Posté 20 mars 2011 - 12:08
DieHigh2012 wrote...
TJSolo wrote...
HawXV2 wrote...
AtreiyaN7 wrote...
Sorry, but in real conversations, your Warden is a mute. I can't believe you're trying to spin a few lines that your Warden uses when clicking on objects or in battle as somehow being the equivalent of substantive speech. If you hate voiced protagonists, I have a solution: cotton balls.
This. He didn't talk when he was suppose to.
Selecting options 1 through 6 results in the Warden speaking to someone and getting a response back that directly correlates with what the Warden said, that is communication.
Communication with some very vital elements missing. Like only one persons being able to move thier mouth and speak.
The only element missing is the voice as heard by the player, which of course is only missing for the people unable to wrap their brains around the mechanic that text = speech in DAO. Even if you don't undstand it is clear that the characters respond to the Warden and clearly are communicating with the Warden, which proves you wrong.
Modifié par TJSolo, 20 mars 2011 - 12:10 .
#85
Posté 20 mars 2011 - 12:12
ishmaeltheforsaken wrote...
HawXV2 wrote...
And? He still doesn't speak. I can't hear him. It's actually kinda awkward. I keep thinking everyone who talks to my Warden is crazy and talking to themselves. They still respond, but it's not feeling right.
That you can't hear her doesn't mean she doesn't speak.
Yes it does, because I can hear everyone eles. It's quite impossible to speak out loud and not hear yourself, unless you're deaf. Wich our warden obviously is not, as everyone else he can hear perfectly.
Just because you "imagine" that your character is speaking does not make it so.
#86
Posté 20 mars 2011 - 12:16
TJSolo wrote...
DieHigh2012 wrote...
TJSolo wrote...
HawXV2 wrote...
AtreiyaN7 wrote...
Sorry, but in real conversations, your Warden is a mute. I can't believe you're trying to spin a few lines that your Warden uses when clicking on objects or in battle as somehow being the equivalent of substantive speech. If you hate voiced protagonists, I have a solution: cotton balls.
This. He didn't talk when he was suppose to.
Selecting options 1 through 6 results in the Warden speaking to someone and getting a response back that directly correlates with what the Warden said, that is communication.
Communication with some very vital elements missing. Like only one persons being able to move thier mouth and speak.
The only element missing is the voice as heard by the player, which of course is only missing for the people unable to wrap their brains around the mechanic that text = speech in DAO. Even if you don't undstand it is clear that the characters respond to the Warden and clearly are communicating with the Warden, which proves you wrong.
No it doesn't as being mute just means he dosen't audibly comunicate. His mouth never moves, and his voice is never heard in the conversation.
I do understand that the text is meant to equal speech, but the fact that your character is incapable of speaking out loud makes him mute.
#87
Guest_Puddi III_*
Posté 20 mars 2011 - 12:16
Guest_Puddi III_*
#88
Posté 20 mars 2011 - 12:17
DieHigh2012 wrote...
Just because you "imagine" that your character is speaking does not make it so.
Actually, within the context of the computer roleplaying game Dragon Age: Origins, it makes it exactly so.
#89
Posté 20 mars 2011 - 12:23
ishmaeltheforsaken wrote...
DieHigh2012 wrote...
Just because you "imagine" that your character is speaking does not make it so.
Actually, within the context of the computer roleplaying game Dragon Age: Origins, it makes it exactly so.
Are you really pulling the "it's a RP thing" defence out? Why have any characters voiced then? Why even play a video game?
Just go and play D&D, your imagination will carry you through.....
#90
Posté 20 mars 2011 - 12:24
#91
Posté 20 mars 2011 - 12:24
EmsaFallkin wrote...
To those of you calling the Warden a mute: Have you ever read a book? Are all characters in books mute? Probably farfetched, I don't hate VO's as stated earlier but I don't understand the hate towards not having VO's. It doesn't make the character mute. The dialogue is still spoken. Because it's dialogue xD
Every character in a book is held to the same standard. You aren't having everyone but the main character or narrator speak at you. The disconnect appears when every NPC has voiced dialogue and your character is the lone character without a voice. Silent protagonists, in a game filled with voiceover, can be awkward for that very reason. If the entirety of the game were text based, like a book, then the differences wouldn't be so pronounced.
#92
Posté 20 mars 2011 - 12:27
DieHigh2012 wrote...
Are you really pulling the "it's a RP thing" defence out?
But that's exactly what it is. Why should I refrain from saying that?
Why have any characters voiced then? Why even play a video game?
Why indeed? Games were better before every character had to be 100% voiced.
Just go and play D&D, your imagination will carry you through.....
You say that as though PnP and cRPGs are mutually exclusive...
#93
Posté 20 mars 2011 - 12:28
DieHigh2012 wrote...
No it doesn't as being mute just means he dosen't audibly comunicate. His mouth never moves, and his voice is never heard in the conversation.
I do understand that the text is meant to equal speech, but the fact that your character is incapable of speaking out loud makes him mute.
You never see the Warden's mouth move so you assume the Warden's mouth never moves, impeccable reasoning there. The Warden's voice heard and responded to in conversations, the player not hearing it does not change that facts.
If speaking out loud is your sole qualifer for not being mute the OP point to the fact the Warden forms entire sentences in response to the player's proding. However this is not communication since the retorts from the Warden are just arbitrary comments in response to the action button.
So there you have it. The Warden has vocalizations that the player can hear and the Warden has conversations that the characters in the world can hear.
Modifié par TJSolo, 20 mars 2011 - 12:29 .
#94
Posté 20 mars 2011 - 12:28
But saying that just because there is no audible voice there can be no speech is just sad.
#95
Posté 20 mars 2011 - 12:29
#96
Posté 20 mars 2011 - 12:29
So, the decline of the quality of games is, in some part, caused by the implementation of full voice acting?ishmaeltheforsaken wrote...
Why indeed? Games were better before every character had to be 100% voiced.
#97
Posté 20 mars 2011 - 12:30
Read a book, you will hear no voices and yet the characters will "speak".
Ya and that works great because nobody is audible, which keeps conversations natural. But when you only take away the protagonists voice you get scenes where they feel much more unnatrual and more awkward or less non sensible ways of how the game responds when a enemy/character/ect asks you a question. A lot of the time you will have your companions do 90% of the talking in a lot of the cinematic scenes.
I'm all for a no voiced protagonist, in fact, I think it would be great, as long as nobody else has a VA either. If they do use VA's, I want everyone to have them.
Modifié par Meltemph, 20 mars 2011 - 12:32 .
#98
Posté 20 mars 2011 - 12:32
Soul Cool wrote...
So, the decline of the quality of games is, in some part, caused by the implementation of full voice acting?ishmaeltheforsaken wrote...
Why indeed? Games were better before every character had to be 100% voiced.
Just an observation. Corollation is not causation.
#99
Posté 20 mars 2011 - 12:34
Veex wrote...
EmsaFallkin wrote...
To those of you calling the Warden a mute: Have you ever read a book? Are all characters in books mute? Probably farfetched, I don't hate VO's as stated earlier but I don't understand the hate towards not having VO's. It doesn't make the character mute. The dialogue is still spoken. Because it's dialogue xD
Every character in a book is held to the same standard. You aren't having everyone but the main character or narrator speak at you. The disconnect appears when every NPC has voiced dialogue and your character is the lone character without a voice. Silent protagonists, in a game filled with voiceover, can be awkward for that very reason. If the entirety of the game were text based, like a book, then the differences wouldn't be so pronounced.
This
Its a video game (with charters that are both visually and auditorily represented), not a book.
#100
Posté 20 mars 2011 - 12:35
So, the term mute is wrong. Now the compliants about the unvoiced protagonist are fine. I don' agree, but they are valid opinions. But the termonolgy is wrong.





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