This is Dragon age or Wow ??!!!
Proposals for modingu
Apologize for his English as used
Google Translator
Personally, my opinion is based on the fact that the most enjoyable players intuitive mechanic that depends on the extent of its realism.
Here's my modest proposal on this issue at the moment:
Fizichessky damage divided by at least crushing and chopping
Plate armor on, and chain mail, leather
In the internal mechanics of the game should miscalculate hit in different parts of the body => here razlichatsya damage easiest multiplied by K, where K for the head pridpolozhim 10 for leg 1.
For all the armor should Bach introduced a parameter describing the degree of coverage it oppredelennoy body parts (such as chain mail covers 95% of the body) on Z
Plate armor for a formula derived damage (damage- armor) * K
where K koefitseent designated place to hit, same for the crushing and slashing damage
Chain mail armor for protection against damage Crushing 0 or a small percentage will continue to denote as D, ie (1-D) * damage
For chopping (damage-armor) * K.
Crete count as a blow through armor, the chance of which depends on cunning, as well as the parameter Z
Damage caused by weapons the way it is logical to count as Power * sharpness (I apologize for more adequate name not come up), where for example the sharpness of the sword 10 for crushing arms 1
This mechanic is simple, and it seems to me quite logical + It has the potential to provide a more literate balance.
Еще раз извиняюсь за свой английский.
Modifié par Skvorec, 19 mars 2011 - 09:54 .





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