Graunt wrote...
I seriously don't see how anyone can claim Mages are "weak". Try playing a Rogue before level 10 on Nightmare and let me know how well that goes for you. You can only heal from potions, or your Mages can only use the healing spell and no area of effect, haste or crowd control. Have fun with that.
I don't agree that mages are "weak"; in fact I think the contrary. However, and this must be told, some spells are not good for what they are supposed to do, and this in turn make the mages weaker than in principle they should be, for how they are concepted.
An example is Entropic/Death Cloud. It should be, on paper, a strong control/debuffer spell, however in practice, for how it is exectuted, it is just trash and doesn't do anything at all. Another example is Sleep/Coma, that is overshadowed too much by Glyph of Paralysis/Binding, or Glyph of Repulsion that while very good in theory it doesn't work in practice with the majority of enemies because the force is too low (it works only on the first few levels, after almost all enemies have more fortitude by far). These are only some examples, but there are many others, sadly.
Some trees then require too many points of investment for the masteries and/or upgrades (that don't bring much to the table while imposing you to take abilities that are a complete waste for what you want to do, an example is Spirit Mastery or Virulent Walking Bomb).
All of these things make the mage less enjoyable/powerful than it should be. Still it is not a "weak" class, at all, but on principle (and for how they are concepted, in theory) they should be much stronger than they are. The problem is the same in concept as it was with archers in DAO. The difference is that archers in DAO were really "weak" all around, while mages in DA2 are not, thankfully to an handful of very good spells that execute the concept behind them fine.
For this I personally use the above mentioned mod that tries to resolve some of these issues (maybe +50% damage to all spells is a bit too much, I agree, but at last it make you see the potential in theory of a mage when tied to the improved not-so-well-executed-spells).
Modifié par Amioran, 25 mars 2011 - 01:38 .