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Proof mages are gimp - A simple challenge


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#351
Grumpy Old Wizard

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nicodeemus327 wrote...

Grumpy Old Wizard wrote...

Mages can't match the killing speed of the other classes. So far no one saying that mages are not weak has posted any videos showing how they are competitive with the other classes in power.


Why is it someone's job? Do it yourself. It's not hard. Keep around the best staffs for each element. Look up which element mobs are weak to  and switch in that staff. Your damage will go up 50% to 200% depending on the mob. For example, undead get absolutely toasted with electricity. It makes undead fights almost trival.


There is a reason there are no such videos. Because they can't exist. I did my NM mage playthrough and did the tedious staff switching since Bioware chose not to implement an alternative weapon on switch key.

Funny how the undead did not melt to my chain lightning even though I pumped all points into Magic after hitting 32 willpower.

#352
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nicodeemus327 wrote...

m14567 wrote...

nicodeemus327 wrote...

Because they are the only ones who can cast spells dur.


So because mages cast spells, they have to do weapon switching to ensure they can do decent damage?  Colored me unimpressed.


Different classes have different mechanics. Crazy stuff. I'll color you ignorant or maybe just lazy.


Ouch, personal attacks now, I'll take lazy out of the two thanks.

#353
Grumpy Old Wizard

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nicodeemus327 wrote...

Different classes have different mechanics. Crazy stuff. I'll color you ignorant or maybe just lazy.


In other words you have no rational arguments and must stoop to personal insults.

#354
Gloxgasm

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I find that none of the entrophy talents last long enough to really do anything, especially on elites. I did walking bomb the orge into the deep roads dragon though for some massive damage.

Mage = Primal + Sprit imo. Rest is useless unless you are bloodmage buffbot or healbot.

#355
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keginkc wrote...

m14567 wrote...

What's your build? I'm interested in the first 12 spells you take.  Using a staff vs enemies elemental weakness is certainly good but it requires a little too much OCD for me.


I'm approaching level 15 now I think.  Couldn't tell you what I took originally but what I would do now, roughly in order, is:

Mind Blast (no choice until respec in Kirkwall....)
Chain Lightning
Rock Armor
Stone Fist
Tempest
Chain Reaction
(Force Mage) Fist of the Maker
Unshakeable
Strikes Twice
Petrify
Galvanism
Horror
Hex of Torment
Despair
Golem's Fist
Dessicate

On Nightmare, I think both Rock Armor and Unshakeable are musts (I can't overemphasize just how much of a difference Unshakeable makes...).  I upgrade everything in Primal because I think every upgrade is worth it, but initially focus on the lightning attacks because they're my bread-and-butter (although Petrify is really nice once it's upgraded).  I'd probably swap out Mind Blast for Horror as soon as I'm able.

I think the other half of the key is upgrading my companions in a way that's most beneficial to my mage.  Like making sure Aveline can stagger, and giving the rogues Brand.  I'm still learning the other classes' skills at this point, though.

I shuffle my staves around as need be, pay attention to what skills aren't hitting.  Although honestly it's really pretty rare that I have to swap them out.  If Lightning doesn't work, I have Stone Fist as a fallback, as well as upgraded Horror (which I use all the time generally).

The lightning skills, Tempest in particular, I find especially useful because of the elemental affect they have on groups of mobs.  It's pretty disruptive, as is Chain Lightning on the occasions where it doesn't outright kill something.

Anyway, it's ever a work in progress, and I am only about halfway through the game...


I found builds similar to that were pretty weak vs qunari and the rock wraiths.  I moved away from Tempest and strikes twice to pick up winter's grasp and cone of cold to help vs those.  Good to see something constructive, thanks for posting it.

#356
nicodeemus327

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m14567 wrote...

nicodeemus327 wrote...

m14567 wrote...

nicodeemus327 wrote...

Because they are the only ones who can cast spells dur.


So because mages cast spells, they have to do weapon switching to ensure they can do decent damage?  Colored me unimpressed.


Different classes have different mechanics. Crazy stuff. I'll color you ignorant or maybe just lazy.


Ouch, personal attacks now, I'll take lazy out of the two thanks.


I'm not attacking. Ignorant and lazy is appropriate to describe your behavior. It is nothing personal.

#357
nicodeemus327

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Grumpy Old Wizard wrote...

nicodeemus327 wrote...

Grumpy Old Wizard wrote...

Mages can't match the killing speed of the other classes. So far no one saying that mages are not weak has posted any videos showing how they are competitive with the other classes in power.


Why is it someone's job? Do it yourself. It's not hard. Keep around the best staffs for each element. Look up which element mobs are weak to  and switch in that staff. Your damage will go up 50% to 200% depending on the mob. For example, undead get absolutely toasted with electricity. It makes undead fights almost trival.


There is a reason there are no such videos. Because they can't exist. I did my NM mage playthrough and did the tedious staff switching since Bioware chose not to implement an alternative weapon on switch key.

Funny how the undead did not melt to my chain lightning even though I pumped all points into Magic after hitting 32 willpower.


Chain lightning should clear out any critter types mobs on its own. It should clear out any normal types mobs with a stagger from a warrior. When played properly it does trivalize undead fights.

#358
Beerfish

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There is no question in my mind that the balance of power has shifted from DAO class wise and Mages are not the dominant class they were. My 1st play through I was a mage and had companions of mage, sword and board and rogue. this time I'm a 2 hander along with another 2 hander, mage and rogue and it is easier for sure.

One other thing to consider is that magic items you get right off the hop for being a fighter are a monumental advantage.

#359
nicodeemus327

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Grumpy Old Wizard wrote...

nicodeemus327 wrote...

Different classes have different mechanics. Crazy stuff. I'll color you ignorant or maybe just lazy.


In other words you have no rational arguments and must stoop to personal insults.


I have given rational arguments but they are ignored. Hence using the word ignorant. It's not personal. Its how you are behaving.

Modifié par nicodeemus327, 25 mars 2011 - 04:32 .


#360
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Gloxgasm wrote...

I find that none of the entrophy talents last long enough to really do anything, especially on elites. I did walking bomb the orge into the deep roads dragon though for some massive damage.

Mage = Primal + Sprit imo. Rest is useless unless you are bloodmage buffbot or healbot.


You know I used to fret about the duration of some of the entropy stuff but it's maybe a bit better than I thought, I switched over to it and it's been pretty good.  The good thing about the entropy stuff is that it is usually always applicable, since I've been branded ignorant and/or lazy, I find that compeling :)

#361
keginkc

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m14567 wrote...

I found builds similar to that were pretty weak vs qunari and the rock wraiths.  I moved away from Tempest and strikes twice to pick up winter's grasp and cone of cold to help vs those.  Good to see something constructive, thanks for posting it.


Yes, lightning is a problem with Qunari and the Rock Wraiths (The Ancient took forever...).   I lean towards spirit damage staffs, which seem to work well in both cases. 

I use Tempest constantly, so I don't think I'd ever drop it, but I am considering which direction to go next, whether I want to explore Elemental (cold, not fire - Winter's Grasp and Cone of Cold) just so I don't have all my damage eggs in one basket.

Modifié par keginkc, 25 mars 2011 - 04:39 .


#362
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keginkc wrote...

m14567 wrote...

I found builds similar to that were pretty weak vs qunari and the rock wraiths.  I moved away from Tempest and strikes twice to pick up winter's grasp and cone of cold to help vs those.  Good to see something constructive, thanks for posting it.


Yes, lightning is a problem with Qunari and the Rock Wraiths (The Ancient took forever...).   I lean towards spirit damage staffs, which seem to work well in both cases. 

I'm considering which direction to go next, whether I want to explore Elemental (cold, not fire - Winter's Grasp and Cone of Cold) just so I don't have all my damage eggs in one basket.


Yeah, I'm still fiddling with builds but I prefer to build Hawke more for different types of damage sources since I can't swap out Hawke and I don't want to respec excessively. Instead, I usually spec anders into lightning/fire and merrill spirit/cold so I can swap them out against immunity heavy quests.

#363
Gloxgasm

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Mage has soloed Nightmare Ancient Wraith in 11 min =]

#364
keginkc

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I don't do much but buff and heal with Anders at this point.

I haven't used Merrill much. I made the mistake of leveling a couple of her specialty skills, which basically get her killed 3 seconds into every fight. I'll respec her the next time she has a companion quest up, see what I can do with her.

She was where I originally tested out the Entropy spells, though, which led me to getting the hexes and horror for myself.

#365
keginkc

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Gloxgasm wrote...

Mage has soloed Nightmare Ancient Wraith in 11 min =]


I think in some ways it would be easier to solo Nightmare as a mage.  I know that sounds crazy, but half the reasoning behind my build is that I choose skills that don't kill my party members.  If I didn't have party members around me I wouldn't have to worry about it any more. 

That's my logic and I'm sticking to it.  :D

#366
nicodeemus327

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keginkc wrote...

I don't do much but buff and heal with Anders at this point.


Anders can pump out some serious damage if played right. Most people play him as as healer but with the friendship bonus (+10% damage), vengeance (+10% damage), wrath (+10% damage) and hitting on the mobs weakness (+50% - 200% damage) he can really dish it out.

Modifié par nicodeemus327, 25 mars 2011 - 04:52 .


#367
Gloxgasm

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keginkc wrote...

Gloxgasm wrote...

Mage has soloed Nightmare Ancient Wraith in 11 min =]


I think in some ways it would be easier to solo Nightmare as a mage.  I know that sounds crazy, but half the reasoning behind my build is that I choose skills that don't kill my party members.  If I didn't have party members around me I wouldn't have to worry about it any more. 

That's my logic and I'm sticking to it.  :D


Sorta. I walking bomb kill myself a ton and I dont use fire because of the long cast times. I wouldn't change my current build solo or group.

ge

#368
keginkc

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nicodeemus327 wrote...

Anders can pump out some serious damage if played right. Most people play him as as healer but with the friendship bonus (+10% damage), vengeance (+10% damage), wrath (+10% damage) and hitting on the mobs weakness (+50% - 200% damage) he can do really solid damage.


That's the direction I was planning to go next.  I just got him the group upgrade for Arcane Shield, which was the last buff/heal I wanted from him, and his friendship bonus just became active.  Thought I'd head further down the cold tree and start filling out the Vengeance side of his personal tree.

Modifié par keginkc, 25 mars 2011 - 04:55 .


#369
nicodeemus327

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keginkc wrote...

nicodeemus327 wrote...

Anders can pump out some serious damage if played right. Most people play him as as healer but with the friendship bonus (+10% damage), vengeance (+10% damage), wrath (+10% damage) and hitting on the mobs weakness (+50% - 200% damage) he can do really solid damage.


That's the direction I was planning to go next.  I just got him the group upgrade for Arcane Shield, which was the last buff/heal I wanted from him, and his friendship bonus just became active.  Thought I'd head further down the cold tree and start filling out the Vengeance side of his personal tree.


It works best with mage Hawke or Bethany. You can skip group heal, paneca, etc on anders if you have the second standard heal from hawke or bethany.

Modifié par nicodeemus327, 25 mars 2011 - 05:19 .


#370
Joy Divison

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m14567 wrote...

Fair enough but to me ensuring dps for mages revolves around staff gymnastics is not compeling. No other class is as significantly affected by immunities or weaknesses, why were mages given this aspect?


It's been that way since the beginning.  Your AD&D magic user didn't cast fireball against a red dragon.

#371
Gloxgasm

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ARW down solo nightmare =D On to act 2!

#372
nicodeemus327

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Gloxgasm wrote...

ARW down solo nightmare =D On to act 2!


Nice grats. I may have to try that some time.

#373
Talladarr

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Joy Divison wrote...

m14567 wrote...
Fair enough but to me ensuring dps for mages revolves around staff gymnastics is not compeling. No other class is as significantly affected by immunities or weaknesses, why were mages given this aspect?

It's been that way since the beginning. Your AD&D magic user didn't cast fireball against a red dragon.

Thankyou, I was just about to make this point. In DA:O, you didn';t use cold spells Vs undeads(Especially not Revanents) unless it was Cone of Cold(for the freeze effect) because it does next to nothing. it's the same thing as using Firestorm Vs a Dragon. While Firestorm isn't that great(Partymasher), it does have it's uses, especially against undead, which lightning is also effective against now.

#374
Talladarr

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nicodeemus327 wrote...

Gloxgasm wrote...

ARW down solo nightmare =D On to act 2!


Nice grats. I may have to try that some time.

Rofl, I thought yo ujust quoted yourself from the pictures xDDD

#375
Gloxgasm

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I'm pretty sure each mob has an elemental weakness. ARW is weak to spirit so a spirit build just wrecks him.