pyre wrote...
Gloxgasm wrote...
I'm pretty sure each mob has an elemental weakness. ARW is weak to spirit so a spirit build just wrecks him.
Yes but taking advantage of vulnerabilities isn’t always the most feasible or damage effective.
In most cases, you won’t be set up to maximize your damage with every element that exists. If you have a Primal Mage with a maxed out primal tree, a staff w/ +electrical damage, and party members who inflict Stagger for CCC…none of that helps when you run into a fire vulnerable mob and launch your basic Fireball. In many cases you’re better off just using your developed attack regardless of vulnerability.
In some way the elemental vulnerability system is better for melee, because there’s a large variety of elemental weapons, and Warriors/Rogues can layer elemental damage on top of their existing tactics. EG if a Rogue runs into a nature vulnerable mob, he can switch to the nature dagger, his party will Brittle the mob, and the Rogue can Assassinate w/ Nature damage for ridiculous #s. If a Mage runs into a Nature vulnerable mob, his Nature damage staff doesn’t help him at all. Even if a Mage runs into a Fire or Cold vulnerable mob, those spells don’t have any CCC combos and do very little damage.
In some ways the elemental vulnerability system feels less useful for my Mage than my Rogue.
Dude, seriously AD&D 1978, you don't fireball dragons m'kay.





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