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Proof mages are gimp - A simple challenge


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#476
Gloxgasm

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Dear god. You can start every fight off with walking bomb ranged assassinate and do some serious damage to a group of mobs. You can run a warrior in, barrier him, walking bomb + stagger/chain lightning and kill everything. I don't get what you people are complaining about.

You can start every fight off by dropping aoe on the enemy then taunt the agro off.

You can buff, heal, cc.

What more do you people want?

#477
Alesteir

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Alright first of all the official poster is a fool just need to get that outta the way. Secondly I've played all the classes and all are fun and useful in their own way's. And the one I've beaten the arishok easier with was my mage my warrior had more problems than him as did my rogue. But Dragon age setting is a far cry different than the other's. Mages in dnd setting's are almost godlike in their power. Believe me I'm a huge fan of dnd but to compare the two setting's which are different in a good many regard's is foolish.  Yes in DA 1 mages could with the right builds do about anything. I prefer the way mages are in DA 2. I typically play Melee types so if I say a Mage is easy to play in DA 2 then for a mage player it should be simple. What the official poster seem's to be is someone who wants all classes equal which they cannot be or that would unbalance the game and make the other classes unneeded and when proved wrong or given facts to go against their belief the official poster reverts to a five year old throwing a tantrum which further discredit's anything they say/anyone that agree's with him.

#478
Guest_m14567_*

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Gloxgasm wrote...

Dear god. You can start every fight off with walking bomb ranged assassinate and do some serious damage to a group of mobs. You can run a warrior in, barrier him, walking bomb + stagger/chain lightning and kill everything. I don't get what you people are complaining about.

You can start every fight off by dropping aoe on the enemy then taunt the agro off.

You can buff, heal, cc.

What more do you people want?


Barrier doesn't really protect against walking bomb, you still take huge damage from it. I guess the theory is because that spirit damage halves resistances so you don't get 100% only 50%.

#479
Grumpy Old Wizard

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Amioran wrote...

Grumpy Old Wizard wrote...
Lol, my mage build has damage spells and some crowd control/debuffs. I left buffing and healing for Anders.


If you "left buffing and healing" for Anders why did you take many buffing spells and left aside the most damaging ones plus the most damaging CC/debuff ones?

As for your damage spells and CC/debuffs, you have only 2 tops of them (for damage), and only ONE really good for CC. Your build is ALL about buffs/support/jack-of-all-trades, it has almost nothing of real damage (apart 1) or CC.

No wonder you have all these problems, you don't either get fully what spells does what...


Haaa haaa haaa!!! Your are talking our to the nether regions.

Rock Armor is a personal buff, dude. Anders can't grant that. I also took Elemental Shield as a personal buff. Anders can only grant 5% resistance instead of the 20% I get from the personal buff.

Those two personal buffs are "so many buffing spells" according to you. Haa haa haaaa.

I told you I did not want to be a blood mage and to me all those spell picks you have to use to be a blood mage don't reallly make it worth while unless you do it for role play purposes.

I also said why walking bomb is not really a good pick for nightmare.

But prove me wrong. Post a vidoe of you consistantly using walking bomb to great effect without killing your party. I've been calling for vidoes for quite some time but you have not been answering the call.

Ha haaaa! You claim I have only two damaging spells?  Anyone who clicks on the link in my sig can see you don't know what you are talking about. I left the fire spells to Anders and the glyphs to Anders. I took a lot of damaging spells and some hexes dude, and no buffs or heals for the party.

#480
Gloxgasm

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m14567 wrote...

Gloxgasm wrote...

Dear god. You can start every fight off with walking bomb ranged assassinate and do some serious damage to a group of mobs. You can run a warrior in, barrier him, walking bomb + stagger/chain lightning and kill everything. I don't get what you people are complaining about.

You can start every fight off by dropping aoe on the enemy then taunt the agro off.

You can buff, heal, cc.

What more do you people want?


Barrier doesn't really protect against walking bomb, you still take huge damage from it. I guess the theory is because that spirit damage halves resistances so you don't get 100% only 50%.


Never tried, scrap that idea then.
Archer 1 shotting a walking bomb with assassinate still works though.

#481
sevenplusone

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I'm doing great on my mage solo playthrough, but they just take a lot more work than a rogue to do good damage. An archer rogue can just auto attack and pull crazy DPS - even on bosses. A mage needs a setup on trash mobs to kill things in the same amount of time it would take a rogue to auto attack them down.

It's fine though, because mages in a group setting are the best support in this game and it's not even close. You don't need one in your party, but it makes your life a lot easier with the auras, haste, heals, and debuffs.

#482
Gloxgasm

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Grumpy Old Wizard wrote...


Rock Armor is a personal buff, dude. Anders can't grant that. I also took Elemental Shield as a personal buff. Anders can only grant 5% resistance instead of the 20% I get from the personal buff.

Elemental shield is useless. Why is your mage being targeted? 20% is useless on nightmare.

Those two personal buffs are "so many buffing spells" according to you. Haa haa haaaa.

I told you I did not want to be a blood mage and to me all those spell picks you have to use to be a blood mage don't reallly make it worth while unless you do it for role play purposes.

I also said why walking bomb is not really a good pick for nightmare.

Walking bomb is easy to use for those of us that are good enough to build a decent mage

But prove me wrong. Post a vidoe of you consistantly using walking bomb to great effect without killing your party. I've been calling for vidoes for quite some time but you have not been answering the call.

Ha haaaa! You claim I have only two damaging spells?  Anyone who clicks on the link in my sig can see you don't know what you are talking about. I left the fire spells to Anders and the glyphs to Anders. I took a lot of damaging spells and some hexes dude, and no buffs or heals for the party.

Why would you waste anders talents on glyphs and fire?


Primal: 8
Spirit: 8
Force: 2

Requires level 15 to complete. Beats your build hands down.

#483
G_Admiral_Thrawn

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Amioran wrote...

G_Admiral_Thrawn wrote...
Fable of healbot/buffboy? In my fight with both the High Dragon and Meredith, it was the warriors and rogues who did most of the work.


So you think that casting Affliction Hex, Misdirection Hex, Gravitic Ring, Haste, etc. means doing "less of the work"? Without those spells your other party members would take ages to kill the dragon.

Then mages in DA2 are not very good against single target enemies for damage. This has been done to differentiate more the classes. You can also not agree with this, but you must consider this fact, and in so doing providing an example that is really unfavorable for the class doesn't make any good.

Why don't we talk for example of encounters with a lot of powerful mobs as the Dissention quest line? I want to see if without a mage your party would either win in that situation without cheap tactics, and I would want to see who does the more damage with a good DPS build between a mage and a warrior/rogue, against ALL of them.


Because I play as an "inexperienced mage" (I think those were your words), I didn't have non-damaging spells on my quickbar I thought. The lone exceptions were heal and the spirit healer's Group Heal and Revival, because that spell, despite it's massive nerf, is still necessary. And I did use Misdirection/Affliction Hex, because that is part of a mage's job. And before you tell me I'm backpedaling here, 2 things. First, I forgot about those until you mentioned them, and second, just because I play a DPS mage, doesn't mean I don't atleast TRY debuffing the enemy. Didn't use Haste, because I misunderstood it. I thought, like Heroic Aura, it's a sustainable. And I don't like having too many sustainables active because it limits my mana pool, limiting my damage. I should have realized (and on my next mage playthrough, I will, assuming I can stomache the boredom) that mages in DA2 are designed to move enemies in position for a warrior, debuff enemies, buff allies, and staff/wand the enemy.

And poster number 2 admiting that mages in DA have been gimped. In BG2, NWN, NWN2, and DA:O, mages were just as effective (if not a little more. Curshing Prison and Mana Clash- yes, that's an AoE, but I never fought, or don't remember, more than one mage fight- in DA:O, and IGMS and Flame Arrow in NWN/NWN2).

#484
Grumpy Old Wizard

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Gloxgasm wrote...

m14567 wrote...

Gloxgasm wrote...

Dear god. You can start every fight off with walking bomb ranged assassinate and do some serious damage to a group of mobs. You can run a warrior in, barrier him, walking bomb + stagger/chain lightning and kill everything. I don't get what you people are complaining about.

You can start every fight off by dropping aoe on the enemy then taunt the agro off.

You can buff, heal, cc.

What more do you people want?


Barrier doesn't really protect against walking bomb, you still take huge damage from it. I guess the theory is because that spirit damage halves resistances so you don't get 100% only 50%.


Never tried, scrap that idea then.
Archer 1 shotting a walking bomb with assassinate still works though.


Oh? Which of Mage Hawke's archer companions are going to do that?

#485
G_Admiral_Thrawn

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Varric maybe?

#486
Grumpy Old Wizard

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Gloxgasm wrote...

Primal: 8
Spirit: 8
Force: 2

Requires level 15 to complete. Beats your build hands down.


Dude, the only damaging spell Magivach doesn't have in your build is walking bomb.

Modifié par Grumpy Old Wizard, 25 mars 2011 - 11:15 .


#487
Gloxgasm

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If you are playing rogue hawk, assassinate anders or merrils
If you are playing mage hawk, burn it down with any mage, varric, sebas.

#488
Gloxgasm

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Upgraded spirit bolt, passive bonus, free mana, walking bomb, and/or dispel. That is a lot of things.

#489
Amioran

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Grumpy Old Wizard wrote...
Haaa haaa haaa!!! Your are talking our to the nether regions.

Rock Armor is a personal buff, dude. Anders can't grant that. I also took Elemental Shield as a personal buff. Anders can only grant 5% resistance instead of the 20% I get from the personal buff.

Those two personal buffs are "so many buffing spells" according to you. Haa haa haaaa.

I told you I did not want to be a blood mage and to me all those spell picks you have to use to be a blood mage don't reallly make it worth while unless you do it for role play purposes.


OMG, really, I'm wasting time with you.

You did take Rock Armor and yet you also did take Arcane Shield + upgrade, total WASTE of two points (arcane shield is ALWAYS trash, btw).

You did take Spirit Bolt without neither the upgrade, with the neither wanting to take Walking Bomb. Another utterly, complete waste of a point (all people that ake SB does so mostly to take Walking Bomb, a thing you didn't want to do, complete waste). You did take Force Mage and didn't take the upgrades to Fist of the Maker, that are the only options to do damage in that line with staggers (and with only 10s cooldown is properly the other most reliable stagger CCC if you time it well).  You did take the upgrade to Cone of Cold that it's a total waste without the elemental mastery (actually Cone of Cold it's not good after mid-game, especially if you wasted a point in Mind Blast, as you did). You did waste 2 points to take Crushing Prison that is an utter waste if not supported well, a thing you obviously haven't done.

You don't want to take Walking Bomb nor go Blood Mages for Hemorrhage and much increased damage potential given the ability to cast much more and be much more resilent without either taking Unshakeable, actually removing two of the most powerful spells of the game, yet you complain about you mage lacking damage. You took Horror + Upgrade but didn't take Affliction Hex that increases damage greatly. Your build SUCKS for everything, it does nothing specific, and above all else it is NOT done for damage, at all. Either the upgrade on Stonefist is a waste of a point, because it doesn't add anything to the table if you don't use disorient profusely (a thing very difficult to do)

End of story. You don't want this or that, you don't need to do this or that but then you complain that you don't do damage with a build that is not BUILT for doing it. How much sense what you say can have?

Do this: make a build with all defenders talents, no Berserker, nor Reaver and not Vanguard. Then let's see if you will not complain that warriors are gimped for damage. I want really to see how you can make a damaging warrior without taking the skills that make a warrior damaging, same thing you did for your mage.

Modifié par Amioran, 25 mars 2011 - 11:23 .


#490
Grumpy Old Wizard

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Gloxgasm wrote...

Elemental shield is useless. Why is your mage being targeted? 20% is useless on nightmare.


Nah, together with socketed runes means I take pretty much no spell damage. Isn't that neat? :)


Walking bomb is easy to use for those of us that are good enough to build a decent mage


That is why you have produced so many videos showing mages killing that same speed as warriors, using the bomb, eh? :wizard:

Why would you waste anders talents on glyphs and fire?


Ha!!! Glyphs are quite nice, and Anders has fire to provide another element of damage. He can safely stand inside a glyph with Hawke and Varric and cast Firestorm. Either glyph can block a door, passageway, create an avenue of escape, ect. VERY versatile.

#491
Amioran

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Grumpy Old Wizard wrote...

Walking bomb is easy to use for those of us that are good enough to build a decent mage


That is why you have produced so many videos showing mages killing that same speed as warriors, using the bomb, eh? :wizard: 


You are really without hope, isn't it? What does this have to do with the efficiency of WB? WB can kill an entire group at a time if you know how to use it properly. Can a warrior do the same? NO. There's need of a video to demonstrate this simple fact? NO.

Everybody knows this but you.

Grumpy Old Wizard wrote...
Ha!!! Glyphs are quite nice, and Anders has fire to provide another element of damage. He can safely stand inside a glyph with Hawke and Varric and cast Firestorm. Either glyph can block a door, passageway, create an avenue of escape, ect. VERY versatile.


In fact. Problem is that Anders doesn't know how to really use those Glyphs as they must be used, neither Haste nor Heal. Or you did micromanage extensively him when you did want to create good scenarios to use them or you setted good tactics (that are not enough anyway), or, the major probability given your "knowledge" on other things, it was just a waste on Anders.

Modifié par Amioran, 25 mars 2011 - 11:29 .


#492
Gloxgasm

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1) I have pictures in this thread of me walking bomb killing 5+ large health foes.
2) I soloed ARW without the useless 20% from Arcane shield
3) Or you use a proper build and just kill stuff.

#493
Graunt

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AreleX wrote...
In my 3-Minute Deep Roads Dragon Kill video, I just swung at his ass like a goober to slow him down/stagger him while Merrill and Varric destroyed him.


Another interesting video to watch.  What I want to know is if it's even possible for a Warrior to solo that dragon.  It's nowhere near as exciting and takes quite a while to do, but a Mage can pretty easily.

#494
Gloxgasm

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Dragons are really easy to solo so I dont see a warrior having a problem doing it with lunge spam. It is boring as hell though.

#495
Graunt

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Barrier doesn't really protect against walking bomb, you still take huge
damage from it. I guess the theory is because that spirit damage halves
resistances so you don't get 100% only 50%.


A three slotted shield + ACT 2 Armor + 4 runes make Aveline 99% resistant to the damage.

Modifié par Graunt, 25 mars 2011 - 11:37 .


#496
Grumpy Old Wizard

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Amioran wrote...

You did take Rock Armor and yet you also did take Arcane Shield + upgrade, total WASTE of two points (arcane shield is ALWAYS trash, btw).


Nah, it is quite useful as a personal buff. It sucks as a party buff.

You did take Spirit Bolt without neither the upgrade, with the neither wanting to take Walking Bomb.


SB was the last spell pilck dude. I did not have infinite picks. :)

You did take Force Mage and didn't take the upgrades to Fist of the Maker, that are the only options to do damage in that line with staggers. 


Fist serves its purpose without upgrades. The increased area upgrade actuallly is counter productive on NM.

You did take the upgrade to Cone of Cold that it's a total waste without the elemental mastery (actually Cone of Cold it's not good after mid-game, especially if you wasted a point in Mind Blast, as you did).


Dude, your knowledge of the game sucks.

COC is a great spell with Force Mage even without the mastery. Things are frozen solid. :)

Oh, uh, perhaps you did not notice but you have to take a point in mind blast to take Crushing Prison. Again, your game knowledge is somewhat lacking.

You did waste 2 points to take Crushing Prison that is an utter waste if not supported well, a thing you obviously haven't done.


Again, you are clueless. CP is a good spell.

You don't want to take Walking Bomb nor go Blood Mages for Hemorrhage and much increased damage potential given the ability to cast much more and be much more resilent without either taking Unshakeable, actually removing two of the most powerful spells of the game, yet you complain about you mage lacking damage.


Dude, I've yet to see any video of anyone consistantly using WB on NM because frankly it sucks because of the difficulty of using it without blowing up your own party. I'd rather have spells I can consistantly use so I always have stuff to cast. ")

Sorry, my Magivach hates blood mages and as I said, you have to burn a lot of spells picks and sacrifice Magic to be a blood mage. Not very good except for role play purposes.

You took Horror + Upgrade but didn't take Affliction Hex that increases damage greatly.


Horror is a great spell and I could not make room for the Affliction hex.

Your build SUCKS for everything, it does nothing specific, and above all else it is NOT done for damage, at all. Either the upgrade on Stonefist is a waste of a point, because it doesn't add anything to the table if you don't use disorient profusely (a thing very difficult to do)


Nah, it adds more damage. :) Your knowledge of the game sucks, dude.


Again, with all your blabbering and personal attacks you have yet to produce any video of Mage Hawke matching Warrior Hawkes killing speed. Where's the beef, dude? :wizard:

#497
sevenplusone

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Gloxgasm wrote...

Dragons are really easy to solo so I dont see a warrior having a problem doing it with lunge spam. It is boring as hell though.


This.

It's even boring as a mage zzzzz.

Modifié par sevenplusone, 25 mars 2011 - 11:39 .


#498
Grumpy Old Wizard

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Amioran wrote...

In fact. Problem is that Anders doesn't know how to really use those Glyphs as they must be used, neither Haste nor Heal. Or you did micromanage extensively him when you did want to create good scenarios to use them or you setted good tactics (that are not enough anyway), or, the major probability given your "knowledge" on other things, it was just a waste on Anders.


Dude, I manage certain spells like the glyphs.

It seems the only thing you know how to do is insult others. Put out some videos backing your claims dude.

#499
Graunt

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Fist serves its purpose without upgrades. The increased area upgrade actuallly is counter productive on NM.


Unless you're only using it on top of yourself, the increase doesn't change anything at all, unless you constantly have companions spread out closely around the tank.

#500
Grumpy Old Wizard

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Graunt wrote...

Fist serves its purpose without upgrades. The increased area upgrade actuallly is counter productive on NM.


Unless you're only using it on top of yourself, the increase doesn't change anything at all, unless you constantly have companions spread out closely around the tank.


Again, there are not infinite spell picks and the area of Fist is fine without the upgrade and an increased area can certainly get in the way of you casting it.