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Proof mages are gimp - A simple challenge


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#501
PsychoBlonde

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Gloxgasm wrote...

Dear god. You can start every fight off with walking bomb ranged assassinate and do some serious damage to a group of mobs. You can run a warrior in, barrier him, walking bomb + stagger/chain lightning and kill everything. I don't get what you people are complaining about.

You can start every fight off by dropping aoe on the enemy then taunt the agro off.

You can buff, heal, cc.

What more do you people want?


Pretty  much.  I love the mage.  They are a disgusting exploiter--I have Aveline, Varric, and Fenris set up to spam stagger and disorient and my mage Hawke pretty much one-shot-kills everything.  Brittle is pointless in my mind, Primal and Spirit are by far the best chains for a nuker build to concentrate in.  Between Tempest (aoe that has no friendly fire even on Nightmare!), chain lightning (ooooh that staggered damage), and walking bomb, I almost always have the first wave of baddies dead and gone before the reinforcements even show up.  Fist of the Maker is also a great "ya'll sit down a sec!" spell.  Got an enemy caster or assasin?  Petrify.  Dead.  Melee mobs running up with murder in their eyes?  Mind blast.

Heck, I dueled the Arishok with this character.  Twice.  (Took forever and was boring, though.)  I don't think I'd WANT to try taking him on with a rogue or warrior (other than a bow rogue, maybe).  

#502
Graunt

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Grumpy Old Wizard wrote...

Graunt wrote...

Fist serves its purpose without upgrades. The increased area upgrade actuallly is counter productive on NM.


Unless you're only using it on top of yourself, the increase doesn't change anything at all, unless you constantly have companions spread out closely around the tank.


Again, there are not infinite spell picks and the area of Fist is fine without the upgrade and an increased area can certainly get in the way of you casting it.


There obviously aren't infinite spell choices, yet the stagger bonus alone is worth more than picking up an entirely new spell, if all you can get is a single, unupgraded spell.  I use it for interrupting Mages and Assassins as well, but for those times when you don't need the interrupt, it's just sitting there since often enemies in high armor simply resist the stun anyway, so you aren't gaining a damage bonus against them.

#503
Sylriel

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Some people wrote...

I want to see a video!  or I'm going to sit here with my panties all wadded up in a bunch!  waaaah!  :pinched:


LOL seriously.  :?

Not everyone has the utility to create videos.  Not everyone can afford one, or care enough to get one.  Not everyone who does have a vid making utility care enough about some the BS posted in this thread to go out of their way to make a video.

If people insist on seeing a video as proof and refusing to accept vidcaps and so on, then these people should make the offer to provide the video making utility at their expense.  Lack of video =/= lack of proof.  Thinking otherwise is plain idiocy.

The entire thread


There is only one solution to the problem of this thread:

Quit trying to play the mage as a rogue or a warrior.

I don't see rogue related threads complaining they can't play their rogue as a mage.  I don't see warrior related threads complaining they can't play their warriors as a mage.

It's a mage.  Play it as one.  One will find it 100% more satisfying that way.

#504
G_Admiral_Thrawn

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Sylriel wrote...

Some people wrote...

I want to see a video!  or I'm going to sit here with my panties all wadded up in a bunch!  waaaah!  :pinched:


LOL seriously.  :?

Not everyone has the utility to create videos.  Not everyone can afford one, or care enough to get one.  Not everyone who does have a vid making utility care enough about some the BS posted in this thread to go out of their way to make a video.

If people insist on seeing a video as proof and refusing to accept vidcaps and so on, then these people should make the offer to provide the video making utility at their expense.  Lack of video =/= lack of proof.  Thinking otherwise is plain idiocy.

The entire thread


There is only one solution to the problem of this thread:

Quit trying to play the mage as a rogue or a warrior.

I don't see rogue related threads complaining they can't play their rogue as a mage.  I don't see warrior related threads complaining they can't play their warriors as a mage.

It's a mage.  Play it as one.  One will find it 100% more satisfying that way.


The question is "What is a mage's job?" In every game except for this one, mages are the almost Jack-of-all-Combat-Trades class. Need a high powered DPS? Sure, a rogue had a 8d6 sneak attack (at level 15), but that only works if the enemy is flanked. They NEED a warrior to take the damage. Whereas a 15 mage can do 15d6 damage with a fireball or Ice Storm to ALL enemies in the area. Need a battlefield controller? Hold Monster and  Dominate Monster (among other spells) allow you to disable enemies. Need buffs? Mages can cast Improved Mage Armor (adding up to +6 AC) on the Party, they can Mass Haste, they can do a lot. In this game, Mages RELY on Warriors and rogues. sure, you do 150 damage with that FotM, but it's not as effective if the enemy isn't staggered (900% damage) Cone of Cold and Winter's grasp is less about damage and more about Brittle, making them weak to a Warrior or Rogue's next attack. For all the fear about mages in Thedas, they can't do a damn thing without a warrior to stagger or a rogue to disorient an enemy.

#505
Medhia Nox

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What I think is funny - is that this whole thread is about how mages can't win battles with just mages... but some people think that the "Mage Revolution" would succeed.

#506
Grumpy Old Wizard

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Medhia Nox wrote...

What I think is funny - is that this whole thread is about how mages can't win battles with just mages... but some people think that the "Mage Revolution" would succeed.


No, it is about the mages being gimped. It is quite clear that the mage can't kill as quickly as the other classes.Of course the fanbois say, "You is stupids. Game is perfect. Balance not needed" but can't produce the videos that prove that the mage can in fact kill as fast as the other classes.

#507
Joy Divison

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G_Admiral_Thrawn wrote...

The question is "What is a mage's job?" In every game except for this one, mages are the almost Jack-of-all-Combat-Trades class. Need a high powered DPS? Sure, a rogue had a 8d6 sneak attack (at level 15), but that only works if the enemy is flanked. They NEED a warrior to take the damage. Whereas a 15 mage can do 15d6 damage with a fireball or Ice Storm to ALL enemies in the area. Need a battlefield controller? Hold Monster and  Dominate Monster (among other spells) allow you to disable enemies. Need buffs? Mages can cast Improved Mage Armor (adding up to +6 AC) on the Party, they can Mass Haste, they can do a lot. In this game, Mages RELY on Warriors and rogues. sure, you do 150 damage with that FotM, but it's not as effective if the enemy isn't staggered (900% damage) Cone of Cold and Winter's grasp is less about damage and more about Brittle, making them weak to a Warrior or Rogue's next attack. For all the fear about mages in Thedas, they can't do a damn thing without a warrior to stagger or a rogue to disorient an enemy.


You just wont be satisfied until mages are the unholy terrors that obsolete every other class as in every RPG.

#508
G_Admiral_Thrawn

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And that's what they SHOULD be, expecially in the Dragon Age setting. I mean, if mages rely on Warrior and Rogue Debuffs, why are mages so feared? It should be the Warriors and Rogues who should be feared.

#509
Roxlimn

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G_Admiral_Thrawn:

The question is "What is a mage's job?" In every game except for this one, mages are the almost Jack-of-all-Combat-Trades class. Need a high powered DPS? Sure, a rogue had a 8d6 sneak attack (at level 15), but that only works if the enemy is flanked. They NEED a warrior to take the damage. Whereas a 15 mage can do 15d6 damage with a fireball or Ice Storm to ALL enemies in the area. Need a battlefield controller? Hold Monster and Dominate Monster (among other spells) allow you to disable enemies. Need buffs? Mages can cast Improved Mage Armor (adding up to +6 AC) on the Party, they can Mass Haste, they can do a lot. In this game, Mages RELY on Warriors and rogues. sure, you do 150 damage with that FotM, but it's not as effective if the enemy isn't staggered (900% damage) Cone of Cold and Winter's grasp is less about damage and more about Brittle, making them weak to a Warrior or Rogue's next attack. For all the fear about mages in Thedas, they can't do a damn thing without a warrior to stagger or a rogue to disorient an enemy.


I think that the main point of the OP and various critics of the mage class in DA2 is this right here. In games that they prefer, the mage is NOT the Jack of All Trades, but in fact, Master of All Trades. Why settle for 8d6 to one opponent, situationally, when you can do 15d6 to everything at once?

Mage preeminence and power has traditionally been a problem in game design. 4e in D&D has fixed this. Mages are now more or less balanced, in 4e. This is also true in DA2. Mages are balanced in DA2 - more on par with other classes. Mage Hawke is about as powerful as Fighter Hawke, which is to say, not super-powerful.

In DA2, Mages are more effective when paired with Fighters and Rogues, but the converse is also true. We have AreleX here bearing witness to this fact. His Fighter is only as potent as it is because he has Mage support. It stands to reason that for Mages to be equally powerful, they ought to have Fighter support.

There is nothing special about Fighter specials or Fighter weapons that make them superior. They have equivalent damages in DPS, and their specials have comparable damage as well. It's the cross-class-combos where the money lies. Mages are, in fact, some of the best exploiters and setters of CCCs because they can do so often, at range, and reliably, if designed right.

Rogues have Disorient, but to take Disorienting Criticals requires Specialization, two points in the power, and additional requirement of Obscuring. Mages can reliably set up Brittle at range just with Winter's Blast, and the cooldown on the power is relatively short.

These are Mage powers that Brittle:

Petrify
Winter's Grasp
Cone of Cold

With set up, you can achieve near 100% proc on these powers, even on most bosses, and definitely 100% on Normals. Cooldowns are reasonable. Petrify is long at 45s, but WG is only 20s. Between the three powers, Mages are second only to Fighters in terms of setting up CCCs.

But what Mages truly excel in is in exploiting CCCs. Fully upgraded, Fist of the Maker has a ridiculously low cooldown of 10s - easily enough to spam it every time Fenris procs a Stagger on some enemies. Chain Lightning has a cooldown of 20s - longer, but able to arc to multiple enemies in the middle of a scramble on NM, and the damage is good, and it stuns to boot.

The best combos combo successively, which is what you want as a Mage. The most devastating series I've pulled is this:

Pull of the Abyss (set up)
Deep Freeze (Cone of Cold - enemies Brittle and frozen)
Fenris rushes in with Reaper (Scythe), procs mass Staggers, manually ordered out.
Fist of the Maker (exploit Stagger, nail them to the floor)
Fenris lunges, Whirlwind, mass Stagger again
Chain Reaction

The damage output per target here easily exceeds 4000, well enough to kill any Normal caught in the initial Pull of the Abyss, and it reserves Gravitic Ring and the abilities of the other two party members (in fact most of the party's abilities) for subsequent waves.

As good as AreleX is, his videos do not show such wholesale, quick destruction of a bunch of Normals - this is largely because he is not primary Mage so he's content to proc Stagger one target at a time and to have his Mages exploit with Chain Reaction one target at a time.

When I played as Mage, I considered such extravagance wasteful. Any Chain Lightning that wasn't going to exploit at least two Staggered enemies is not worth casting. Aveline's PS + Shield Bash makes sure you have at least two, but if you have Fenris, too, you should have more.

If Grumpy Old Wizard really does easily achieve 273 damage with Chain Lightning, then I can't see how he's NOT outputting massive damage in every battle. Even with just 4 targets on Stagger, that's over 1600 damage apiece, and unlike a 75,000 damage Assassinate, this actually eliminates multiple Normals. He should be doing something this devastating on every single enemy wave.

No Fighter is going to match that kind of damage output.

Modifié par Roxlimn, 26 mars 2011 - 04:44 .


#510
Sylriel

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G_Admiral_Thrawn wrote...

this game


This
needs to be repeated.  Many people forget about this one key fact. 
Mages maybe this or that in a great many games out there but in this
game
, they are what you see.

We are playing THIS
GAME
.  It's not D&D or WoW or what ever else.  Why are
comparisons being made?

Just because a mage doesn't play the role
of a warrior or a rogue in this game very well doesn't mean they are
gimped.

#511
Graunt

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Roxlimn wrote...
When I played as Mage, I considered such extravagance wasteful. Any Chain Lightning that wasn't going to exploit at least two Staggered enemies is not worth casting. Aveline's PS + Shield Bash makes sure you have at least two, but if you have Fenris, too, you should have more.


This keeps being brought up as though Aveline cannot have as many staggers up for as many cooldowns as you can burn.  This is simply false information.  Fenris has the potential to have more on screen staggers at any given point, but it's completely random in comparison.  Aveline auto attacks much faster with a one handed weapon and can proc stagger much quicker from auto attacks, and can Assault stagger 4-5 enemies at once and then hit 2-3 with Shield Bash as backup.  Also, correct me if I'm wrong, but Fenris has no way to stagger bosses.

The real killer for using a two-handed Warrior for staggers is the friendly fire making it a micromanagement hell.  Both Shield Bash and Assault hit in a frontal cone, so you can have allies right behind you. This is not the case with Mighty Blow or Whirlwind.

Modifié par Graunt, 26 mars 2011 - 05:07 .


#512
G_Admiral_Thrawn

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And yet Mages aren't feared in Faerun or Azeroth, like they are here, and yet in those worlds, mages have 10x? 20x? 100x? the power they have here. Mages are feared for their power in Thedas, but they shouldn't. Not when you can't do anything without a warrior or rogue.

#513
G_Admiral_Thrawn

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I do have one question. How do you use FotM and Hemmorage against staggered enemies when by the time the casting animation is over, the staggered debuff has been gone of a second or 2?

#514
Nukenin

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Poor ol' wizard. He just wants to watch videos of mages killing stuff. Fast. It's a sick perversion ya know, he just can't come out and say it.

Also, the mages of Thedas are not feared for what they can do. They are feared for what can be done to them. Do people forget this in their thirst for power?

#515
Graunt

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G_Admiral_Thrawn wrote...
Not when you can't do anything without a warrior or rogue.


Please keep repeating that as though a Warrior or Rogue can do anything without a Mage.  If you want to bring up "lol solo" don't, because it's already been shown Mages have an easier time soloing bosses than either of the other two classes, and Rogues end up having to kite, run away, stealth repeat for a really long time to take out trash.

I do have one question. How do you use FotM and Hemmorage against
staggered enemies when by the time the casting animation is over, the
staggered debuff has been gone of a second or 2?


Stagger is not two seconds, and you're wrong about the cast.  Homorrhage has approximately a 1s casting animation for it to "land" and then another 3s - 4s after effect animation.  The real killer for staggers is the lame staff flourishes that prevent you from casting in time.  If you are in the third or fourth attack animation of the chain, you can kiss the stagger goodbye.  Bioware thought they were being clever and making Mages "Exciting" by doing that, but all it does is ruin casting potential.

Modifié par Graunt, 26 mars 2011 - 05:14 .


#516
Nukenin

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Mages can't pick locks without a rogue.  Huzzah!  Fling that Fireball all ye want, that chest ain't budgin'!  :wizard:

Deny it all ye want, if ye can't post a video of a mage Fireballing open a locked chest, or pulverizing the lock with Fist of the Maker, or zapping it open with Chain Lightning then you can't prove nuthin'!  And while you're at it, let's see that two-handed juggernaut flail pathetically at a Simple locked chest.  On Casual difficulty.  Where's that video?!?  :o

Mages and warriors are already tragically losing by the time they get to the first Ogger fight.  And it goes downhill from there.  Think yer goin' uphill?  Post a video!  :o

The heck with damage output.  Mage and warrior Hawkes will never make up for that lost experience and coin from that first Simple chest in the prologue.  NEVER.  It should be them getting crushed like a rag doll so they can spare the rest of the game their tragic circumstance.  Someone post a video of that chest laughing at and otherwise mocking their non-rogue Hawke.  :pinched:

:whistle:

Modifié par Nukenin, 26 mars 2011 - 05:25 .


#517
Roxlimn

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Graunt:

I confess that I am not aware how you're proccing Stagger on Aveline's Assaults. My Aveline procs Stagger on Shield Bash, Pommel Strike, and Tremor, but not on normal attacks and not on Assault. I'd be very interested to know how you're proccing more Staggers, since I love using Aveline with my Mage.

As for the phrasing, you're getting the wrong idea. I'm not saying that Fenris procs more Staggers than Aveline. On average, he procs less, but anything that adds is a bonus. I use Fenris freely for Staggers - I'm just careful not to put him anywhere close to Aveline. Of course, none of my Ranged guys are anywhere near the melee action.

Tested several battles on Nightmare. Hm. Not much harder! I've been "good" about my AoE placement on Hard. The NM mode appears to largely be Hard with Friendly Fire and Resists. In my testing, I found Fireball and Firestorm to work wonders with Gravitic Ring.

Telekinetic Blast proved much more useful on NM. I wasn't as good about Force spells since I though they shouldn't affect friendlies. As it turns out, they do on NM. Blast is useful for putting enemies within the range of Gravitic Ring (CC'd several Hunters that way to death) and for blasting away invisible Hunters. Also, good for placing enemies in a formation that would clump them nicely for Pull without affecting your Aveline. Pull + Cleave + Assault is impressive.

G_Admiral_Thrawn:

You're behind the times. Faerun is in 4e now. Mages are balanced in those realms as well. On Normal, a Hawke Mage can wreak all manner of unholy devastation on his own. I've solo'd many encounter on Normal without a sweat.

FotM has a surprisingly fast cast time. I'm not sure how fast it is, but it's certainly faster than Chain Reaction. If you can land a Chain Lightning, you should have no problems landing a Fist.

#518
Graunt

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Nukenin wrote...

Mages can't pick locks without a rogue.  Huzzah!  Fling that Fireball all ye want, that chest ain't budgin'!  :wizard:

Deny it all ye want, if ye can't post a video of a mage Fireballing open a locked chest, or pulverizing the lock with Fist of the Maker, or zapping it open with Chain Lightning then you can't prove nuthin'!  And while you're at it, let's see that two-handed juggernaut flail pathetically at a Simple locked chest.  On Casual difficulty.  Where's that video?!?  :o

Mages and warriors are already tragically losing by the time they get to the first Ogger fight.  And it goes downhill from there.  Think yer goin' uphill?  Post a video!  :o

The heck with damage output.  Mage and warrior Hawkes will never make up for that lost experience and coin from that first Simple chest in the prologue.  NEVER.  It should be them getting crushed like a rag doll so they can spare the rest of the game their tragic circumstance.  Someone post a video of that chest laughing at and otherwise mocking their non-rogue Hawke.  :pinched:

:whistle:


Lol.  If you really want to play min/maxing micro god (see: tedium), you can always leave your Rogue behind for any mission where the area can be revisited (that you KNOW has no traps...) and then put him on the shelf again.  Actually, I always leave Varric behind when doing Night Lies and the ACT 2 Sundermount mission with Merril.  Kind of have to actually since I'm not going to keep the group up with just a 40% heal, and I hate wasting potion after potion.  Even then, it would still be harder overall with him than without simply because I can have two Tormenting Hexes, and another Tempest/Chain Lightning and another person with a lightning staff.

#519
Roxlimn

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Graunt:

Generally agree. For combat, Rogues are a net loss. More single target damage, but lots lost in survivability, durability, overall damagge, and control, largely because their Disorienting Shots aren't working as intended. I'd rather have another Mage.

Still WANT to know how you're Staggering with Aveline using Assault. That's some juicy info you're sitting on. Me WANTS!

Modifié par Roxlimn, 26 mars 2011 - 05:37 .


#520
ezrafetch

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Roxlimn wrote...

Still WANT to know how you're Staggering with Aveline using Assault. That's some juicy info you're sitting on. Me WANTS!


Cleave + Claymore gives chance to stagger on any hit.  So Assault can stagger.

#521
Roxlimn

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:o I didn't realize that! I haven't specced Aveline down Vanguard before. Still, Fenris has a comparable combination... ...wait... ...so that's what's happening!.

I specced Fenris down Vanguard with Claymore AND got Tornado and Sunder. His Whirlwind procs Staggers like it's going out of style! I've got to try this with Aveline's Assault!

#522
wowpwnslol

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Graunt wrote...


Please keep repeating that as though a Warrior or Rogue can do anything without a Mage.  If you want to bring up "lol solo" don't, because it's already been shown Mages have an easier time soloing bosses than either of the other two classes, and Rogues end up having to kite, run away, stealth repeat for a really long time to take out trash.



Not in my experience. Warrior has much easier time with bosses simply because you can make more mistakes thanks to superior survivability. With mage, everything has to be perfect, otherwise it's very easy to get 1-2 shot by certain mobs.

#523
Sylriel

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G_Admiral_Thrawn wrote...

And yet Mages aren't feared in Faerun or Azeroth, like they are here, and yet in those worlds, mages have 10x? 20x? 100x? the power they have here. Mages are feared for their power in Thedas, but they shouldn't. Not when you can't do anything without a warrior or rogue.


Welcome to Thedas.

Bioware style.

Modifié par Sylriel, 26 mars 2011 - 06:44 .


#524
Talladarr

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I can't believe this topic is still going. The mage is only gimped if you compare it to extrememly overpowered mages in other games, INCLUDING DA:O, where I pulled 85% damage in one game. Truth is, if you know how t ouse them in this game, they are STILL AMAZING, it just takes a little getting used to, I DON'T understand what you people arfe complaining about!

#525
Grumpy Old Wizard

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Talladarr wrote...

I can't believe this topic is still going. The mage is only gimped if you compare it to extrememly overpowered mages in other games, INCLUDING DA:O, where I pulled 85% damage in one game. Truth is, if you know how t ouse them in this game, they are STILL AMAZING, it just takes a little getting used to, I DON'T understand what you people arfe complaining about!


We are complaing about the mage's distinct lack of killing power compared to the other classes.

You can certainly offer proof by producing videos of Mage Hawke killing as fast as Warrior Hawke. http://www.youtube.c...?v=aISkVvi5iI8' class='bbc_url' title='Lien externe' rel='nofollow external'> Where's the Beef?