Adakutay wrote...
I tested that fight at hard difficulty (impossible to test in nm) and as far as i remember almost all of'em normals. If i made it like "mages need CCCs to kill even critters!1!!1!!" then excuse me for clumsy my English. However i think i only told warriors are better againts critters.
I have told twice in last my post: Fenris able do this because of pull, yes but using him instead of a mage with his raw talents is more effective.
You should have to note that a mage in this situation can't do much without any CCC. At hard difficulties mages totaly depend on CCCs. Being able to kill critters without CCCs not much of a talent and even mentioning it makes me little sad: "Mages can kill critters on nightmare without help... well Hooray!"
Warriors are NOT better against Critters than Mages. In fact, Warriors may be the absolute worst at clearing critters. This is because they actually have to walk to Critters to attack them. They have their Closing Attack, of course, but that has a limited range, and it tends to only catch one or two Critters at the outset, which is yet another problem with Warriors clearing Critters.
Critters in large numbers (especially Ranged Critters) are actually a fairly decent threat. You can get plinked to death with an army of Invisible Sister Critters if you don't do anything about it. Rogues can be better because they have Ranged options (so they don't have to run down every single Critter like Warriors do), but only Mages can sweep them with quickness and efficiency.
A Mage on Hard (and actually even on Nightmare) can use Gravitic to hold enemies, other Force powers to keep them in, and Elemental spells to pelt them down. As long as they're not resistant to your core element, or if you have alternative options, you should be able to own Normals with no problems. Fenris cannot do this with just Cleave + Scythe + Whirlwind. I know because I've played that battle out several times with multiple party comps. Fenris can't do that.
You're using several abilities that are on passive, as you said. This uses up stamina, just like an active, and it takes skills points, too. At the end of this cycle, Fenris will be more or less useless - with maybe enough juice to Killing Blow. Mage Hawke should have Cone of Cold and Winter's Blast at the ready to deal with the next wave. This is not a point against Fighters - Fenris just doesn't hold up to Hawke in general.
A Hawke Fighter fares better than a Hawke Mage if you just totally ignore CCCs, but not by that much, and a Hawke Mage is ridiculously more effective if you CCC right. I mean, what would you want? A Mage already has Range advantages over a Fighter, and certainly, it's easier to catch dudes in a Firestorm than in a Whirlwind. You can reap Critters, and own Normals. Mages just have problems dealing solo damage (but not controlling!) to elites and bosses.
I'm not seeing the problem, honestly. It's a balanced system.
Modifié par Roxlimn, 26 mars 2011 - 03:49 .