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Proof mages are gimp - A simple challenge


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#601
Graunt

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Roxlimn wrote...
GOW's build can, what?  Gravitic into Tempest?  That's redundant. You don't need to stun enemies once they're in Gravitic, and Tempest doesn't do as much damage as Firestorm.  Then he follows up with Chain?  To stun the enemies that are already slowed and stunned?  Then what?


You are greatly overstating the stun reliability.  Gravitic + Tempest is the combo of choice on Nightmare, with the outer third of Tempest not even being in the Gravitic ring.  This does a lot of damage to those stuck inside, and prevents those that have already escaped from doing too much before you kill them outright.  

Pull really does not work good enough to be relied upon, and you aren't going to catch everything in the center of Gravitic.  Even if you did, how else are you supposed to actually deal any damage to them?  Tempest is by far the best non CCC area of effect spell and it actually deals much more damage over time than Firestorm, even though on paper Firestorm looks like it should easily beat it.

This also allows your tank to get close enough to use stagger proccing abilities without taking any damage from FF.

Roxlimn wrote...

Eh? Basic attacks?!? Who does that?


Ok, it's time to stop the charade.  At least 80% of your Mage's time is spent doing basic attacks, unless you're fine with your Warrior running around "doing whatever" with the terrible random AI.  The worst part about playing a Mage isn't even the Mage class, it's that you have to fight the AI and control everything because tactics simply do not work correctly the majority of the time.  I'm actually either playing Aveline, or I'm playing my Mage, but neither at the same time.  At least when I'm playing Aveline, Hawke can land Chain Lightning, Hemorrhage and Sacrifice on his own, but for anything else forget it.

Modifié par Graunt, 26 mars 2011 - 07:41 .


#602
Gel214th

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szsleepy wrote...

My point is that the class simply cannot stand on it's own compared to the other two. Do the challenge. See for yourself.


I am sure that others would have enlightened you...but just in case :

Mages are not supposed to stand on their own.

#603
Gloxgasm

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I use my tactics to mainly single target dps, attack a desired target in unison, or heal. Everything else ( and sometimes heal) I do on my own.

#604
knownastherat

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nicodeemus327 wrote...

Grumpy Old Wizard wrote...

24 pages and still no videos of mages killing as fast as warriors.


So you ignored the solo ARW video? Why doesn't that count? Oh right, it doesn't fit into your preconceptions.

Does someone really have to make a video of a simple shield bash + chain lightning?



Still no agreement on methodology how to rate and compare the two.

ARW does not count simply because it is a very specific encounter. It is like to demonstrate an electrician is strong against circuit breakers. When it comes to building a wall, or perhaps fixing plumbing ..  

Unless there will be agreement that classes are comparable standalone, then there cannot be any progress. Mages are not meant .. wtf? This thread is not about what is to be meant and whatnot, this thread is about what IS.

#605
Roxlimn

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Graunt:

I'm not sure who's choice you're referring to, but Gravitic + Tempest isn't MY combo of choice on Nightmare. If you're going to use Tempest anyway, there's not much point to using Gravitic as well, since Tempest creates hit animation already.

Moreover, if the enemies are spread out enough that Gravitic isn't that effective, then I don't see much point in wading over Aveline into the G-Ring to Stagger one or two dudes. I'm not going to trigger that!

Pull really does not work good enough to be relied upon.


Every time I used Pull offensively, total domination follows. It works great if you know how to place it so that most of the targets end up in a nice clump. If you just plunk it down like any ol' AoE spell, it's not going to work well, since they slide past the center if they're too close to it. At that point, it's just a location randomizer spell.

I'm guessing that that's how you are using it.

Ok, it's time to stop the charade. At least 80% of your Mage's time is spent doing basic attacks, unless you're fine with your Warrior running around "doing whatever" with the terrible random AI. The worst part about playing a Mage isn't even the Mage class, it's that you have to fight the AI and control everything because tactics simply do not work correctly the majority of the time. I'm actually either playing Aveline, or I'm playing my Mage, but neither at the same time. At least when I'm playing Aveline, Hawke can land Chain Lightning, Hemorrhage and Sacrifice on his own, but for anything else forget it.


Generally, I play all the characters at once. The game can be paused, and I use that liberally.

I meant what I said, and that's no charade. My Hawke mage is either positioning, settting up, or exploiting a CCC nearly all the time, when he's not casting a non-CCC effect. This is because none of my toons have very good DPS on autoattack. My Hawke Mage at post-campaign has, what? 88? He ain't doing nothing with that. Aveline and Merrill are comparable.

If I can't do anything involving setup or exploitation of a CCC, I run the entire party away, unless I'm just cleaning up the remnants of a wave - yes, in that case, I'm going autoattack. This doesn't last me 80% of my battles.

Modifié par Roxlimn, 27 mars 2011 - 12:02 .


#606
Logikal1

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 I remember reading this thread minutes after the OP posted it.

It was stupid then and its stupid now. 

There is no reason for it to be this long. 

The challenge is stupid.

/Thread

#607
Graunt

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Roxlimn wrote...

Graunt:

I'm not sure who's choice you're referring to, but Gravitic + Tempest isn't MY combo of choice on Nightmare. If you're going to use Tempest anyway, there's not much point to using Gravitic as well, since Tempest creates hit animation already.

Moreover, if the enemies are spread out enough that Gravitic isn't that effective, then I don't see much point in wading over Aveline into the G-Ring to Stagger one or two dudes. I'm not going to trigger that!


We must be playing a different game, seriously.  Enemies run out of Tempest constantly if they aren't already engaged with someone, and the stun does not keep them inside of it on Nightmare more than a few seconds.  You're greatly exaggerating it's stun effect.  It doesn't lock enemies down, all it does is periodically interrupt them and they are never just sitting inside for the entire duration...ever.

Every time I used Pull offensively, total domination follows. It works great if you know how to place it so that most of the targets end up in a nice clump. If you just plunk it down like any ol' AoE spell, it's not going to work well, since they slide past the center if they're too close to it. At that point, it's just a location randomizer spell.

I'm guessing that that's how you are using it.


Again, another exaggeration.  It doesn't matter if you have the center in between the mass of enemies you want to grab, or if you simply have it behind them, the effect is completely and utterly random.  Sometimes they clump up, but more often than not half of them clump and the other half go flying even if they weren't anywhere near the center when you cast it.

Generally, I play all the characters at once. The game can be paused, and I use that liberally.

I meant what I said, and that's no charade. My Hawke mage is either positioning, settting up, or exploiting a CCC nearly all the time, when he's not casting a non-CCC effect. This is because none of my toons have very good DPS on autoattack. My Hawke Mage at post-campaign has, what? 88? He ain't doing nothing with that. Aveline and Merrill are comparable.


Shooting a staff of an element that is strong against specific enemies that is also imbued via Elemental Weapons with the same element is going to give you a much larger boost to overall damage than simply casting random non staggered spells (unless the enemy is already weak to the element of that spell).  There are only so many cooldowns to use for CC and damage anyway.  There's no point in using CC on something that's rushing towards you from far away when you could instead be helping to finish off something much closer first, especially while hasted.

If I can't do anything involving setup or exploitation of a CCC, I run the entire party away, unless I'm just cleaning up the remnants of a wave - yes, in that case, I'm going autoattack. This doesn't last me 80% of my battles.


That's a lot of running then, and rather pointless other than running for line of sight clumping.

Modifié par Graunt, 27 mars 2011 - 01:38 .


#608
tonnactus

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Valentia X wrote...

Speaking as a fervent mage player, we are a support class- and that's okay.


Not,its not,especially considering what enemy mages could do....(that purple fog that could oneshot even aveline in seconds)
Thats would be my main complaint...

#609
DePhoegon

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szsleepy wrote...

I've heard both sides of the argument on this forum, and I'm still convinced that half of you out there have no idea what you're talking about when you say that you think that mages are fine.

To start, I want to say that I KNOW that the game is meant to be played with a full party of characters and that the CCC system was put in place for a reason.  Even still, I want to prove to you that mages are completely and totally gimped compared to the other two.

The rules:

1) Start a new game (as a mage, even on Casual difficulty, it doesn't matter)
2) After your first conversation with Varric in High Town, leave the area and go immediately to Gamlen's House in Low Town.
3) From here, continue as you normally would, completing quests with only the main character in the party.
4) During companion quests, use only the locked companion, and immediately remove the companion from the party when the quest is done.

-- Once you're sick and tired of dying, try it again with a rogue.  And again after that with a warrior.

This should prove to ANYONE, beyond any shadow of a doubt that mages are simply not on par with the other classes.

I'll be surprised if anyone actually does this challenge and comes away thinking mages are fine.


Your point is flat mute.   I got my mage (PS3 version) about lvl 15-18+  to be unkillable (Normal).  with 580~ armor(while the war with champion set maybe 50-100 pts more in total [he's missing the helm]) (in total) and well over enough health regen (100+) that unless you one shoted her, she's impossible to kill because of that.    Mages are weaker at the start, but really that's easy over come.   About lvl 10-12, ya can really start seeing it easily, and all you ever end up doing is using the auto attack, mid to late game.

Mages are over powered (for the Player Character) 3-5 lvls after the first Special Tree point (lvl 7) which is easy to do, if your smart about your party.

#610
Grumpy Old Wizard

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DePhoegon wrote...

Your point is flat mute.   I got my mage (PS3 version) about lvl 15-18+  to be unkillable (Normal).  with 580~ armor(while the war with champion set maybe 50-100 pts more in total [he's missing the helm]) (in total) and well over enough health regen (100+) that unless you one shoted her, she's impossible to kill because of that.    Mages are weaker at the start, but really that's easy over come.   About lvl 10-12, ya can really start seeing it easily, and all you ever end up doing is using the auto attack, mid to late game.

Mages are over powered (for the Player Character) 3-5 lvls after the first Special Tree point (lvl 7) which is easy to do, if your smart about your party.


Play on Nightmare mode. And then compare your killing speed to the othr classes. You will be unpleasantly surprised.

#611
sevenplusone

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Mages are fly like a G6.

#612
Graunt

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Grumpy Old Wizard wrote...

DePhoegon wrote...

Your point is flat mute.   I got my mage (PS3 version) about lvl 15-18+  to be unkillable (Normal).  with 580~ armor(while the war with champion set maybe 50-100 pts more in total [he's missing the helm]) (in total) and well over enough health regen (100+) that unless you one shoted her, she's impossible to kill because of that.    Mages are weaker at the start, but really that's easy over come.   About lvl 10-12, ya can really start seeing it easily, and all you ever end up doing is using the auto attack, mid to late game.

Mages are over powered (for the Player Character) 3-5 lvls after the first Special Tree point (lvl 7) which is easy to do, if your smart about your party.


Play on Nightmare mode. And then compare your killing speed to the othr classes. You will be unpleasantly surprised.


Have you actually played a Rogue on Nightmare?  I'm not talking about watching some random video of a level 18, or seeing a screenshot of a level 22+ on one of the end bosses either.  Have YOU actually tried playing one?  Until level ten at the very earliest they are utter garbage, and even after that they still have a lot of issues.  Warriors are different simply because they don't constantly get interrupted and have more health naturally, but they also don't do what you keep claiming they do on their own.

Modifié par Graunt, 27 mars 2011 - 03:36 .


#613
DKJaigen

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Graunt wrote...

  Warriors are different simply because they don't constantly get interrupted and have more health naturally, but they also don't do what you keep claiming they do on their own.


I hate to say it but they do everything on their own. name one ability that drastically affects the warriors performance other then speed.

#614
Grumpy Old Wizard

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[quote]Graunt wrote...

[/quote]

Until level ten at the very earliest they are utter garbage, and even after that they still have a lot of issues.  Warriors are different simply because they don't constantly get interrupted and have more health naturally, but they also don't do what you keep claiming they do on their own.

[/quote]

Errrrrrr...nobody gets pimp slapped all over the battle field like a mage until he gets Unshakable. Warriors kill faster than mages. Rouges kill faster too.

#615
Graunt

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DKJaigen wrote...

Graunt wrote...

  Warriors are different simply because they don't constantly get interrupted and have more health naturally, but they also don't do what you keep claiming they do on their own.


I hate to say it but they do everything on their own. name one ability that drastically affects the warriors performance other then speed.


How about: healing for one, Valiant Aura for another, Elemental Weapons if you're wanting to maximize damage, on top of that a two-handed Warrior relies on a Rogue using Goad/Amistice unless they want a dead teammate or two after any large fight as well as other forms of CC simply because the only other way a Warrior has to get threat is through activated abilities, NOT from auto attacks alone.  And if the enemy simply wont get off a companion, they are either going to die without CC/damage spell or the Warrior is going to kill them trying to save them. Nightmare of course...

And why downplay haste?  It's used in every single video every time it's available.  Unlike some who seem to want to just complain to complain and get all of their "first hand experience" through videos, I've actually played with two-handed Warriors quite a bit, and they are a complete chore on Nightmare.  When they have abilties to burn they are awesome (when Anders isn't running up to kiss you on every mob that is), and when they have no activated abilities they suck unless you're playing a Berserker who doesn't rely on those abilities in the first place.

Even then, both of the people who wrote the guides will tell you until they are blue in the face that they do NOT do what they do by themselves.  They can't.

Errrrrrr...nobody gets pimp slapped all over the battle field like a
mage until he gets Unshakable. Warriors kill faster than mages. Rouges
kill faster too.


Seriously, go play a Rogue, especially an Archer Rogue (doesn't need anything from the Archery tree either) and then come back and say that again with a straight face.  Yes, Mages DO get knocked around sometimes, but I've had very little problem with this simply because I'm not using things that are ultra bursty right at the start.  A bow Rogue just can't help it.  Auto attacks draw a lot of threat from them, and even if you aren't even targeting an archer enemy, they will start firing at you and you have to keep running away until your teammates deal with it.  Even Stealthing doesn't work like it should and often enemies remain locked onto you even after you're supposedly "invisible".

Modifié par Graunt, 27 mars 2011 - 06:09 .


#616
Grumpy Old Wizard

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Don't worry guys. Since ya'll can't come up with a build that kills as fast as a warrior I'm going to try to prove myself wrong. If it can be done I'll probably have a video up before ya'll becasue all I've seen after 25 pages of saying it can be done is theorycraft and not vids. Cheers. :wizard:

Modifié par Grumpy Old Wizard, 27 mars 2011 - 06:08 .


#617
Graunt

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Grumpy Old Wizard wrote...

Don't worry guys. Since ya'll can't come up with a build that kills as fast as a warrior I'm going to try to prove myself wrong. If it can be done I'll probably have a video up before ya'll becasue all I've seen after 25 pages of saying it can be done is theorycraft and not vids. Cheers. :wizard:


25 Pages of you acting like Warriors are soloing everything and that there aren't double Mages blowing up everything in one shot that gets staggered.  Since you obviously KNOW Warriors are so much better, why aren't you playing one?

Modifié par Graunt, 27 mars 2011 - 06:11 .


#618
DKJaigen

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Graunt wrote...

DKJaigen wrote...

Graunt wrote...

  Warriors are different simply because they don't constantly get interrupted and have more health naturally, but they also don't do what you keep claiming they do on their own.


I hate to say it but they do everything on their own. name one ability that drastically affects the warriors performance other then speed.


How about: healing for one, Valiant Aura for another, Elemental Weapons if you're wanting to maximize damage, on top of that a two-handed Warrior relies on a Rogue using Goad/Amistice unless they want a dead teammate or two after any large fight as well as other forms of CC simply because the only other way a Warrior has to get threat is through activated abilities, NOT from auto attacks alone.  And if the enemy simply wont get off a companion, they are either going to die without CC/damage spell or the Warrior is going to kill them trying to save them. Nightmare of course...

And why downplay haste?  It's used in every single video every time it's available.  Unlike some who seem to want to just complain to complain and get all of their "first hand experience" through videos, I've actually played with two-handed Warriors quite a bit, and they are a complete chore on Nightmare.  When they have abilties to burn they are awesome (when Anders isn't running up to kiss you on every mob that is), and when they have no activated abilities they suck unless you're playing a Berserker who doesn't rely on those abilities in the first place.

Even then, both of the people who wrote the guides will tell you until they are blue in the face that they do NOT do what they do by themselves.  They can't.

Errrrrrr...nobody gets pimp slapped all over the battle field like a
mage until he gets Unshakable. Warriors kill faster than mages. Rouges
kill faster too.


Seriously, go play a Rogue, especially an Archer Rogue (doesn't need anything from the Archery tree either) and then come back and say that again with a straight face.  Yes, Mages DO get knocked around sometimes, but I've had very little problem with this simply because I'm not using things that are ultra bursty right at the start.  A bow Rogue just can't help it.  Auto attacks draw a lot of threat from them, and even if you aren't even targeting an archer enemy, they will start firing at you and you have to keep running away until your teammates deal with it.  Even Stealthing doesn't work like it should and often enemies remain locked onto you even after you're supposedly "invisible".


warrior hawke can heal as well through devour. elemental weapons and vailiant aura are of moderate value but nothing breath taking. as for threat? taunt is basically all you need. Why do i downplay haste? because warriors have their own haste.

Warriors also dont burn through their abilities. the only 2 abilities that should not involve autotattack boosts are mighty blow and wirlwind. the 3 main talents are blood frenzy cleave and  barrage.

#619
Graunt

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DKJaigen wrote...
warrior hawke can heal as well through devour. elemental weapons and vailiant aura are of moderate value but nothing breath taking. as for threat? taunt is basically all you need. Why do i downplay haste? because warriors have their own haste.


Get real, it's a 120s cooldown ability.  You may as well just say "people can use healing potions!".  And what two-handed build picks up taunt?  Yeah, none of them.  Why are you still acting like haste is never a factor?  So because they can have Barrage up 60% of the time, then magically Mage haste does nothing and so therefore shouldn't be used just to prove some inane point?

Warriors also dont burn through their abilities. the only 2 abilities that should not involve autotattack boosts are mighty blow and wirlwind. the 3 main talents are blood frenzy cleave and  barrage.


Because Scythe is never used right?  Blood Frenzy is not also "activated", it's a passive that is based around health loss.  If you're not sitting below 75% health minimum, you're not seeing much of a gain.  Sacrificial Frenzy is a short damage booster and Cleave isn't just some optional ability.  It's required for you to do any damage in the first place.  The minimum level to have both Blood Frenzy and Barrage anyway is level 14.  Warriors don't even reach their peak until around level 22, while Mages cap out quite a bit sooner.

Modifié par Graunt, 27 mars 2011 - 08:41 .


#620
DKJaigen

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Graunt wrote...

DKJaigen wrote...
warrior hawke can heal as well through devour. elemental weapons and vailiant aura are of moderate value but nothing breath taking. as for threat? taunt is basically all you need. Why do i downplay haste? because warriors have their own haste.


Get real, it's a 120s cooldown ability.  You may as well just say "people can use healing potions!".  And what two-handed build picks up taunt?  Yeah, none of them.  Why are you still acting like haste is never a factor?  So because they can have Barrage up 60% of the time, then magically Mage haste does nothing and so therefore shouldn't be used just to prove some inane point?

Warriors also dont burn through their abilities. the only 2 abilities that should not involve autotattack boosts are mighty blow and wirlwind. the 3 main talents are blood frenzy cleave and  barrage.


Because Scythe is never used right?  Blood Frenzy is not also "activated", it's a passive that is based around health loss.  If you're not sitting below 75% health minimum, you're not seeing much of a gain.  Sacrificial Frenzy is a short damage booster and Cleave isn't just some optional ability.  It's required for you to do any damage in the first place.  The minimum level to have both Blood Frenzy and Barrage anyway is level 14.  Warriors don't even reach their peak until around level 22, while Mages cap out quite a bit sooner.


All these things dont explain why warriors are so depending on mages? they are not depending on mages in my opnion. mages however are very depending on warriors because they need stagger to any kind of damage

#621
AreleX

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I said I wasn't going to post in here again, but the ignorance is getting out of hand. I made a video for the people who have no idea how to get the best out of their companions (most of you), and for the people who have no idea how to play Warrior, or how it works (again, most of you). I don't care if I'm coming across as arrogant; there's nothing more arrogant than acting as if your opinion has any merit, when, in reality, you don't have the slightest clue.

Teamwork/Warrior 101

Don't even fix your hands to type something about Warrior unless you know what you're talking about.

#622
Grumpy Old Wizard

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AreleX wrote...

I said I wasn't going to post in here again, but the ignorance is getting out of hand. I made a video for the people who have no idea how to get the best out of their companions (most of you), and for the people who have no idea how to play Warrior, or how it works (again, most of you). I don't care if I'm coming across as arrogant; there's nothing more arrogant than acting as if your opinion has any merit, when, in reality, you don't have the slightest clue.

Teamwork/Warrior 101

Don't even fix your hands to type something about Warrior unless you know what you're talking about.


Sadly fanbois have an overwhelming compulsion to insult everyone who suggest the game needs more balance. Your instults won't change the fact that many people who love to play mages in games find the mage in DA2 to be very unsatisfying to play.

Most people who love to play mages in games don't want to be the sidekick character. When I played table top DnD lonnnng ago the orignal DnD cleric was a healbot/buffboy that the DM had to bribe someone to play by giveing the cleric some cool divine power or something. DA2 mages have been gimped into being the healbot/buffboys but have no cool divine power. :(

There is really on comparison in the killing speed of warriors and mages in NM. Warriors simply own them.

Fenris the real Champion of Kirkwall. Mage Hawke, the figurehead.

Modifié par Grumpy Old Wizard, 27 mars 2011 - 11:24 .


#623
Aldandil

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Grumpy Old Wizard wrote...

AreleX wrote...

I said I wasn't going to post in here again, but the ignorance is getting out of hand. I made a video for the people who have no idea how to get the best out of their companions (most of you), and for the people who have no idea how to play Warrior, or how it works (again, most of you). I don't care if I'm coming across as arrogant; there's nothing more arrogant than acting as if your opinion has any merit, when, in reality, you don't have the slightest clue.

Teamwork/Warrior 101

Don't even fix your hands to type something about Warrior unless you know what you're talking about.


Sadly fanbois have an overwhelming compulsion to insult everyone who suggest the game needs more balance. Your instults won't change the fact that many people who love to play mages in games find the mage in DA2 to be very unsatisfying to play.

Most people who love to play mages in games don't want to be the sidekick character. When I played table top DnD lonnnng ago the orignal DnD cleric was a healbot/buffboy that the DM had to bribe someone to play by giveing the cleric some cool divine power or something. DA2 mages have been gimped into being the healbot/buffboys but have no cool divine power. :(

There is really on comparison in the killing speed of warriors and mages in NM. Warriors simply own them.

Fenris the real Champion of Kirkwall. Mage Hawke, the figurehead.

This thread in summary: Mages are a useful, well-rounded class which is key for any party, but GOW thinks they should make things go boom more. This is disregarding the fact that they can put out good damage under certain conditions. It's nice to see such damning evidence against them...

#624
AreleX

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Grumpy Old Wizard wrote...

But most people who love to play mages in games don't want to be the sidekick character. When I playe table top DnD lonnnng ago the orignal DnD cleric was a healbot/buffboy that the DM had to bribe someone to play by giveing the cleric some cool divine power or something. DA2 mages have been gimped into being the healbot/buffboys but have no cool divine power. :(

There is really on comparison in the killing speed of warriors and mages in NM. Warriors simply own them.


Now we're confusing the issue. Your inferiority complex =/= mages being weak. Did you not see Merrill dropping mobs faster than me? Did you not see Anders and Merrill BOTH totally neutralizing enemies? Did you not see Isabela near one-shotting an Assassin, something *I* can't do? It's a CUMULATIVE EFFORT, not just 'Warrior walk in press button room die', like you think.

There are no sidekicks in a good party. Everyone has a role of equal importance to play.

If Isabela/Varric dies, I lose my threat management.
I lose my threat management, Anders starts getting attacked.
If Anders starts getting attacked, I can't help him without killing him, so Anders dies.
If Anders dies, I lose my heals and buffs and lockdowns, so, odds are, I die.
If I die, there's nothing to keep enemies off Merrill, and I can't set up staggers for her to Chain Lightning.
If I'm not there to stagger for Chain Lightning, and to draw hate from Merrill, Merrill dies.

All that doesn't even matter, however. Pick something else to cry about, I don't care what, because it has no business being Warriors any more.

It's not about balance, it's not about fanboyism (i have gripes with the game and classes myself), it's about you shutting your mouth when you so clearly don't know what you're talking about.

I love how you consider everyone who points out just how ignorant you are a 'fanboi', because providing evidence to the contrary of your asinine claims is the very definition of fanboyism, right? You got your proof, your video, and you don't even address it. Good work on that.

I can't tell if you're really this much of a mental midget, or you're trolling. That's how bad this is.

Modifié par AreleX, 27 mars 2011 - 11:46 .


#625
They call me a SpaceCowboy

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Gel214th wrote...

szsleepy wrote...

My point is that the class simply cannot stand on it's own compared to the other two. Do the challenge. See for yourself.


I am sure that others would have enlightened you...but just in case :

Mages are not supposed to stand on their own.

This ^

I'd add a 'Yeah you are probably right. So what?'