ebx wrote...
I'm not saying it's not my fault, all I'm saying is that for a novice to both classes the warrior is more powerful and easier to use.
Warrior builds have always been easier to do than mages one. It is not case that the "predefined" hero of all RPGs is a warrior class. For a novice they are much easier to be powerful with. However this has nothing to do with the REAL power of a class, but more with accessibility.
ebx wrote...
The fact that the game was easier playing a warrior on hard difficulty than it was playing a mage on normal difficulty says a lot.
No, it just say that probably you were more good at making a powerful build as a warrior than a mage, because, OBJECTIVELY, a good mage build on normal it destroyes everything in a manner of seconds. There's no way a warrior can be comparable.
ebx wrote...
My mages in NWN, NWN2, DA:O were much more impressive than the mages in this game.
In normal difficulty? They have almost the same spells (with the same power) without either the problem of FF. In nightmare it is another thing because there are many resistances/immunities, but in normal no enemy has a % of resistance that really does any difference, so it is the same exactly as DA:O (or comparable).
The difference, however, is that in DAO (and also NWN) you noted the difference between a warrior and mage much more, now instead warriors are more powerful. It is not that mages have been "gimped" (more so on normal) but of warriors having been made stronger. If the gap is lower the sense of "power" of a class in respect to another it is obviously less.
ebx wrote...
Edit: in response to your modification, I finished the game as a mage and as a warrior. The mage was the weaker
If it was weaker for you is because probably you used the mage in a way that it was suboptimal. The mage class is always the most difficult class to play well. When you have a new game, with new skills etc. it is always the class that take the most for powerful builds and strategies to come out.
But, anyway, in normal, just for an example, Walking Bomb destroys everything with a taunted warrior, much more so than in DAO that had FF. You can cast two/three AoEs on top of the party, annihiliating everything. You don't either have the problem of being stunlocked (Rock Armor suffice to never being knocked back), so I cannot see how one can objectively say a warrior can be better on that difficulty.
The issue, if there's any, can be apparent only on nightmare difficulty, when some things make the mage consider more variables than before, while instead a warrior gameplay remains mostly unchanged.
Modifié par Amioran, 28 mars 2011 - 11:57 .