Proof mages are gimp - A simple challenge
#51
Geschrieben 19 März 2011 - 04:56
All I've played is mage so I can't really compare. I'm doing okay on nightmare now that I have unshakeable, it was stupid until then. And that is in a group where theoretically there should be other targets. My normal play through while the mage was okay, the other party members did more damage, set up more combos, and usually crowd controlled more. They seem to be a semi-essential role of buffs and debuffs, but they don;t really carry the team like the other classes do. If my main character drops, it isn't a huge issue. If the fighter drops it is over if there is any fight left. If the rogue drops, I can still win the fight it might just take forever.
There does seem to be a lack of mage awesomeness videos out there.
#52
Geschrieben 19 März 2011 - 04:57
GodBID wrote...
Mage talents are a joke at best, How hard would it have been to add say: Battle-Cleric (give the ability to rock out with a shield and wear heavy armor) Battle-Mage (Heavy armor with staff) etc, the talents are poorly designed and rushed, that is shown even stronger as a rogue, all the spec's are based around being a DWRogue, why was there not added say: Hunter or a Ranger tree to the bloody game?
One thing that I will agree upon at least that I absolutely hate about Mages is the fact that pretty much all of their damage abilities cost two skill points each.
#53
Geschrieben 19 März 2011 - 05:01
Graunt wrote...
This entire thread has absolutely zero purpose either. The game isn't a single character game and it doesn't matter if one of the characters have a harder time "soloing" than another when the group is overall weaker without them. On top of that, it's way easier to setup CCC for a Mage (to instagib most anything) through staggers than it is to use a Mage to CCC for the other classes.
You miss my point entirely. I don't want to play the game solo. In all three of my playthroughs, I've used a full party (although, I got sick of Aveline pretty fast after the first). My point is that mages are simply weaker than the other classes in every way, except for a very few outside circumstances that take patience and effort to achieve. Packing a tight group and staggering them for a 900% Fist of the Maker is exhaustive. The game designers went out of their way to make DA2 console friendly, and in doing so, made heavy concessions to the original format. Rogues and warriors were made "visceral" and engaging. Mages, however, got left behind somewhere.
If you would only stop to consider just for a moment what I'm trying to say with all of this, I think that you would appreciate it for what it's worth.
Graunt wrote...
You can argue that all you like but you would be 100% wrong. To me this thread was created by nothing but a disgruntled former Arcane Warrior.
Again, wrong.
http://social.biowar...na_id=217130699
My character from Origins and her Spellbook.
Bearbeitet von szsleepy, 19 März 2011 - 05:09 .
#54
Geschrieben 19 März 2011 - 05:16
#55
Geschrieben 19 März 2011 - 05:16
#56
Geschrieben 19 März 2011 - 05:18
We Tigers wrote...
50+ posts and no "Obvious Troll is obvious" yet? Well, I'll oblige.
Call me a troll all you like. Because if I'm a troll, then you're blind and ignorant.
#57
Geschrieben 19 März 2011 - 05:20
We Tigers wrote...
50+ posts and no "Obvious Troll is obvious" yet? Well, I'll oblige.
I was about to post that very sentiment.
#58
Geschrieben 19 März 2011 - 05:21
T3hAnubis wrote...
ITT: We talk about the OP's ignorance
Dude, get past level 9 with your mage and we'll talk.
#59
Geschrieben 19 März 2011 - 05:24
As for damage, you much not be using CCC well. Mages have more ways of taking advantage of them their either other class. In this list, the cooldowns are assuming upgrades.
~Rogue CCCs~
Explosive Strike (25s) - Staggered: single target, requires a chain to do good damage
Bursting Arrow (15s) - Brittle: AoE, hits party members
Archer's Lance (30s) - Brittle: linear aoe, friendly fire
Vendetta (30s) - Staggered: single target, in worst spec
Assassinate (30s) - Brittle: single target
~Warrior CCCs~
Scatter (25s) - Disorient: AoE, hits friendly party members
Assault (15s) - Disoriented: single target
Mighty Blow (15s) - Brittle: single target
Scythe (20s) - Brittle: AoE, hits party members
Devour (100s) - Disoriented: single target, heals, long cooldown
~Mage CCCs~
Stonefist (15s) - Disoriented: single target
Chain Lightning (20s) - Staggered: AoE, does NOT hit friendly party members
Spirit Bolt (10s) - Disoriented: single target
Walking Bomb (30s) - Disoriented: AoE, hits friendly (I think)
Crushing Prison (30s) - Staggered: single target, paralyzes
Fist of the Maker (10s) - Staggered: Stuns, AoE (unsure if this hits friendly or not)
Hemorrhage (30s) - Staggered: AoE, required blood (unsure if hits friendly)
And now consider the fact that Staggered is the easiest CCC debuff in the game to apply even on Act Bosses (often to multiple targets), followed by Disorient. Brittle is the most difficult to apply and is solely single-target.
Mages might not do the sustained DPS of a rogue, or the burst AoE of a warrior, but they have much safer AoE options, better debuffs/cc, and better ability to take advantage of CCCs.
#60
Geschrieben 19 März 2011 - 05:25
#61
Geschrieben 19 März 2011 - 05:26
I'll one up youWe Tigers wrote...
50+ posts and no "Obvious Troll is obvious" yet? Well, I'll oblige.
http://aimostudio.co...trollharder.jpg
It is now obvious he is trolling and being ignorant.
Bearbeitet von T3hAnubis, 19 März 2011 - 05:31 .
#62
Geschrieben 19 März 2011 - 05:27
http://en.wikipedia....wiki/Ad_hominemszsleepy wrote...
T3hAnubis wrote...
ITT: We talk about the OP's ignorance
Dude, get past level 9 with your mage and we'll talk.
You loose.
#63
Geschrieben 19 März 2011 - 05:37
For this whole time, I've been adamant that mages have been minced in DA2 and I still believe that with all my heart.
People criticize, saying that the CCCs that a mage is capable of is what makes a mage a mage. And I can agree, to a point. But there is nothing "visceral" about hitting the space bar every .5 seconds to set up what amounts to be exhaustive and nothing more than a game of chess. Graunt talked about the slow pace of gameplay and I have to agree. Playing mage effectively requires exactly that kind of deliberate and tactical gameplay that makes mages as powerful as you all claim.
On that very same note, with only a little bit of tweaking for party tactics, the rogue and warrior both can be played in real time, on nightmare difficulty, and the experience is definitely visceral, engaging and submersive.
I sincerely believe that you all have your heads up your own ***es.
I'm done with this thread. I've done all I can. If you choose to remain ignorant to blatant imbalance, then that's your perogative. I called you all out, and not a single one of you would take the challenge because you already know the truth. Mages are not balanced. Mages are weak and cannot be played the same way a rogue or warrior can. If the "visceral" quality of the game were applied to all classes, then there would be nothing to say here.
But clearly, you all prefer to sit in your smoking jackets, puffing on your pipes and nodding while you consider your next move at tiring length.
#64
Geschrieben 19 März 2011 - 05:39
#65
Geschrieben 19 März 2011 - 05:47
szsleepy wrote...
I think it's hilarious when I check out the character profiles of people who post here, and only Bahanix has a mage that I would consider decent, and she was a spirit healer who couldn't deal damage even if she wanted to.
I doubt you would even know a decent mage build.
#66
Geschrieben 19 März 2011 - 05:49
Jodou wrote...
I think everyone is ignoring the real issue with playing a mage: Carver doesn't die.
The Deep Roads rectify this problem!!!
#67
Geschrieben 19 März 2011 - 05:49
Stating a fact (this is a party RPG) that destroys your arguments isn't trolling.szsleepy wrote...
T3hAnubis, you've been trolling this thread since it started looking for an excuse to report it. I sincerely doubt you had any intention of taking it seriously.
A wizard thinks, doesn't rush. Strategy incarnate. Fits the role.szsleepy wrote...
For this whole time, I've been adamant that mages have been minced in DA2 and I still believe that with all my heart.
People criticize, saying that the CCCs that a mage is capable of is what makes a mage a mage. And I can agree, to a point. But there is nothing "visceral" about hitting the space bar every .5 seconds to set up what amounts to be exhaustive and nothing more than a game of chess. Graunt talked about the slow pace of gameplay and I have to agree. Playing mage effectively requires exactly that kind of deliberate and tactical gameplay that makes mages as powerful as you all claim.
On look, the support class needs to stategize to be effective. Who knew? /sarcasmszsleepy wrote...
On that very same note, with only a little bit of tweaking for party tactics, the rogue and warrior both can be played in real time, on nightmare difficulty, and the experience is definitely visceral, engaging and submersive.
Ad hominemszsleepy wrote...
I sincerely believe that you all have your heads up your own ***es.
The ignorant one is you.szsleepy wrote...
I'm done with this thread. I've done all I can. If you choose to remain ignorant to blatant imbalance, then that's your perogative. I called you all out, and not a single one of you would take the challenge because you already know the truth. Mages are not balanced. Mages are weak and cannot be played the same way a rogue or warrior can. If the "visceral" quality of the game were applied to all classes, then there would be nothing to say here.
But clearly, you all prefer to sit in your smoking jackets, puffing on your pipes and nodding while you consider your next move at tiring length.
#68
Geschrieben 19 März 2011 - 05:49
Cosia1 wrote...
szsleepy wrote...
I think it's hilarious when I check out the character profiles of people who post here, and only Bahanix has a mage that I would consider decent, and she was a spirit healer who couldn't deal damage even if she wanted to.
I doubt you would even know a decent mage build.
Origins, Mana Clash for 3015. Blood Wound for the rest.
#69
Geschrieben 19 März 2011 - 05:52
T3hAnubis wrote...
A wizard thinks, doesn't rush. Strategy incarnate. Fits the role.
Thanks for proving my point. Nothing "visceral" about it.
T3hAnubis wrote...
The ignorant one is you.
Ad hominem. Jerk.
Bearbeitet von szsleepy, 19 März 2011 - 05:52 .
#70
Geschrieben 19 März 2011 - 05:54
szsleepy wrote...
T3hAnubis wrote...
A wizard thinks, doesn't rush. Strategy incarnate. Fits the role.
Thanks for proving my point. Nothing "visceral" about it.T3hAnubis wrote...
The ignorant one is you.
Ad hominem. Jerk.
You've played MMO's, you should know that classes require different play styles to be effective.
#71
Geschrieben 19 März 2011 - 05:57
#72
Geschrieben 19 März 2011 - 05:57
kthnxbai
#73
Geschrieben 19 März 2011 - 05:58
Calling everyone who disagrees with your view, which ignores a simple fact about the game, ignorant in fact makes you ignorant.szsleepy wrote...
T3hAnubis wrote...
A wizard thinks, doesn't rush. Strategy incarnate. Fits the role.
Thanks for proving my point. Nothing "visceral" about it.T3hAnubis wrote...
The ignorant one is you.
Ad hominem. Jerk.
#74
Geschrieben 19 März 2011 - 06:02
T3hAnubis wrote...
Calling everyone who disagrees with your view, which ignores a simple fact about the game, ignorant in fact makes you ignorant.szsleepy wrote...
T3hAnubis wrote...
A wizard thinks, doesn't rush. Strategy incarnate. Fits the role.
Thanks for proving my point. Nothing "visceral" about it.T3hAnubis wrote...
The ignorant one is you.
Ad hominem. Jerk.
I'm not calling everyone ignorant. Only people like you that can't take their heads out of their ***es for long enough to see the sunshine of Truth in their beady little eyes.
#75
Geschrieben 19 März 2011 - 06:14
That's when you start running around to avoid damage.candyrehab wrote...
My only problem with playing as mage is abilities cooldown, warrior and rogue got skill that shorten the time of reharge, while mage just got to wait and wait and wait, which reduce whatever DPS they had to near 0.
@OP: You know, if you'd simply set your mages up for damage dealing and crowd control with one or two restorative sustained abilities you'd get something pretty awesome. Top off with 4 or 5 points in constitution for that extra durability and you've got something you can run with.
Let me get you on the path. Upgrade the one heal spell you'll ever need asap. Max out the elemental tree and take the lightning portion of the primal tree. In Spirit, all you really need is Death Syphon. Take Mind Blast and Crushing Prison in the arcane tree. Then choose your Force Mage spec spells as you see fit.
Take equipement that aids mana regen and adds to attributes. Finally, don't be affraid to run around a bit if you get in a bind.
Bearbeitet von MythicalKnight, 19 März 2011 - 06:14 .





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