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Proof mages are gimp - A simple challenge


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#151
szsleepy

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I'll stick to my normal playthroughs and be just as happy as a pig in ****, thanks. I have started a nightmare playthrough, but frankly, as I've said before, ... chess is boring.

If mages ever get a patch for this game (which I seriously doubt would ever happen) then I might be inclined to start a serious attempt at a solo playthrough or even a nightmare run.

But until then, I'll play the game with a half-way decent pace such that it is far more entertaining than watching paint dry or grass grow.

Best of luck to all of you people who say mages are fine. I'm happy that you're happy. Honest. But I'm also happy to know that there are others like me out there that find the class disparity to be more than alarming.

I had my say. I used my voice. Enjoy the thread folks. Hopefully BioWare is listening.

Caio.

Modifié par szsleepy, 20 mars 2011 - 02:36 .


#152
Maleficent

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K I want to see a video here of the rock wraith fight without a mage on hard/nightmare.There are other instances too but I'd like to see that, thus proving that neither a warrior or rogue could solo the game either.Just do it without a mage you don't even have to solo it.

#153
Roseking

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 Mages are there to support, especially in nightmare. They are not ment to solo and kill everything. 

#154
OutlawTorn6806

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I wonder if OP has ever played an RPG before.

#155
rumination888

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szsleepy wrote...

And Adepts from ME2?  Now that is how I wish mages were handled in DA2.


...you mean you want every enemy to be immune to crowd control and debuff spells until they're under 50% health? Seriously?

Its obvious that the reason why you think mages are gimp is because you're only paying attention to damage.

The sheer power of a mage lies in crowd control, debuffs, and CCC potential. Infact, the base damage of spells is only a small piece of what makes up most spells.

Winter Grasp has an immense debuff built in.
Tempest has huge disruptive potential.
Chain Lightning's base damage is secondary to its disruption and CCC potential.
Fist of Stone can knock an enemy closing in on a squishy far across the room, or atleast disrupt them for a couple seconds.
Even Fireball is amazing for its mini-CC capabilities. (Only problem with Fireball is it takes too much micromanaging in Nightmare.)
The only true damage spell a mage has is Spirit Bolt and Walking Bomb... and guess what? Spirit damage will always ignore 50% of an enemy's resistance.

Even spells used primarily for CC can have additional damage tacked on - Horror and Crushing Prison.

Then we've got game-changing active support spells like Haste, Glyph of Paralysis, Hex of Torment, Misdirection Hex, and Barrier.

We've got uber party buffs like Heroic Aura and Elemental Weapons.

And finally we have a spell that no mage should be without - Rock Armor.

Here's a tip for people who think mages are gimp:

Stop pumping your magic attribute to extreme levels. Willpower and Constitution(even if you aren't a blood mage) are far more important.

#156
Grumpy Old Wizard

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I disagree that mages should only be healbots and buffboys and that does not match what the official description of a mage is.

Oh, why should I keep pumping willpower when I don't need the additional mana or constitution when my survivability is fine? Better to pump Magic and try to increase my pitiful damage.

Mages are gimped compared to the other two classes. The videos prove that. 'Nuff said.

Modifié par Grumpy Old Wizard, 20 mars 2011 - 03:10 .


#157
rumination888

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Grumpy Old Wizard wrote...

I disagree that mages should only be healbots and buffboys and that does not match what the official description of a mage is.

Oh, why should I keep pumping willpower when I don't need the additional mana or constitution when my survivability is fine? Better to pump Magic and try to increase my pitiful damage.

Mages are gimped compared to the other two classes. The videos prove that. 'Nuff said.


I don't know what official description you're reading from, but...

Mages in Dragon Age II deal in raw power, whether sapping, bestowing,
or inflicting it. They have incredible tactical potential, a fact
underscored by how doggedly they are hunted by the Templars. Versatile
and devastating, an apostate mage lives a dangerous life in Kirkwall,
but he or she is more than capable of handling the risk posed by the
over-tasked authorities.
Mages can all but destroy an enemy’s ability to fight. Slowing,
weakening, disenchanting—once they know a weakness, they can turn the
most dangerous opponent into a helpless target.
Alternately, Mages can turn their teammates into an unstoppable
force by healing, adding elemental damage to weapons, and seemingly
altering time in the party’s favor with Haste. Both Warriors and Rogues
can benefit from having a Mage at their backs.
But perhaps the main reason Mages are feared is that they command
the battlefield with incredible area-of-effect damage. Enemies who are
not incapacitated or countered with empowered allies are simply
obliterated. All of the classes in Dragon Age II are masters in their
own discipline, but it’s Mages who truly leave the earth scorched in
their wake.

The official description matched everything I said.

#158
SuicidalBaby

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wowpwnslol wrote...

SuicidialBaby wrote...

Pull of the Abyss => Gravitic Ring => Tempest => Maker's Hammer => Deep Freeze => Paralyzing Hemorrhage => Chain Lightning. I'd like to see a Warrior/Rogue do this.



Cleave-Scythe-mighty blow-whirlwind, there I just beat the above combo.

I didnt write that, I quoted it. its a bad combo anyway.

Modifié par SuicidialBaby, 20 mars 2011 - 03:33 .


#159
Grumpy Old Wizard

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But perhaps the main reason Mages are feared is that they command
the battlefield with incredible area-of-effect damage
. Enemies who are
not incapacitated or countered with empowered allies are simply
obliterated. All of the classes in Dragon Age II are masters in their
own discipline, but it’s Mages who truly leave the earth scorched in
their wake.


Sorry, that does not sound like a healbot of buffboy. That is the gameplay that is not currentlyl available to mages on Nightmare.

Modifié par Grumpy Old Wizard, 20 mars 2011 - 03:31 .


#160
rumination888

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Grumpy Old Wizard wrote...

But perhaps the main reason Mages are feared is that they command
the battlefield with incredible area-of-effect damage
. Enemies who are
not incapacitated or countered with empowered allies are simply
obliterated. All of the classes in Dragon Age II are masters in their
own discipline, but it’s Mages who truly leave the earth scorched in
their wake.


Sorry, that does not sound like a healbot of buffboy.


Take out the "fear" component of the description and you get Hard mode. Cone of Cold, Firestorm, and Walking Bomb, and the CCC of Chain Lightning will obliterate everything in an area.

Now add the "fear" component back into the description and you get Nightmare mode. Cone of Cold, Firestorm, Walking Bomb, and the CCC of Chain Lightning will still obliterate everytthing in an area. So why don't you see that happening? ...because you fear being obliterated along with your enemies. Its not the game's fault that you refuse to use the spells that the description applies to.

Modifié par rumination888, 20 mars 2011 - 03:37 .


#161
SuicidalBaby

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Grumpy Old Wizard wrote...

But perhaps the main reason Mages are feared is that they command
the battlefield with incredible area-of-effect damage
. Enemies who are
not incapacitated or countered with empowered allies are simply
obliterated. All of the classes in Dragon Age II are masters in their
own discipline, but it’s Mages who truly leave the earth scorched in
their wake.


Sorry, that does not sound like a healbot of buffboy. That is the gameplay that is not currentlyl available to mages on Nightmare.

could you take that out of context further please. Ive watched you ****** and moan day and night over mages. Have you ever considered it might be that the problem is you, not the class?

Dont bother responding, it was a rhetorical question. Not that I wouldnt love to read more of that dynamic prose you so eloquently produce.

#162
WeedyWeedy

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mages are actually the easiest class since you can just outrun every enemy and shoo them from afar :P

#163
Blessed Silence

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Am I the only one who doesn't care if her mage can't solo the game? Or is gimped? Because uhm ... this is an RPG where you have a group and uhm ... I bring a group with me so Aveline can tke the hits, Varric can pick them off and I mass AoE them to death.

#164
HTTP 404

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Blessed Silence wrote...

Am I the only one who doesn't care if her mage can't solo the game? Or is gimped? Because uhm ... this is an RPG where you have a group and uhm ... I bring a group with me so Aveline can tke the hits, Varric can pick them off and I mass AoE them to death.


bu...but...but....its a travesty! I want to play with myself!  (pun intended)

Image IPB

#165
Grumpy Old Wizard

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So far all I see is personal attacks by fanbois. Where are the videos? Put up or shut up.

#166
Graunt

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Grumpy Old Wizard wrote...

So far all I see is personal attacks by fanbois. Where are the videos? Put up or shut up.


So far, all I see is a Grumpy Old Wizard whining because Mages aren't broken this time.

iOnlySignIn wrote...

You are right that Mage is the
weakest class in the game and least capable of soloing. But end game
Mage becomes powerful enough to kill large mobs solo.

Pull of the Abyss => Gravitic Ring => Tempest => Maker's Hammer => Deep Freeze => Paralyzing Hemorrhage => Chain Lightning. I'd like to see a Warrior/Rogue do this.


You don't use Pull first, you use Gravitic first since you can aim it directly on the boss so he's stuck as soon as it's cast and you would use Pull after it ends to give you more time for another Gravitic.  You also wouldn't use Chain Lightning, you would use Stone Fist.

rumination888 wrote...

szsleepy wrote...

And Adepts from ME2?  Now that is how I wish mages were handled in DA2.


...you mean you want every enemy to be immune to crowd control and debuff spells until they're under 50% health? Seriously?


Lol, I was waiting for someone to respond like that.  However, (Force) Mages are very similar in some ways to an Adept -- which this guy obviously has never played.  It's just too bad there's not some kind of CCC with Gravitic.

The only true damage spell a mage has is Spirit Bolt and Walking Bomb...
and guess what? Spirit damage will always ignore 50% of an enemy's
resistance.


By "true damage" I take it you mean non CCC?

Modifié par Graunt, 20 mars 2011 - 05:19 .


#167
Magnius

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Look lets just give them what he wants! Mages can now wear plate, use swords, cast while moving and no longer have to use mana!

#168
wowpwnslol

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Magnius wrote...

Look lets just give them what he wants! Mages can now wear plate, use swords, cast while moving and no longer have to use mana!


This class is already in the game: 2handed warrior.

#169
DarkNova50

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Mages aren't meant to be able to survive on their own. Rogues and Warriors both have methods so that they can do so, but Mages are relatively helpless on their own.

With a team to back them up, though, Mages are far and away superior to Rogues or Warriors. Haste, mass healing spells, AOE fireballs, and much more.

Glass cannons are easy to break, sure, but boy do they pack a whallop.

#170
Graunt

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wowpwnslol wrote...

Magnius wrote...

Look lets just give them what he wants! Mages can now wear plate, use swords, cast while moving and no longer have to use mana!


This class is already in the game: 2handed warrior.


This class also enjoys instagibbing teammates.

#171
Grumpy Old Wizard

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Graunt wrote...

wowpwnslol wrote...

Magnius wrote...

Look lets just give them what he wants! Mages can now wear plate, use swords, cast while moving and no longer have to use mana!


This class is already in the game: 2handed warrior.


This class also enjoys instagibbing teammates.


Only if you suck as a player.






Again, show a mage on Nightmare tearing it up like this.

Oh, the person who said I want mages in plate wielding swords and using no mana is lying. I'm not a fan of gish builds.

Modifié par Grumpy Old Wizard, 20 mars 2011 - 05:37 .


#172
Junri

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Mages were OP in Origins. In DA2, I feel this balance is restored and also FYI, the hardest class to play is a rogue because you you don't have skills like Unshakable which give you +100 fortitude. With archers constantly pinning you down a rogue can't do ****. I don't get where OP sees that rogue can solo the game, its impossible. Only class I can see doing that is a warrior.

#173
Jman5

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Grumpy Old Wizard wrote...

Graunt wrote...

wowpwnslol wrote...

Magnius wrote...

Look lets just give them what he wants! Mages can now wear plate, use swords, cast while moving and no longer have to use mana!


This class is already in the game: 2handed warrior.


This class also enjoys instagibbing teammates.


Only if you suck as a player.






Again, show a mage on Nightmare tearing it up like this.

Oh, the person who said I want mages in plate wielding swords and using no mana is lying. I'm not a fan of gish builds.


http://i.imgur.com/Nu5VA.jpg

This is my mage tearing it up. (mine are the yellow numbers)

Modifié par Jman5, 20 mars 2011 - 06:31 .


#174
Grumpy Old Wizard

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Video, not a snapshot, please.

#175
Amioran

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Grumpy Old Wizard wrote...

Only if you suck as a player.






Again, show a mage on Nightmare tearing it up like this.

Oh, the person who said I want mages in plate wielding swords and using no mana is lying. I'm not a fan of gish builds.


The first video is not a 2hander.

The second video is just a guy that takes a lot to kill groups of critters while going around.

Listen guy, you tell others to learn how to play but it seems to me the only one that doesn't know how to play a mage is you.

All the encounters in the second video would have been ended in just a second with a good specced mage.

First wave. Pull + Disorient by a rogue + VWB. Goodbye.
Next wave (the stronger) Gravitic + Stagger + Paralyzing Hemorrage. Goodbye.
Third group, Pull + Stagger + Chain Lightning. Goodbye.

All the encounters in that (second, because the first is neither a 2h warrior) video CAN be done by a Mage much faster. If you want to quote examples at last quote the right ones.