Proof mages are gimp - A simple challenge
#201
Posté 20 mars 2011 - 04:54
#202
Posté 20 mars 2011 - 05:06
#203
Posté 20 mars 2011 - 05:14
Gloxgasm wrote...
Drop bloodmode and heal then turn it on again. Graverobber might work for healing also.
You cast the heal with Blood Magic on, then shut if off right as you see the green plus. It will take your health for the cast, and heal you because you were out of BM right as it landed. Grave Robber isn't "awful", but it's more of a buffer ability than anything reliable.
On some fights sure, you'll be able to get 50% of your health back, but usually it's only 20% since enemies don't just casually die in a tight ball for you, and even when you kill a bunch with area of effect, the radius of the ability is so damn small. It's also not something I would bother upgrading because you get more health back when you want through just the base heal, and the damage that the area of effect does is pretty laughable on Nightmare. Wheee, 36 - 38 damage!
It worked awesomely well though for the High Dragon.
Modifié par Graunt, 20 mars 2011 - 05:19 .
#204
Posté 20 mars 2011 - 05:20
#205
Posté 20 mars 2011 - 05:28
#206
Posté 20 mars 2011 - 05:29
So, mages who can nightmare solo, why not detail your builds (both how they end and how they progress over time) and the reasoning behind them? I slogged through the thread looking for concrete details and they were, at best, scarce¹. So let's see some concrete details, folks? Are you soloing Nightmare as a mage and feel that this challenge has been met? Don't just say you are and promise a video in a week. Please explain how in detail!
¹ What we did, in quantity,was a lot of people who don't know what Ad Hominem means. Hint: it does not mean "insult."
Modifié par KirinDave, 20 mars 2011 - 05:30 .
#207
Posté 20 mars 2011 - 05:31
I'm probably not even using Merril to her full extent because I skipped out on her blood mage spells and just went entropy/primal/spirit.
#208
Posté 20 mars 2011 - 05:37
Rieverre wrote...
Um, the actual kick of Grave Robber comes from One Foot In. I don't bother using it with just bodies around - they help, but you're better off burning through your cooldowns and hitting One Foot In on all the melee mobs you aggro from that when they come at you. Hit them with Cone of Cold if you want to play it safe. The times you get swarmed, it is literally a life-saver.
You do realize that you won't be gaining that much health back since you actually pause for 2-3 seconds to cast it while they are beating on you right? The upgrade is NOT worth it, and completely unnecessry when you have so many ways to get things off of you.
#209
Posté 20 mars 2011 - 05:43
#210
Posté 20 mars 2011 - 05:46
You do realize that you won't be gaining that much health back since you
actually pause for 2-3 seconds to cast it while they are beating on you
right? The upgrade is NOT worth it, and completely unnecessry when you
have so many ways to get things off of you.
Um, yeah, when there's actual non-trash beating on me, I Cone of Cold them first. Or Fist of the Maker. Mind Blast doesn't quite work since it throws them away. Also, it's not for getting things _off_ you. It's for getting health back without having to quaff a potion, and the thing you should do once your mana's recovered enough for casting from that before canceling Blood Magic since it costs zip other than the casting time.
Modifié par Rieverre, 20 mars 2011 - 06:07 .
#211
Posté 20 mars 2011 - 05:54
It means attacking the person debating instead of the argument so it can be insults.KirinDave wrote...
¹ What we did, in quantity,was a lot of people who don't know what Ad Hominem means. Hint: it does not mean "insult."
An ad hominem (Latin: "to the man"), short for argumentum ad hominem, is an attempt to link the validity of a premise to a characteristic or belief of the opponent advocating the premise. The ad hominem is a classic logical fallacy, but it is not always fallacious; in some instances, questions of personal conduct, character, motives, etc., are legitimate and relevant to the issue.
Modifié par T3hAnubis, 20 mars 2011 - 05:59 .
#212
Posté 20 mars 2011 - 05:58
The Monstrous Spider in Deep Roads for instance cannot navigate stairwells so you can kill it by waiting until it moves from its spawn point, run around it up the stairs, hold position and let your ranged dudes go to town. Dragons so far have been easier to deal with using ranged attackers, setting party to hold position and spreading out. Hit and run. Slow but the only way I've found to handle them without healing. When dragonling spawns drop in, just run away, turn, shoot, repeat ad nauseum.
Most fights in Kirkwall are much, much easier if you instantly run away when a mob spawns. The farther you can run away the better, then you turn, fight and the next wave will spawn so far away that they are out of aggro radius. This way, a fight consisting of 3 waves of highwayman can be done 1 wave at a time, with an opportunity to regen health/mana/stamina and save in between. You need to be very careful about what quests you take, and I suggest only taking one at a time and doing them one at a time, otherwise you can end up in a situation like in the Docks where there are 3 active quests with enemy spawns in all of them and theres no place to run.
Build wise, I'm using mainly Walking Bomb abuse, which absolutely requires you to hold position and issue orders because it will kill your whole party if you get it wrong. This makes the game a bit frustrating to play because my dudes don't have action queues so I have to pause after every attack and set the next order. The game has been very slow so far.
I went for Winter's Grasp, Crushing Prison and Petrify asap (not necessary to upgrade until much later). After level 7 I went Force Mage and grabbed Fist of the Maker, Unshakable, Telekinetic Blast, Pull of the Abyss and then Gravitic Ring.
Now you get a mob to spawn by walking your highest threat dude into them, then your whole party runs a mile away, then run around a bit to herd them into a blob. Hit gravitic ring, pull of the abyss, walking bomb and crushing prison on the weakest, most central target. The whole mob will explode. Petrify and Winter's Grasp are used either to trigger walking bomb or to immobilize stragglers that you couldn't herd right.
I don't think its possible to completely solo nightmare or if it is, it would be so unbelievably slow and not fun that there is arguably no point doing it. Even if you did do it, the joke would be on you since it is not worth the effort. Nightmare is much much more frustrating than hard (which is really easy). Until you get Unshakable, getting staggered once = death by stunlock. This is terrible when you run into archer mobs.
Modifié par Besetment, 20 mars 2011 - 07:32 .
#213
Posté 20 mars 2011 - 06:04
szsleepy wrote...
Rabblerabble QQ
UMAD?
I mean...you repeat yourself so often it makes your utter ignorance ooze through...try harder, there are people that CAN solo with a mage.
Oh and belittling people that tell you they SOLOED various content or that the concept of the mage in in fact being support / glass canon (that does great DPS I may add) turns that ignorance oozing out to ignorance squirting out.
#214
Posté 20 mars 2011 - 06:08
T3hAnubis wrote...
It means attacking the person debating instead of the argument so it can be insults.
If you read the thread from the start, I got nothing but flak for three pages. Pardon me for defending myself.
#215
Posté 20 mars 2011 - 06:18
Rieverre wrote...
Kiting does not a valid point make. Especially since 'Easy' still means 'pew pew pewing at the boss for 15 minutes straight'. That is not 'fun' by any stretch of the imagination.
... Thats whats going to happen the majority of soloing regardless of the class.. The game was never designed to be soloed.. Hence some unconventional means are going to be used to beat some challenges..
#216
Posté 20 mars 2011 - 06:53
Graunt wrote...
Oh, there is DA2 stuff in my profile. Thre is my level 20 mage.
Click
Jesus, no wonder you're crying so much, you're missing one of the best spells in the game and pretty much everything you grabbed from Arcane is bad, and Horror isn't worth it except on Assassins, but you can just Petrify them, or better yet...use the spell you didn't even take. It also looks like you took Spirit Healer just for more mana...
Dude, you think petrify can keep everything locked down until you kill them? Whoa! Yes, Horror was to keep assassins locked down, along with the other disabling spells.
Everybody does not have to be a blood mage dude. Yes, my mage is not the party healer. Anders is.
So you are saying Paralyzing Prison sucks? That is all I took out of Arcane except for Arcane Shield. I had to take that or elemental weapons and EW sucks. I did not upgrade mindblast because MB sucks.
I can imagine how bad it must have been for you on the High Dragon fight, and I wonder how many times your Mage died.
Boss battes are easy dude. Aveline tanked the dragon while my mage, Anders, and Varric shot/cast spells. Aveline tanked the hordes of dragonlings. Easy. Learn to play. You have insulting anyone who says the game is not perfect down pat now work on your game.
Modifié par Grumpy Old Wizard, 20 mars 2011 - 06:59 .
#217
Posté 20 mars 2011 - 06:55
SuicidialBaby wrote...
as if your dismissals are some how more warranted. you cry dude, its cool. let off that steam, god knows I would be frustrated too if I couldnt figure out how not too suck.
Poor porr fanbois. Can't have a conversation without insulting whoever disagrees with them. That must suck on trying to have a relationship with someone.
#218
Posté 20 mars 2011 - 07:35
Grumpy Old Wizard wrote...
SuicidialBaby wrote...
as if your dismissals are some how more warranted. you cry dude, its cool. let off that steam, god knows I would be frustrated too if I couldnt figure out how not too suck.
Poor porr fanbois. Can't have a conversation without insulting whoever disagrees with them. That must suck on trying to have a relationship with someone.
Are you two for real? Seriously, take this play of yours to private messaging or something.
#219
Posté 21 mars 2011 - 12:36
Grumpy Old Wizard wrote...
Dude, you think petrify can keep everything locked down until you kill them? Whoa! Yes, Horror was to keep assassins locked down, along with the other disabling spells.
It can keep the most obnoxious enemies petrified long enough -- Assassins. Dessicate + Hex of Torment + Haste + Focus Fire + at least one staggered spell hit = dead Assassin every time. And for those random times where for whatever reason you can't get that to work, you can also interrupt their stealth with Stone Fist, Fist of the Maker, Telekinetic Burst and...Gravitic, which keeps them pinned in place and prevents them from vanishing if you hit them before they begin the cast (the one thing Gravitic does NOT prevent is drinking a potion). The one advantage Horror has is that it seems irresistable for the stun, yet it never lasts more than 5s tops on anything and it's broken as soon as you hit them. Shield Bash does what Horror does and it also gives you a stagger AND a knockdown.
Everybody does not have to be a blood mage dude. Yes, my mage is not the party healer. Anders is.
My Mage isn't the party healer either. I picked up my heal much later in the game and when I play through the game again, would definitely get it much earlier, simply because I had to respec for the Rock Wraith anyway. It's so useful as a utility spell for not only keeping your own "mana" levels up, but it's backup for Anders, especially for your Rogue. It's not necessary, but once you hit the higher levels and start running out of enough points to pick up the truly "useful" skills, it just looks better and better.
So you are saying Paralyzing Prison sucks? That is all I took out of Arcane except for Arcane Shield. I had to take that or elemental weapons and EW sucks. I did not upgrade mindblast because MB sucks.
Yes, it does suck. I tried using it exclusively for a long time to see how useful it really was, but not only is it's base damage pathetic on Nightmare, it seems to require a stagger just to do barely above it's listed damage. It also almost never keeps anything in place for more than a few seconds just like Horror. Gravitic and Petrify are much better for CC, and it's best use is for it's attack speed reduction...for however long that actually lasts.
Boss battes are easy dude. Aveline tanked the dragon while my mage, Anders, and Varric shot/cast spells. Aveline tanked the hordes of dragonlings. Easy. Learn to play. You have insulting anyone who says the game is not perfect down pat now work on your game.
Hardly. I never once made the claim that the game is perfect -- please, stop "lying" about me. :innocent: It's also really hard for me to believe you never got hit by any wandering fireballs for half or one third of your ten CON life either. I'm not saying it's not possible at all since the dragon seems to want to targer whoever is the closest, and you can just put Aveline at the bottom of the cliff when the dragon is up top, but did you do this on your first or second try without any issues -- or deaths?
Um, yeah, when there's actual non-trash beating on me, I Cone of Cold them first. Or Fist of the Maker. Mind Blast doesn't quite work since it throws them away. Also, it's not for getting things _off_ you. It's for getting health back without having to quaff a potion, and the thing you should do once your mana's recovered enough for casting from that before canceling Blood Magic since it costs zip other than the casting time.
Maybe I'm just not thinking about the same thing you are here. Are you talking about using it exclusively for solo play? Or better yet, are you just theorycrafting here, or have you actually used it on Nightmare? A high health Blood Mage will only get back 35 - 40 health per enemy, and why would you ever be surrounded by more than 2-3 enemies tops? If you're facing a "non trash" enemy, you didn't gain anything back at all. 10% health vs 40% health on a lower cooldown. Does this not make any sense to you? If you're talking solo play then sure, I can get why strong enemies would be close to you, but otherwise not really when there's so many ways to get enemies off of any particular perspn in a four person group.
Do you also know how the potion drop mechanics work? On Nightmare you'll never get an extra potion if you're already sitting at 4/4 of any of them. But if you use one, and kill an enemy, most of the time it will generate another potion to replace what you've lost, and if you can't get it mid fight, almost always there will be replacements once it's over.
Modifié par Graunt, 21 mars 2011 - 01:17 .
#220
Guest_iOnlySignIn_*
Posté 21 mars 2011 - 01:17
Guest_iOnlySignIn_*
Graunt wrote...
It can keep the most obnoxious enemies petrified long enough -- Assassins. Dessicate + Hex of Torment + Haste + Focus Fire + at least one staggered spell hit = dead Assassin every time.
True, that's exactly what I do with my Mage playthough. Now as a Rogue it's simply Twin Fangs (which throws them back) + a few more slashes.
#221
Posté 21 mars 2011 - 02:05
#222
Posté 21 mars 2011 - 02:19
Playing warrior is like playing a different game. All talent trees make sense and make you powerful from the beginning till the end, great damage, great survivability, good looking gear, ability to solo etc etc
#223
Posté 21 mars 2011 - 02:48
#224
Guest_iOnlySignIn_*
Posté 21 mars 2011 - 03:11
Guest_iOnlySignIn_*
Junri wrote...
Mages were OP in Origins. In DA2, I feel this balance is restored and also FYI, the hardest class to play is a rogue because you you don't have skills like Unshakable which give you +100 fortitude. With archers constantly pinning you down a rogue can't do ****. I don't get where OP sees that rogue can solo the game, its impossible.
Stealth/Decoy. :-)
You can also get gears which make you immune to knockbacks.
#225
Posté 21 mars 2011 - 04:15
i mean its useless and then the cool down on group heal and regroup is way to long for it to be a specialized healer force mage sucks cant even kill normal mobs with it alll it does is slam them to the ground for about half there life and thats with a magic score of 40 im with every one that says the mage is gimped ive died quite a few times as a blood/spirt healer blood controll lasts only like 4-5 seconds if it even works at all blood wond is useless as it is phsyical damage and wont CC unit till its upgraded its worthless build and every one in the game
is so scared of it when it only take one shot from my dullest/assian to kill him thats one normal shot.
both of thees specialization's in the first where overpowered now the mage has 3 crappy ones to choose from
and ive try'd many respecs at lvl 20 with a makers sigh trying to get a build that would be good
But
Even in group the damage output sucks.





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