an easier way to have ended the templars vs chantry issues
#1
Posté 19 mars 2011 - 04:35
Meredith: these mages are out of control, you need to choose a side
*hawke beheads meredith*
Orsino: i see you have chosen the mages, we can finally rally and hold a rebellion
*hawke beheads orsino*
Hawke: get cullen and bethany here now, no templars or mages are to go after each other, everyone is to stay in their rooms like good lil boys and girls until i resolve this.
Would have been much simpler than the fiasco that actually happened.
#2
Posté 19 mars 2011 - 04:36
#3
Posté 19 mars 2011 - 04:37
#4
Posté 19 mars 2011 - 04:39
Chou Monster wrote...
Ahhh, dictatorship. It always sounds like the easiest way, doesn't it? XD
no its more like assuming an agressive mediator stance when dealing with 2 sides lead by psychotics
*edited for typo
Modifié par Beaynid, 19 mars 2011 - 04:40 .
#5
Posté 19 mars 2011 - 04:41
Beaynid wrote...
When i played through act 3 and did the quest for meredith and then for orsino, i came to the conclusion that they were both evil, or at the least way to ineffectual in their posts. I really wanted an option to goto the grand cleric to remove them both from their positions or at least an execute option on them to fill their posts with a different templar and mage.
Meredith: these mages are out of control, you need to choose a side
*hawke beheads meredith*
Orsino: i see you have chosen the mages, we can finally rally and hold a rebellion
*hawke beheads orsino*
Hawke: get cullen and bethany here now, no templars or mages are to go after each other, everyone is to stay in their rooms like good lil boys and girls until i resolve this.
Would have been much simpler than the fiasco that actually happened.
Well, my first preference, personally, was to pull a Cartman (Screw you guys, I'm going home) and let them kill each other until their hearts are content. My second preference would have been to convince Elfinna to remove Meredith from office.
Didn't consider doing it with Orsino, as in my game, he seemed pretty reasonable to me - well, until his Harvester act, anyway.
But actually, might have been a good move - remove them both, put Cullen in charge of the Circle (he really seemed stern but fair, IMO) and have the mages choose a new First Enchanter.
Unfortunately, we have Anders. Good options, bad options, all options go out the window when lunatics have weapons of mass destruction.
#6
Posté 19 mars 2011 - 04:48
TJPags wrote...
Beaynid wrote...
When i played through act 3 and did the quest for meredith and then for orsino, i came to the conclusion that they were both evil, or at the least way to ineffectual in their posts. I really wanted an option to goto the grand cleric to remove them both from their positions or at least an execute option on them to fill their posts with a different templar and mage.
Meredith: these mages are out of control, you need to choose a side
*hawke beheads meredith*
Orsino: i see you have chosen the mages, we can finally rally and hold a rebellion
*hawke beheads orsino*
Hawke: get cullen and bethany here now, no templars or mages are to go after each other, everyone is to stay in their rooms like good lil boys and girls until i resolve this.
Would have been much simpler than the fiasco that actually happened.
Well, my first preference, personally, was to pull a Cartman (Screw you guys, I'm going home) and let them kill each other until their hearts are content. My second preference would have been to convince Elfinna to remove Meredith from office.
Didn't consider doing it with Orsino, as in my game, he seemed pretty reasonable to me - well, until his Harvester act, anyway.
But actually, might have been a good move - remove them both, put Cullen in charge of the Circle (he really seemed stern but fair, IMO) and have the mages choose a new First Enchanter.
Unfortunately, we have Anders. Good options, bad options, all options go out the window when lunatics have weapons of mass destruction.
orsino is a psychotic too. he was working with and supporting the psycho who kidnaps and turns your mother into a patchwork horror. you find letters signed O. in the killers crypt lair shrine which are from orsino applauding his work and such.
so yeah remove them both. i would talk to sis and find someone she thinks would be good as a first enchanter or make her first enchanter and if you deal with cullen earlier in a decent way he becomes much more fair, and without merediths crazy influence, could become a good commander.
then you have problem solved and no massive war.
#7
Posté 20 mars 2011 - 12:01
ExistsAlready wrote...
Needs more giant explosions and giant walking statues.
I would have taken Loghain exclaiming "Vae Victus!"
#8
Posté 20 mars 2011 - 12:10
Beaynid wrote...
When i played through act 3 and did the quest for meredith and then for orsino, i came to the conclusion that they were both evil, or at the least way to ineffectual in their posts. I really wanted an option to goto the grand cleric to remove them both from their positions or at least an execute option on them to fill their posts with a different templar and mage.
Meredith: these mages are out of control, you need to choose a side
*hawke beheads meredith*
Orsino: i see you have chosen the mages, we can finally rally and hold a rebellion
*hawke beheads orsino*
Hawke: get cullen and bethany here now, no templars or mages are to go after each other, everyone is to stay in their rooms like good lil boys and girls until i resolve this.
Would have been much simpler than the fiasco that actually happened.
That was the whole point of the game. There was never any chance at peace or a sensable outcome because both sides were entirely peopled and led by extremists who refused to compromise. Each side simply kept pushing one another into deeper and deeper extremes until the entire thing finally came to a head and people got fed up and started killing eachother.
Really it was only a matter of time. Besides, this kind of war is good for people. Clears out the bad blood. The extremists will happily, brutally murder one another until everyone is dead and then whoever is left will build something new and better that everyone can agree on. Hooray!
Modifié par ShrinkingFish, 20 mars 2011 - 12:20 .
#9
Posté 20 mars 2011 - 12:20
TJPags wrote...
Unfortunately, we have Anders. Good options, bad options, all options go out the window when lunatics have weapons of mass destruction.
I actually agree entirely with Ander's action. I mean, I definitely wouldn't have done that, and it was a great crime and a travesty and all together a bad thing.
But it was the hard choice and it needed to be made. And Anders was the only one strong enough to make that choice.
He even did it with the assured knowledge that he would be immediately killed for having done so. He accepted this. He accepted that innocents would die. He accepted that this was an unforgivable crime. But he knew it had to happen. And so he accepted the consequences.
Before he took that action it was a continuous, self perpetuating cycle of abuse and extremes with neither side willing to commit to full action. Anders forced all of their hands, layed all the cards on the table and drew a line in the sand saying, "Alright, mage supporters on this side, Templar supporters on this side. Once we're all nicely devided up by basic human principles we'll happily begin killing eachother."
That's why I spared him. Dead... he was only dead. He already accomplished his goals, he was repentant, and he had already accepted that his life was going to end. Death was no punishment for him. He had already become the true revolutionary. And true revolutionaries are already dead. If you've ever met one you'd know... you can see it in their eyes.
Plus. If he was dead, then he wouldn't be able to continue making things interesting. And that man was destined to make things interesting.
#10
Posté 20 mars 2011 - 12:22





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