Did anybody figure out which of those correspond to things like enemy health bonus and debuff duration?
Values in difficulty.gda
Débuté par
SirValeq
, mars 19 2011 05:29
#1
Posté 19 mars 2011 - 05:29
#2
Posté 19 mars 2011 - 06:17
Enemy HP is the sixth column.
#3
Posté 19 mars 2011 - 10:38
anyone know any of the other columns. I'd love to be able to tweak a few things (i want to slow the pace of combat down a bit but till keep it nightmare level challenging...i.e. either loiwer damage for both sides or lower enemy damage and double thier health, etc.)
#4
Posté 20 mars 2011 - 01:29
Well ty for telling which is hp lol hope it works kinda OP'd the mobs with what i think is 5x hp on hardcore ( since i hate the freindly fire rate on NM)
Any1 know what the freindly fire rate is?
and i think not 100% sure
collum 7 is the dmg u take but idk i got someones modded file with it lowered.
Any1 know what the freindly fire rate is?
and i think not 100% sure
collum 7 is the dmg u take but idk i got someones modded file with it lowered.
#5
Posté 20 mars 2011 - 04:26
Friendly fire is the fifth column with Nightmare having 1 and every other difficulty having less than that.
#6
Posté 20 mars 2011 - 04:34
KwanGong wrote...
Friendly fire is the fifth column with Nightmare having 1 and every other difficulty having less than that.
ah ty i guess 0 = off i hope il test this
#8
Posté 20 mars 2011 - 05:00
i see that coloum dictates the dmg from FF but doesnt disable it lol so probaly still get stunned and that
#10
Posté 20 mars 2011 - 09:58
Name
Column#
Friendly Fire
5
ReactivChance
12
TrapDamage
15
ReactivLimit
14
AIAbilityUsage
18
EnemyHealth
6
EnemyDamage
7
EnemyArmor
8
Column#
Friendly Fire
5
ReactivChance
12
TrapDamage
15
ReactivLimit
14
AIAbilityUsage
18
EnemyHealth
6
EnemyDamage
7
EnemyArmor
8
Modifié par Restless Dreams, 20 mars 2011 - 10:59 .
#11
Posté 20 mars 2011 - 09:48
Anyone know what column 20 represents (its set to 0,20,40,60 for each of the difficulties). I'd like to downgrade the force level for stuns and other cc - to something thats actually resistable. By process of elimination I'm wondering if that might be column 20 but not sure
#12
Posté 21 mars 2011 - 04:13
It seems possible to make a harder nightmare by tweaking these values. Can someone make a harder nightmare mod please? Don't increase enemy hp but maybe increase their damage and ability usage. Improve the AI if possible.
#13
Posté 21 mars 2011 - 05:04
Sabresandiego wrote...
It seems possible to make a harder nightmare by tweaking these values. Can someone make a harder nightmare mod please? Don't increase enemy hp but maybe increase their damage and ability usage. Improve the AI if possible.
simply edit ur diffeculty.gda usin the editors lol
i could do this but um atm i have increased hp i find 1 shotting mobs no fun at all.
#14
Posté 21 mars 2011 - 02:28
As much as I'd love to increase enemy damage on Nigthmare so they do more harm with auto-attacks, I'm afraid of what will become of enemy rogues... They'd probably be able to one-shot even Warriors. :/ That difficulty is so unbalanced...
#15
Posté 21 mars 2011 - 04:07
Do it anyway. 1shot kills are nothing that a well-designed group can't work around...





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