StingingVelvet wrote...
Noatz wrote...
With its comparitively clunky combat and inventory systems you can't really say this with any credibility.
Well that's your opinion I guess, but I prefer both of those in DAO compared to DA2 overall.As for the Merril introduction, I kind of agree that your options are restricted here which may leave players trying to play some zealous anti mage nut (though this doesn't make a huge amount of sense given Hawke's background) out in the cold.
Firstly I don't want to play Hawke's background, I want to roleplay a character.
DA2 is clearly not the game you want for that. You want Dungeons & Dragons, down the hall. You're welcome to come to my game table any time.
Seriously though, DA2 isn't pretending to be that kind of game. Even the format of DA2 was a clear departure from DAO: this is a narrative of a character and not a raw roleplay. It's a choose-your-own-permutation-of-Hawke. I don't think the DA2 team is wrong for making this decision—it certainly shortens development time and let them really establish the world. I'd prefer to go back to DA:O's style, but there are serious advantages to DA2's format.
Modifié par KirinDave, 21 mars 2011 - 06:11 .





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