The Dragon Age universe has lots of potential and if Bioware plays its card right, they can go on with that forever.
Modifié par Sa Seba, 19 mars 2011 - 09:34 .
Modifié par Sa Seba, 19 mars 2011 - 09:34 .
Savber100 wrote...
...the whole bloody point of a ROLE-PLAYING GAME is the idea of you playing a ROLE. ;P
What role did you play besides silently watching the world collapse around you and was given only ONE decision that decided whether you supported the templar or mage at the very END of the game? NOTHING was changed in the event of choosing sides. The Circles still rebelled and you still end up missing. "It's part of Bioware's plot" you will whine. What are you saying? This is a RPG not some FPS where we just GO WITH THE FLOW. RPGs are suppose to at least stand out in terms of MAKING YOUR CHOICES MATTER. It's not MY charcter if I can't decide how I want Hawke to evolve and change his world. My mother still die, no matter what side quest I do. My sister still leaves me no matter what I choose. Also, you said "YOUR Hawke" so did your Hawke start the Circle rebellion. Did he or she end up wearing that Champion armor at the end? Did Meredith survive in your story? You see... my Hawke's destiny is EXACTLY the same as yours with some little difference here and there. No uniqueness whatsoever. In the game, the most noteworthy change is the style of clothes you wear. Role-playing is pretty much not really there.
I'm not calling for a game that has limitless choices. I just want a game that makes my choices MATTER. I just feel none of my choices do anything except tickle the main plot.
The feeling of 'getting to the end'? What end? The game just ended as the mage vs. templars war BEGAN. Hints of it in Act 1 and Act 2 and just as it began to develop the plot, it ends. Your ME example shows what you know. Yes, the reaper invasion is coming but at the very least, my decision on whether I spare the Council and save the Collector's base will AFFECT what happens in the end (Well, I hope so). In DA2, does ANY of your past decisions in DA:O (Alistiar is king, Warden alive) or even your decisions affect the ending besides for two lines of different dialogue? Yes, yes.. I know the dev said that the game is different from ME but do we really see any change in the world based on our decisions from the last game as the dev said will do instead? (Ooorah, we got a cameo from Leliana, Zev, and Alistair! That is totally world-changing!)
This is the worst fantasy storyline I have come across so far from any developer, hopefully Dragon Age 2 will be retconned.
Noatz wrote...
You play the ROLE of Hawke, and by the end of the game you have decided if hes nice, jovial, angry, pro-mage, pro-chantry/templar, if he still has any family, if said family are Grey Wardens, templars or part of the now rioting Circles and many other things besides. Your angry response indicates you probably haven't even noticed how your Hawke developed, since you apparantly think your Hawke will be EXACTLY the same as someone elses - which is simply not true.
Savber100 wrote...
As I said, those choices you named doesn't MATTER. So what if I choose jovial or sarcastic or even angry? It rarely changes anything besides for the occasional quest that asks you whether you should free slaves etc and that choice doesn't change ANYTHING in the game beyond the quest. So what if Carver and Bethany either join the Wardens or the Tempars/Mages? They still come back to HELP no matter what happens. I already explained my gripe against the promage vs. pro templar choice in my previous post so I won't extrpolate much but basically nothing really changes with either choice. The Circle still rebels, Orsino and Meredith goes bugger nuts on you either way. The world is still at the brink of war. What have we learned? That Hawke sarcastically reacted to the crisis? No wait.. Hawke was a diplomatic about the crisis! Nope... the Chantry still gets screwed. and all WE control is Hawke's REACTION to the events.. THAT IS IT.
Modifié par AtreiyaN7, 19 mars 2011 - 10:35 .
Deadlysyns wrote...
i enjoyed meredith as the last boss better then the Archdemon this boss had depth
Savber100 wrote...
A cliffhanger ain't an ending. Just finished the game last night and all I can think was... of all the choices I made as Champion was there anything that I did that changed ANYTHING? Sure the game is already set as the world at the brink of war but that's the problem. The choices I made didn't even cause a dent on the story. Nothing I did prevented the war, nothing I did prevented Anders from blowing up the Chantry, nothing I did prevented Orisino and Meredith from turning on me. The end just confirmed my fear that DA2 is more like an interactive movie rather than game I roleplay.
Also Bioware didn't make KOTOR2... It was Obsidian. ;P
whats the point of a Blight the Darkspawn rule the world then what they sit around having Tea and Crumpets or something its like Zombies they are mindless when theres nothing left for zombies to eat what happens it just makes no Sense perhaps if it was just more then wanting to kill or turn humans and other RacesSandmanifest wrote...
Deadlysyns wrote...
i enjoyed meredith as the last boss better then the Archdemon this boss had depth
I see what you mean, but I enjoyed fighting the High Dragon more than Meredith for some reason. 'Course I'm biased toward dragons.
Modifié par Deadlysyns, 19 mars 2011 - 10:52 .
CRISIS1717 wrote...
This is the worst fantasy storyline I have come across so far from any developer, hopefully Dragon Age 2 will be retconned.
Modifié par Thrennion, 19 mars 2011 - 10:58 .
Sa Seba wrote...
I think what Bioware did here was going away from the typical RPG that focuses on one character. Instead, the present us with a world, in which we as players experience characters that greatly impact its history, make its history to be more precise. Just like some of the fantasy worlds in litherature, such as the "Malazan" one by S. Erikson and I.C. Esslemont.
The Dragon Age universe has lots of potential and if Bioware plays its card right, they can go on with that forever.
Guest_simfamUP_*
Machines Are Us wrote...
I liked the ending.
What I disliked was the deliberate vagueness they included in the epilogue in order to add on a DLC to continue it.
Expect another "Awakenings" at some point.Savber100 wrote...
A cliffhanger ain't an ending. Just finished the game last night and all I can think was... of all the
choices I made as Champion was there anything that I did that changed ANYTHING? Sure the game is already set as the world at the brink of war but that's the problem. The choices I made didn't even cause a dent on
the story. Nothing I did prevented the war, nothing I did prevented Anders from blowing up the Chantry, nothing I did prevented Orisino and Meredith from turning on me. The end just confirmed my fear that DA2 is
more like an interactive movie rather than game I roleplay.
I agree, but the game was set as a story, the war was always going to happen, what we were doing was explaining how it happened. I do agree with the Meredith/Orsino/Anders point though.
A cliffhanger is still an ending, if you look at a lot of works of fiction, they leave things deliberately vague for sequels, the difference is that they usually still have some form of closure; in this case you don't get any really, no explanation of why everyone separated, or why the Champion left, or anything really.
The DLC better be worth it, any hour and a half long 560MS/Bioware/PS3 equivilant is not going to cut it, and Bioware really need some good feedback in regards to Dragon Age 2 right now.
Deadlysyns wrote...
whats the point of a Blight the Darkspawn rule the world then what they sit around having Tea and Crumpets or something its like Zombies they are mindless when theres nothing left for zombies to eat what happens it just makes no Sense perhaps if it was just more then wanting to kill or turn humans and other Races
Savber100 wrote...
Haha, you call that post 'angry'? Huh.. wow. Did the caps for emphasis alarm you?
As I said, those choices you named doesn't MATTER. So what if I choose jovial or sarcastic or even angry? It rarely changes anything besides for the occasional quest that asks you whether you should free slaves etc and that choice doesn't change ANYTHING in the game beyond the quest. So what if Carver and Bethany either join the Wardens or the Tempars/Mages? They still come back to HELP no matter what happens. I already explained my gripe against the promage vs. pro templar choice in my previous post so I won't extrpolate much but basically nothing really changes with either choice. The Circle still rebels, Orsino and Meredith goes bugger nuts on you either way. The world is still at the brink of war. What have we learned? That Hawke sarcastically reacted to the crisis? No wait.. Hawke was a diplomatic about the crisis! Nope... the Chantry still gets screwed. and all WE control is Hawke's REACTION to the events.. THAT IS IT.
Modifié par SkittlesKat96, 20 mars 2011 - 01:06 .