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Wow....amazing ending....


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#76
Vandicus

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JulianoV wrote...

Really? I honestly believe the "HE HAS GONE MAD" coin was tossed around carelessly to the point of becoming ridiculous.

"ANDERS, WHAT HAVE YOU DONE?"
"ORSINO, WHAT HAVE YOU DONE?"
"MEREDITH, WHAT HAVE YOU DONE?"

Everyone goes nuts and you start questioning your own sanity as you have to face Thriller dancing bronze statues, bronze Megazords and bronze arachnid mechas led by a lightsaber wielding possessed zealot just after Orsino became a Harvester, rendering one interesting and intriguing monster model into just a super aberration or something.

I do like where the story was led and the significance it will have on future games, but you had little to no input on how things turn out and the amount of stupidity on the last scenes bothers me deeply. It was like the game was flailing his arms in front of me yelling "NOW FEEL ANGRY! NOW FEEL DISAPPOINTED! NOW FEEL BETRAYED! NOW FEEL VENGEFUL! NOW FEEL HOPELESS! NOW FEEL DEPRESSED!" without properly conveying any of those emotions properly due to story incoherence.


Meredith was the only one who was actually insane. Orsino was always evil, not crazy, he was in cahoots with the Kirkwall Killer. Anders was a terrorist extremist, not insane. His plan is to force a war between mages and everyone else by convincing everyone to persecute the mages more, which clearly works.

#77
MKDAWUSS

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The ending would have been better if it was more mature and developed rather than campy and cartoony.

#78
Arppis

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SmokeyTheBear wrote...

You have to remember: Varric is an experienced story-teller, and he embellishes often. A lot of over-the-top events will most likely be exaggerations from Varric, despite Cassandra's deliberate phrasing of "I want the truth."


This.

Especialy for those who think the game is really over the top.

#79
Avilia

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I didn't mind the end from a story perspective, it was just a little, abrupt, for my taste. Still, all those Templars kneeling to an apostate mage, nice. ;-)

#80
JulianoV

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Vandicus wrote...

JulianoV wrote...

Really? I honestly believe the "HE HAS GONE MAD" coin was tossed around carelessly to the point of becoming ridiculous.

"ANDERS, WHAT HAVE YOU DONE?"
"ORSINO, WHAT HAVE YOU DONE?"
"MEREDITH, WHAT HAVE YOU DONE?"

Everyone goes nuts and you start questioning your own sanity as you have to face Thriller dancing bronze statues, bronze Megazords and bronze arachnid mechas led by a lightsaber wielding possessed zealot just after Orsino became a Harvester, rendering one interesting and intriguing monster model into just a super aberration or something.

I do like where the story was led and the significance it will have on future games, but you had little to no input on how things turn out and the amount of stupidity on the last scenes bothers me deeply. It was like the game was flailing his arms in front of me yelling "NOW FEEL ANGRY! NOW FEEL DISAPPOINTED! NOW FEEL BETRAYED! NOW FEEL VENGEFUL! NOW FEEL HOPELESS! NOW FEEL DEPRESSED!" without properly conveying any of those emotions properly due to story incoherence.


Meredith was the only one who was actually insane. Orsino was always evil, not crazy, he was in cahoots with the Kirkwall Killer. Anders was a terrorist extremist, not insane. His plan is to force a war between mages and everyone else by convincing everyone to persecute the mages more, which clearly works.


Not quite, I'd say. Orsino wasn't in "cahoots".  He cut his connections to Quentin when he found out the research had gone too far. He was condoning studies centered around  a strange, alien source of power that is available to all mages. It was, as he said, research, until it stopped being so. It's almost like the early messing with nuclear fission. With a whole lot more demons.

Anders only became all out cretin in act 3. Before, he was just a complainy pants. In Awakening he was a carefree mage thriving for freedom. In Act 1 he was a soaking mage on the run. In act 2 he starts acting a bit TOO emo, going all "you shouldn't trust me, and yet you do..."

Orsino was a rational person until the end. Whenever he showed up on screen he presented strong arguments in an articulate manner. Even on the end, he says he had never resorted to blood magic, and interrupted his vinculation to Quentin due to not approving of his methods.

#81
Steve Nicks

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The first time I finished the game I sat back and went "WOW It's TOO HUMAN again" where the ending was not an ending, but just a lead-in to what comes next.

Although I am glad that Leilana is still in it, she is kinda hot :-)

#82
Gadarr

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Savber100 wrote...
I'm not calling for a game that has limitless choices. I just want a game that makes my choices MATTER. I just feel none of my choices do anything except tickle the main plot.


I think you misunderstood what the story of the game was supposed to be about. It's not the same type of story as in Origins, where the Warden pretty much changed the fate of the world. It's a story about a Fereldan refugee, a personal story. Not a heroic tale. One describing the struggle from bottom to top, telling about personal loss, morality, friendship and the fact that sometimes, you just can't change how things turn out. Especially when dealing with fanatics for whom compromise is not a valid concept.

The whole point is, that no matter what you do, the big picture is not going to change. You DO however influence your personal environment and you DO change the outcomes of many different little plots and stories.

#83
Simiancustard

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It's a pretty dismal way to end the game, especially after you've just spent 30+ hours doing side quests, playing errant boy to practically any one in the game, and then just as things get interesting, fade to black, credits roll, and no epilogue. The last Act felt rushed, it lacked any sort of coherence, and ...although...it might be a brilliant premise for DA3, I'm definitely feeling deflated.

If we're going to be fed a diet of DLC, just be gentle Bioware.... sigh! :(