Two Handed Warrior
#1
Posté 19 mars 2011 - 06:34
#2
Posté 19 mars 2011 - 07:48
Yes, two handed weapons are slow in Origins. Try to have your mage keep haste up if possible, and make use of your talents more often to help deal with the slow auto-attack speed.
Modifié par Arthur Cousland, 20 mars 2011 - 06:30 .
#3
Posté 19 mars 2011 - 11:01
#4
Posté 20 mars 2011 - 06:29
DA_Joran wrote...
Two-handed warriors suck in my opinion -- especially at lower levels. It's just hard to stick with it.
At least you have something to look forward to if you play DA2, as two handed warriors are quite powerful, and considered by many to be overpowered.
#5
Posté 21 mars 2011 - 01:00
DA_Joran wrote...
Two-handed warriors suck in my opinion -- especially at lower levels. It's just hard to stick with it.
Well you would love DA2 then, since warriors swing around giant ass swords as if they were paper baseball bats.
#6
Posté 25 mars 2011 - 01:17
on topic, the main advantage of a 2H warrior is that they're nearly impossible to disable with indomitable. Other melee classes might do more damage if they're left alone, but in the harder portions of the game it's possible that a 2H warrior will do more damage simply because he's immune to disables
you'll notice this a lot against dragons
Modifié par Pyrate_d, 25 mars 2011 - 01:37 .
#7
Posté 25 mars 2011 - 11:55
It is, of course, massively useful against scattershot/terrorize/etc.
#8
Posté 25 mars 2011 - 12:54
And I recommend being a Templar, Righteous strike is a usefull AoE talent and fitts a 2h well.
I think you can have much more fun being a 2H than being roque or S&S.
#9
Posté 25 mars 2011 - 05:30
#10
Posté 02 juin 2011 - 11:11
DA_Joran wrote...
What is the use of a Two-Handed warrior? Their movement is so slow. Which class awards you the 250 damage trophy?
I actually got this one with one of my first rogues. DW, main hand enchanted longsword, some kind of enchanted daggger in off hand. (it's been quite some time since I did this, :>)
I would say best class for 250 damage wou,ld be either a SS warrior, or a DW Rogue.
#11
Posté 14 juin 2011 - 02:06
#12
Posté 14 juin 2011 - 07:43
As for your achievement, mages get it easy.
#13
Posté 03 juillet 2011 - 10:45
Also they have a slow wind up at the begining that turns almost everyone off of them. (Love when people complaon about charging into a group of enemies and dying when they are a dps style not a tank at early game...)
#14
Posté 09 juillet 2011 - 09:55
As a couple of others here have done, countering the "2h warriors suck!" argument is probably the easiest thing to do on this forum. Every single gripe about them can be traced back to the griper either: 1) not actually bothering to play one for more than a few hours; or 2) playing them like they would an auto-attacking dual-wielder. So it's just a matter of correcting the comments
Seriously, there isn't a *single* criticism about them that approaches accurate.
Gripe #1: They're too slow!. No, they're not. There's a 2h talent called Sunder Arms. it's a double hit. That's right. 2 hits. And together they hit faster than a sword and shielder does with 2 of his/her hits. And you can use this talent every 10 seconds. And if that's too long of a wait, you've got another double hit talent you can use in the meantime: Sunder Armor. So.... at least 4 hits within about 3 seconds....using nothing but talents. And even THIS may not seem like much, until you notice that you don't NEED more than this to end most fights. Only Bosses and certain elites ever survive 4 consecutive hits from a well built 2h warror. ALL other mobs die under such an onslaught.
Gripe #2: 2h warriors are great at getting rid of multiple trash mobs, but they suck vs. Bosses and Yellow Lieutenants. This is annoyingly False. And its silly to even suggest such a thing, since even aside from their unique immunities to knockdown, knockback and stun (indomitable), 2handers are the only warrior class capable of stunlocking an enemy. Their Pommel strike talent stuns enemies. Their critical hits stun enemies, their Mighty Blow and Critical Strike talents both stun enemies.
Seriously, Try this: Next time you see a Yellow ranked Mage, take your two hander right to him. activate Pommel strike to stun him. Then activate Mighty Blow to keep him stunned. Then activate Critical Strike to re-stun him. At this point the mage is likely dead from the pure 2h damage he just took. But if by some sheer miracle he isn't, then he's just stunned, which means you're free to activate Sunder arms for 2 more hits (and possibly another stun lol).
Gripe #3: 2-handers suck at DPS and they suck at being Tanks. <sigh> This is WOW terminology. It doesn't translate to combat effectiveness in DA:O, which uses a significantly different system all around. That is to say, you don't really need a tank in this game, and DPS becomes a pointless concept for any well built 2-hander, since he/she will be strong enough to 1 or 2 shot most enemies.
Gripe #4: "I've Tried to use Sten and Oghren, but they keep dying, therefore 2-handers suck". Silly. And illogically unfair. That's like trying to judge dual-wielding rogues by how effective Lelianna is in melee. You want to *really* see how good a class is? Build one yourself, from scratch. Map out every talent, and attribute point. And with 2 handers, don't waste points on Constitution like Oghren does, otherwise you won't do much damage at all, then you'll wonder why its taking you so long to kill stuff.
Modifié par Yrkoon, 09 juillet 2011 - 10:44 .
#15
Posté 09 juillet 2011 - 10:36
Its the honest truth, the problem with Two-Hander style is always 100% the players fault.
#16
Posté 09 juillet 2011 - 12:55
#17
Posté 09 juillet 2011 - 02:46
Modifié par Granthor47, 09 juillet 2011 - 02:47 .
#18
Posté 10 juillet 2011 - 09:54
Granthor47 wrote...
I agree. 2H are much more fun to play than S&S. Its just a matter of getting the build right and USING your TALENTS!
Indeed, Adapting to your play style.
Though I personaly disagree, the most fun ive had as a Warrior is with a agressive build weapon and shield Warden. You can get to "close" to Two-Hand style Damage, around 30%-ish differance if you go hardcore Str and use Axes (They have a higher Str mod by .10%) with proper spec choices you can make a pretty decent dps tank this way by going Reaver/Templar (/Spirit Warrior in Awakening) and of course use poisons(I swear im the only one who uses Poisons on warriors...lol). never under-estimate the power of Threaten+Aura of Pain.
My first Warden I beat Origins and Awakening with was this build, Ah good times Invidia Auducan.
#19
Posté 11 juillet 2011 - 03:40
#20
Posté 11 juillet 2011 - 05:17
#21
Posté 11 juillet 2011 - 06:02
galelabriel wrote...
Not wanting to go off topic but how do you run that build you just mentioned Darkness? The SnS Reaver/Templar/Spirit Warrior. I don't have any experience with the Reaver specialization, but that build sounds interesting to me. Any tips you can send my way or perhaps direct me to another post? Thanks.
NP
Origins
Aim for 26 Dex so you can purchase all the Shield talents.
Put everything else into Str.
You may need to put 1 point into Cun if you want coercison at its highest rank.
Keep in mind the Fade in the Circle Tower will give you +4 to all Stats but Cun and +5 to Cun.
So you only need 11 Cun to max it out for coercion at 16 cun, and of course this also means you only need to actualy invest in Dex up to 22 points.
Aim for getting Death Blow and Shield Wall talent as fast as possible.
Specs
Reaver
Devour is great as the only non-potion or poultice heal a warrior can get.
Frightening Appearance is a long duration single target stun thats based off Str.
Aura of Pain is a AoE damage ability that ignores Armor and Defense, thats always on.
Blood Frenzy...worthless dont waste your points on this. It adds +1 damage per 10% health you are below your max.
Templar
Rightous Strike, Meh its allright nothing special though.
Cleanse Area, alot of players ignore this ability. It can be really useful once you know what it works against.
Mental Fortress, Mental resistance is something a lot of warriors lack and will help aginst a number of Crowd Control abilities.
Holy Smite, great ability. Knock down+knock Back and some Aoe damage.
Berserker
Just isnt practical since you dont attack fast enough to make use of the +8 damage per attack and its a -Stamina drain.
Champion
While Warcry and Rally are great, they also consume far too much stamina.
Its best to keep in mind your going to be spaming your attacks as often as possible to main crowd control and constant dps. In general the only Talents you should always have activated are Shield Wall+Threaten+Aura of Pain.
You also want to get at least 1 Rank in Poison. I prefer concentrated crow poison since it adds +6 damage a attack and has a 15% chance per strike to stun the target for 7 seconds.
As for gear armor is what you need...though the templar commanders setup with certain gear will let you get 100% spell immune and of course their Evon the greats set which works great with skill spammer builds.
Weapons though, you want to get The Veshialle as soon as you can from Bodhan as its one of the hardest hitting single hand weapons in the game. (technicaly it is the hardest hitting with enough Str since it has a higher Str mod then the others. You wont really see this till around 70+ str though). Marics Blade, Starfang, keening or topsiders honour are good weapons though as well until you can get veshialle.
Shield, Aeducan Family Shield, Eamon Shield, Duncans Shield/Wardens Shield, or Fade Wall would work best.
Cailens is good as well particularly with Marics blade.
-Awakening-
Basicaly same idea though you have access to better gear and more talents.
Talents
The New ones in the warrior line are great. Second Wind, Grivius Insult, and Massacre.
The new shield abilities are nice too of note. Carapace (Note with runes proper equipment its possible to reduce any source of damage in the game to 0 by getting your Con to 50-120 depending on runes and gear)
Weapons
Veshialle is a keeper for teh whole game as well, but The reapers cudel, dumats spine or Vigilence can replace it as needed.
New Shields
Heartwood, Partha and Mage Hunter are all useful. Fade wall still is pretty sick.
Keep in mind you can get benefits from heraldry now too. all of which give +3 to all attributes and Legion gives +20 all attributes.
New Armor
Why not use Sentinal? good stats and looks sick
#22
Posté 11 juillet 2011 - 06:36
#23
Posté 11 juillet 2011 - 07:39
Mauls can be sort of slow and cumbersome to use, so I prefer to use a battleaxe or greatsword instead. Seems to result in fewer misses. 2-handed Starfang works nicely. Currently I have the Dragonbone Cleaver equipped (from dlc WH). Nice, Very nice.
But otherwise, no real complaints with the 2H warrior build.
#24
Posté 11 juillet 2011 - 08:24
galelabriel wrote...
Wow. That's more than I expected to get, for sure. Thanks again. I have a Dwarven Noble that I've had sitting around for a while now. I'll get him out to play with now using this build.
Its probably best to use Dwarf Noble, because stats and abilities start in the correct places and of course the racial is excellent. Add in the fact you can get the Auducan family Shield really early and sell everything for double or more to the dwarf merchant in denerim for huge amounts of cash.
I origenaly had a Female Dwarf Noble, and I romanced Zevran after I found out my Alistair crush is so dissappointing.
#25
Posté 12 juillet 2011 - 06:52
*YES*.gandanlin wrote...
I usually put Cailan's armor on my 2H warrior. That set gives a pretty good bonus to dodge (+20%, I think). Any bonus to constitution and willpower is also nice. Lifeward ring, etc.
Mauls can be sort of slow and cumbersome to use, so I prefer to use a battleaxe or greatsword instead. Seems to result in fewer misses. 2-handed Starfang works nicely. Currently I have the Dragonbone Cleaver equipped (from dlc WH). Nice, Very nice.
For me, the Dragonbone Cleaver was a game changer. Before it came out, the choice was ether Chasind Great Maul or Starfang. Starfang made you attack a little faster and by design, it was a more accurate weapon (+3 strength bonus and +8 attack) while Chasind Great Maul simply did more damage (+5 damage, +2.5 armor penetration) and gave you more stamina.
But then Dragonbone Cleaver came out. Now we've got a weapon that does at least as much damage per normal swing as Chasind Great maul, but with an added bonus of a much higher critical chance as well as a +10% critical damage bonus - which is a true boon for 2-handers, who are all about criticals.
Plus it just looks really cool. Especially in action, when you're chopping someone's head off.





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