Dark Glasses wrote...
I pretty much agree everything Smudboy said in those videos, but unfortunately gaming is now marketing towards to Mainstream/Casual(dumb) players. You'll never see big developers making complicated games anymore.
You know, this is an argument I've heard before: in World of Warcraft. Legions of people complaining that WoW dumbed down x or y to appeal to casuals. Other people arguing that the changes made inherently helped the game, regardless of whether you were casual or hardcore. On and on and on since the beginning of the game. TBC came out and everyone was pining for the original. WoTLK came out and TBC was suddenly the golden age.
So if the game is constantly marketed towards casual...oh excuse me, dumb players, show me the pinnacle of gaming difficulty. Go ahead. Tell me about the best, super-difficult, game you have. I will show you a game that confused annoying with challenging. I will show you a game that weeded out the "casual" players because it catered to people who could work around bugs, spend many hours perfecting play, and generally devote much more *time* to the game. Not all people who play casually are bad players. However, the more time you spend doing something, usually the better you become. If you're a player who can only do 1-2 hours a week because of work and a child, you're not going to enjoy a game that takes a ton of resources.
A game is made for people to enjoy. If you want something that will make you feel more elite, there are thousands of fields of study, sport, and leisure out there for you to participate in. Go study chemical engineering at Harvard or Oxford.
Which brings us to smudboy's actual game. A lot of what he talks about is very interesting. However, it combines RPG elements into a muddled disaster that will take 4 hours to get to the first mission objective.
*I do want to use the ship more. I do want my crew members to interact better. What I don't want is an "idle villager button". I don't want to micromanage my crew members as if they were drones, peons, wisps, or SCVs. I don't want to worry that I got distracted between planets and now Jacob and Dr. Chakwas are wasting their time. The reason for this: Any game that you pick up and put down will involve a certain amount of player memory loss. This could be solved with a screen of who is doing what when you log in. But what if I just have 30 minutes and want to shoot my way through a mission? I don't want to log on and be forced to do housekeeping (essentially).
*I'd love for mercs and factions to be more interactive. I also have played enough games that require literally days of reputation grinds that I don't want to bother with them here. Reputation quests, if any, should feel organic and natural. Let me become a favored of the elcor by slaughtering mercs in their name. If I land on Planet Y, I should have the option of sending some credits to the elcor and gaining their favor.
*More biotics and more biotic interaction. If I'm a Vanguard, I want some respect from the Asari, Jacob, or Miranda.
*Less stupid conversations would be great. I don't want to have to play ULTIMATE nice guy to be able to talk Miranda and Jack apart. Let me have some damn nuance.
*Why combine Zaeed and Jacob? That's an odd bit of wankery.
*Interrupts could be more interesting. I don't feel like the animators have the time to code six possible interrupts per situation. Bringing me to...
*I can wish for ponies all day and all night. I also realize that, logistically, I can't put a pony in my fish tank. I would respect him more if he created a game that were actually, you know, feasible. Aion was a graphically intense, micromanage-friendly MMO. Starcraft 2 is graphically intense, micromanage-friendly RTS. Now combine the work of those two games with ME2. It would bankrupt Bioware, especially if it flopped. Which it will, because...
*People play certain types of game for a reason. If you combine many types of game together, especially in this haphazard, messy way, people will simply not play it. Not because they're dumb or casual but because they don't want to worry about using an auction house in an RTS. If I want to play Civilization, I don't boot up Final Fantasy Tactics on my PS1.
Vanishingly few people would want to play the game he is describing. However, apparently that makes me a dumb fanboy. To which I say: eat me.





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