Just a note on some previous conversation:
Blizzard never dumbed downed WoW. They did significantly reduce the amount of grinding required but the encounters are just as challenging. Players simply created better resources and mods for beating them.
I ran the top guild on my server in WoW. We were the first to beat BWL and we opened AQ40 and beat that too.
This was before all the mods told you when to get out of the fire. This was before detailed youtube videos handheld you through it. You had to beat your head against some encounters 20 to 30 hours before enough people were trained enough to beat it.
I spent at least ten hours a day on that game, which is what you needed to do to see all the content. I had to manage all the constant drama that plagued raiding guilds in those days and it was seriously painful. I had to manage the inter-personal relationships of other players, because we couldn't afford to lose a skilled player at any time or it would derail our progression. It was a recruiting nightmare because players were constantly burning out and we had to poach from other guilds. I personally broke up several other raiding guilds by stealing their best players. We were alliance and we even destroyed the top horde raiding guilds by poaching their guildmasters.
And this was before faction transfers. We could poach them because when players left, they gave us their characters because they felt so guilty for leaving.
Complexity is not necessarily good. Pointless grinding is always bad and shows a lack of imagination. classic WoW sucked as a game.
Modifié par Whatever666343431431654324, 21 mars 2011 - 02:38 .