Anacronian Stryx wrote...
By the way why didn't Shep and Tali do their humping in the decontamination chamber.
Oh well..
That would had been weird.
Modifié par Mesina2, 22 mars 2011 - 09:42 .
Anacronian Stryx wrote...
By the way why didn't Shep and Tali do their humping in the decontamination chamber.
Oh well..
Modifié par Mesina2, 22 mars 2011 - 09:42 .
Orion1836 wrote...
Most of his ideas are excellent, though from a developer's standpoint, they sound *very* expensive to implement. Though his overall storyline would be reduced when compared to the original ME2 story, it sounds like there would be HUNDREDS of extra lines of dialogue required. Considering the cost of VAs, I think it would be prohibitively expensive.
TelexFerra wrote...
Hey you never responded to me in the other thread squee
100k wrote...
Personally, I think the idea of some sort of "ship life", where characters lounge and talk about philosophy, brag about past missions, argue about cultural differences, get into fights, have comedic moments, etc etc would be EXCELLENT for ME3.
It would have to be completely optional, but it would make the ship feel more alive. For instance, you would click an option to activate "Ship Life", and then a cutscene involving Thane and Garrus could pop up. They would discuss the injustices in the galaxy, and (depending on loyalty levels), decide to team up once the reaper threat is dealt with. This creates great backstory!
Or perhaps Jack, Zaeed, and Grunt brag about the good fights they got into, and Shepard has the option to join in with the bragging (for renegade points), or tell them that killing isn't nearly as enjoyable as they make it out to be (for paragon points).
Maybe Samara and Legion discuss the ethics of killing and justice--Legion being confused about how Samara's black and white code brings about actual justice instead of superficial justice. Shepard could engage in the conversation, and in so doing, learn more about both the culture of the geth, and the culture of the Justicars.
I honestly don't see why people think that this would be "too complex" and more like the sims. As it stands, ME2's cast just stands in their areas of the ship, and wait for Shepard to talk to them. Why wouldn't you want more squad interaction? Why can't Jack and Samara teach each other things about biotics that would both strengthen their relationship, and their biotic abilities in game play? Why can't Zaeed teach Grunt about mistakes Krogan make in combat, so that Grunt will learn from them? Why can't Thane teach Kasumi advanced infiltration skills?
You guys complain that this would be complicated, but I don't think that argument holds up very well when 3/4ths of this forum wants ME to have even more RPG elements to it.
iakus wrote...
Jackal904 wrote...
It's amazing how many naive sheep there are that are so easily mesmerized by smudboy's ability to sound intelligent. Do any of you (including smudboy) understand the limitations of video game development? What smudboy is asking for would double or triple the costs and length of the development of ME2. He is being completely unreasonable. Seriously people, do some simple ****ing research before you start believing any pseudo-intellectual on youtube.
Pointless insults aside, you are right. There is no realistic way any game nowadays could hold that much extra material. He's got an entire trilogy's worth aof material shoehorned into one game. However, there are parts that I think would go really well in a game that's ostensibly about "teambuilding" and "loyalty" and "preparing for a mission into the unknown" Something beyond "hang out in the cargo hold/engineering section/lab/office/AI core until Shep gets around to doing my favor" Peel away the sometimes overly complex gameplay changes and social simulations there were some really good ideas.
Mesina2 wrote...
Oh you have to be f*cking kidding me.
Modifié par IggyD, 20 juillet 2011 - 04:59 .