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fighting a Revenant


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51 réponses à ce sujet

#26
daemon1129

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Normally I take out the mob ASAP, then deal with the boss, mainly because they got skills that knock downs / stun / slow etc, and the more number of enemy you face, the more devastating it is. A few AOE skills and the creeps are dead. then focus fire on Revenant with your knockdown skills and such. Revenant only pulls when his target is far away, stay melee range even if ur mage or rogue, then you'll be fine.

#27
rikkles

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For the revenant that has additional minions, lock him in a force field and wipe out the minions.

Once the revenant is alone, get him to aggro on Alistair who should be immune to knockdown.

Get Wynne out of the way asap, and worst case kite with her. If the revenant mass pulls, use Alistair who's got instant recovery to stop the revenant's attacks. If the revenant only pulls wynne, attack with everyone to get her out.

If the revenant instead ends up attacking Alistair, you're good to go.

In any case, I suggest doing the fight at level 15, as by then you'll have the necessary spells to really bring it to him.

BTW, I found a really effective combo was my DW rogue, Alistair, Shale and Morrigan. Use red pots and don't bother with Wynne. Morrigan for FF and cone of cold if necessary and Shale for long range attacks switching to aggro when needed. By level 16 I was wiping the floor off of revenants.

#28
Spura

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hangmans tree wrote...

 With ALL the debuffs on him still his life comes at a helluva slow rate. And I manage...micromanage my team, tactics included (poison, bombs, frost weapons/nature vulnerability and whatnot). Sleep/horror, nightmare, and other high end spells like hexes DO NOT affect the reaver...other undead - sure.

He is immune to cold and nature damage so why are you using frost weapons and poison. He is also fairly resistant to fire and spirit. The only element he doesn't have resistance for is Lightning.

Try Misdirection hex. Second glyph gives you like 30 defense, which should make it easier to tank. Heroic defense buff gives another 25 defense. This way you can easily get 110 defense.

#29
hangmans tree

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Spura wrote...
He is immune to cold and nature damage so why are you using frost weapons and poison. He is also fairly resistant to fire and spirit. The only element he doesn't have resistance for is Lightning.

Try Misdirection hex. Second glyph gives you like 30 defense, which should make it easier to tank. Heroic defense buff gives another 25 defense. This way you can easily get 110 defense.

Heh didnt know that, thanks. And ppl, tell me where are you taking all these info as what amout of damage/resistance/defence etc. a spell/skill gives from?

#30
hangmans tree

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Ah, some of the things you mention are at lvl 12, which I'm yet to achive :)

#31
Scyles

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They're not that hard. Just repeatedly use crowd control moves. Winter's Grasp, followed by Shield Bash, followed by Cone of Cold, then Shield Pummel, repeat.

#32
JabberJaww

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Revenants give me a hard time, mainly because of the adds.



I like to use Shale as my tank, Alistair just cant keep his aggro.



I have an easier time with the High Dragons

#33
CrYpT1c_CHa0s

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wow...i am playing on normal (maybe thats why) but i have yet to died to a revanant, hell, i dont eve think they are that hard. i think i have fought 4 or 5 of them. I just focus fire on him and occasionally cast some CC if he has mobs with thim. Not really that hard. I tank, have shale for dps, use morrigan for dps, and have wynne healing. Wynne makes this game easy mode, IMO.

#34
Cadarin

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In my experience, revenants are very tough without a healer (I've only played on hard). I had basically the same group as the OP for half the game, except that my main was also a tank. I managed to kill a couple of revenants with that party, but I had to down tons of potions to do it.



I tried fighting one with Wynne instead of Morrigan, and it made things extremely easy. I've killed 2 with her now, and all I had to do was drink a couple of lyrium potions to keep her heals up while I pretty much went on autopilot. Actually, that's why I don't play the game with her. It makes everything too easy. She's my official revenant killer, but otherwise she stays in the camp.


#35
tanerb

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I fought twice with them. allister is no match for early levels, but i got Shale in the team. His killing blow made that huge Revenant go on the floor, lying.

#36
Socratez83

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I made a post about this topic as well. Contains a bit more info.

For the people interested:

http://social.biowar.../index/190502/1

#37
Orogun01

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Actually I found it better to tank with my duelist rogue, he lands less hits. While I keep everyone away at a range, and of course throwing the whole amalgam of debuffs, glyphs and such. That is of course when fighting just one of them, the one at the forest I try to keep busy by making whomever has his aggro run away while the rest focuses on the corpse. BTW, Galganax, best fight ever.

#38
hangmans tree

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Thanks for all the replies, I will stick to my initial team setup (no Wynne). I know it will be a toil, but I like it that way. Will for sure incorporate some of the ideas you gave me, we will see if any will compose a new tactic towards tough enemies...maybe I'll let Morri learn heal? Is it worth it, what do you think?

#39
Damar Stiehl

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The problem with the #@$%ing revenants is that 1) they are undead (hence cold spells do jack against them) and 2) they are the kind of enemy that DMs (and developers) create just to @#$^ with the player for gits and shiggles. You know, the kind that has all the right powers to trip you up and make you look ridiculous unless you fight them "just right" (and hopefully don't pull ALL of your hair out while finding out what "just right" means).



My tactic for the forest revenants was this:



- Force Field on the Revenant (and pray that it doesn't get Resisted!)

- Kill the meatshield skeletons

- Reapply Force Field if necessary

- Heal up, restore mana

- As soon as Force Field falls off, apply Cone of Cold

- Pig-pile with everything you got

- Reapply Cone of Cold every time the revenant thaws.



Things to make it easier...



- Witches are hexy, so buy the full line of Hexes for Morrigan. Misdirection hex screws up his DPS, Death hex improves yours, Weakness/Affliction hex lets your mages hit harder with non-ice spells.



- He's immune to ice, so put away the staff that does ice damage... use a staff that does spirit damage, even if it is crappy...



- He resists spells in general... save mana for Cones of Cold, hexes and heals... the only DPS spells worth throwing at him are Lightning (sap his stamina, less pulls) and Arcane Bolt (cheap and actually hurts him).



- Watch out for the goddamn Double Strike, he pulls it out of nowhere and hits like a truck as soon as there are more than 1 people in his melee range. Alistair and an Arcane Warrior in plate can take it, but back Morrigan up ASAP after the throws her CoC, she dies pretty much the moment he looks at her.



- If he mass pulls, RUN THE HELL AWAY with everyone in all directions, or hit CoC ASAP, because mass pull is a setup for a Double Strike.



Good luck. I beat the forest revenants at level 11, with (relatively) minimal losses, though I did spend almost all of my potions. I freaking hate the revenants...

#40
hangmans tree

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Aye, killed two of them in the forest and was so worn out by this event that I had to start this topic to vent some/ share some. I'm on the lookout for others (1, 2?) just to complete the armour they spill...

But by now I have NO puoltices of ANY kind. What are my chances? Well it gets from dark to grim :D

#41
daem3an

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I never seem to have more than 2 or 3 poultices, which is good, otherwise I'd just keep using them instead of trying. By the way, what armor set do the revenants drop?

#42
Damar Stiehl

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Juggernaut armor, great for tanks.



I beat the final forest revenant with only one Greater Health Poultice, but lost my entire party and Alistair was hanging by a thread.

#43
Nighteye2

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Keep in mind they're immune to cold and fire damage, and your basic staff attack does nothing against them. So use the right spells/runes and the go down quickly.


#44
Pyrusx

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Four warrior group on Nightmare.



Revenants ripped my group apart the first couple times I tried fighting one. Eventually I discovered that if I taunted/threatened the revenant with a tank then sat the other 3 warriors behind it (flanking) they go down fast. Granted the party usually needs a few pots to keep them standing, but it works quite effectively with no magic. Some poisons work aswell.



For the forest ones I have trapping on one of the warriors, trapped the minions and took them down quickly (since revenant will be attacking you). Afterwards the above worked quite well.



As for a regular group, on my first play through (hard), the same thing work. Mages stood back and hit with spells, Zev flanked and Alistar taunted/tanked.They go down pretty easy when confined to attacking one character.

#45
daem3an

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Damar Stiehl wrote...

Juggernaut armor, great for tanks.

I've only encountered one so far, but no armor. I don't even remember what I got though. Do they always drop the same loot?

Modifié par daem3an, 17 novembre 2009 - 10:10 .


#46
Shanra

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Oh man. I encountered my first real Rev in the Circle of Magi tower. I was level 10. My party consisted of me (rogue), Alistair, Morrighan and Wynn. No one could hardly do any damage to it, even with spells that work on him. He took Alistair down to half health when hit.. and this was in the Warden's armor I got from Warden's Keep, which was pretty good at level 10.



So..I kited him. I ran Alistair around in circles over the 'benches' in the magi tower, while my other chars dwindled him down. The fight took over 10 minutes. When ever he did a "Pull" , the trick is to hide behind something. A pillar or such will stop you in your path, and you'll still have distance between him.



Toughest fight I came across, but it was fun.



I came across the ones in the forest, around level 14. Still tough, but a heck of a lot easier than before. I'd tank and spank a bit, but ultilmately still had Alistair kite. Morrighan would use Cone of Cold when she could. After I got the Juggernaut armor, and I put that on Alistair, things were a bit better. He took less damage then, and resisted the pulls every time. Still, tank and spank didn't seem to work well. Whatever works. XD

#47
Zynk55

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HEXES. on hard cone of cold will only freeze a revenant for a second.  use misdirection hex and he will almost never hit your tank.  When you want him to die, use Death hex, all your physical hits will now be crits. those two things are amazing for sub boss and boss fights.

#48
bsparky16

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OK, so this confuses me.



I've defeated all the Revenants (including the easier Juggernaut Revenants in the Brecilian Forest) and have not had a problem yet.



Is this because everyone is playing on Hard or above? I just finished the game on Normal (pre-patch) and have had more trouble with errant spellcasters than anything else.



Maybe it's party set-up. I've been using Shale since the beginning of the game, and that thing is a tanking machine and never seems to drop aggro. The Revenants have a crap ton of HP, but Shale never seems to get below 33% health or so.

#49
Shanra

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I'm playing on normal, but I probably don't have the best setup to take them down easy. I don't have all the hexes for one. One hit would take Alistair down 1/3 of his HP. Wynn couldn't keep up with that healing. So I kited. I probably need to boost Alistair's con a bit higher. Its sitting at 20, but I need to give him strength so he can wear some better armor. -.-

#50
Cursek

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Revanents are just plain badass, and are a HARD time at early levels since you don't have many matured tactics and abilities. On hard, unless you like to be a cheap mage, fighting them too early is just unnaceptable.