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This game is way too depressing


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#1
silver-crescent

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The members of your party all seem to hate each other, most of them end up turning against you and the game's tragedy after tragedy after tragedy no matter what you do. 

That coupled with the fact that this story probably won't get any further conclusion for at least 2 or 3 years (if it does get one at all) really makes it hard to continue playing, no matter how fun the other aspects of the game might be :/

I don't mind dark stories but in this case it's way too much. Incredibly emotionally draining. (fun fact: I just googled "emotionally draining" and the 10th result is a thread from these boards)

#2
ashwind

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silver-crescent wrote...

The members of your party all seem to hate each other, most of them end up turning against you and the game's tragedy after tragedy after tragedy no matter what you do. 


:blink::blink::blink: ... none turned against me...

#3
silver-crescent

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ashwind wrote...

silver-crescent wrote...

The members of your party all seem to hate each other, most of them end up turning against you and the game's tragedy after tragedy after tragedy no matter what you do. 


:blink::blink::blink: ... none turned against me...


Not really turned against you per se but did awful, main villain-type, things behind Hawke's back.

#4
Laurelinde

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I lost Isabela - hadn't really used her as I was also a dagger rogue, so my friendship wasn't high enough to keep her in Act 2. And I waffled at the end and couldn't decide, so I did kill Anders on one playthrough of the ending, because he was too much of an abomination at that point, I felt.

I have enjoyed playing both Dragon Age games but I won't lie, sometimes I miss "heroic"/high fantasy versus the 'dark fantasy' that is so pervasive now (in a lot of media besides games), because the real world seems dark enough from where I'm sitting. I need my escapism, and I don't think my body will be happy if I turn to alcohol over elves.

#5
silver-crescent

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Laurelinde wrote...

I lost Isabela - hadn't really used her as I was also a dagger rogue, so my friendship wasn't high enough to keep her in Act 2. And I waffled at the end and couldn't decide, so I did kill Anders on one playthrough of the ending, because he was too much of an abomination at that point, I felt.

I have enjoyed playing both Dragon Age games but I won't lie, sometimes I miss "heroic"/high fantasy versus the 'dark fantasy' that is so pervasive now (in a lot of media besides games), because the real world seems dark enough from where I'm sitting. I need my escapism, and I don't think my body will be happy if I turn to alcohol over elves.


I wish we could have at least gotten some epilogues or something. There's nothing worse than an open ended (sequel baiting) tragic ending.

#6
highcastle

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Precisely how depressing the main story is depends on your relationships with your companions. My first run through, I lost Isabela, Fenris, and Sebastian. My second go, only Sebastian bailed on me (I suppose at some point I'll have to kill Anders just to experience that plot, but I don't think I can bring myself to it just yet). While the game remains a tragedy no matter what you do, if companions you sometimes disagreed and debated with stick it out with you through the end, that says something.

Yes the game is dark. I don't find it as wholly depressing as many seem to, though. While I disagree whole-heartedly with Anders' methods, I do think something needed to be done about the templars and the mages. Plus, there are so many plot threads left dangling, it gets me thinking and pondering. I like that, and I like that the game went somewhere beyond typical hero-saves-the-day. I too come to games for escapism, but I come for a good story that takes me out of my life and into another's. That escape can be tragic as much as it can be heroic. There's a reason my favorite piece of literature of all time is Hamlet. :)

#7
Noatz

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Keep Varric in your squad throughout the game, that'll go some way towards mitigating how depressing DA2 is ;)

#8
Emzamination

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ashwind wrote...

silver-crescent wrote...

The members of your party all seem to hate each other, most of them end up turning against you and the game's tragedy after tragedy after tragedy no matter what you do. 


:blink::blink::blink: ... none turned against me...



^This

You did something wrong ser

#9
silver-crescent

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Emzamination wrote...

ashwind wrote...

silver-crescent wrote...

The members of your party all seem to hate each other, most of them end up turning against you and the game's tragedy after tragedy after tragedy no matter what you do. 


:blink::blink::blink: ... none turned against me...



^This

You did something wrong ser


I already said what I meant by that :lol:

#10
Parahexavoctal

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In my first play through (not that I'm done with my second, waiting for a patch..), I found the game both depressing and upsetting for much the same reason; your whole family dies (more or less, one of them can be saved), your companions betray you and for all I tried, at best I failed to stop a bloody civil war from breaking out (at worst I was a major cause of it, however inadvertently). Not to mention the tragic tale of Merril's keeper & clan etc..

I've since replayed the sparse epilogue a few times and read opinions on the ending, and it's caused me to revise my impression a little. While it is still dark and depressing, I no longer consider it the ending of the game or story. Like any good story, the full tale of the champion is going to have highs and lows, and it's going to have hardships and be dark before the triumph in the end. Leaving to parts unknown with only the company of her love interest while mages and templar fight a bloody war is not, can not be the end - merely an intermission before the final act(s) (which I think will play out in an expansion, give or take some dlc).

It is this assumption, that the tale of the champion can still be the tale of a hero and have a better ending, that keeps me optimistic and from fretting too much over the DA2 ending right now. Bioware can still prove me wrong, it can still turn out that this depressive style of story is intended and will be continued in the future. But I'd rather not obsess about it without reason.

That said, if they are lurking these forums for feedback, my personal preference would be not to end a game at such a depressing point of a story. I rather prefer the DA:O model then, even of the expansion won't be as intimately connected to the story.

#11
XX-Pyro

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I found it emotional, some parts were happy, sad, and angering. This game probably touched emotions in a stronger manner than any game I think I've played, so kudos for that BioWare.

#12
Icy Magebane

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I'm just glad the templars let Hawke walk away in the end. I was kind of fearing being made tranquil or getting killed, so I sided with the mages. But really, death or tranquility could have been the result of that decision too so... I had no problem with just leaving and forgetting about Kirkwall (for now).

Depressing? Nah... I felt defeated and apathetic mostly, and that was long before the end of the game. But it wasn't really that sad...

#13
Dark Specie

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Yeah, sorta. It's depressing how much crap gets dumped in Hawkes lap and how we're usually unable to do anything about it. Hawke's sister/brother dies. Hawkes sister gets taken by the circle/dies/becomes a Grey Warden. Hawke's mother is murdered by an insane mage. The Arishok attacks the city, hawke is unable to prevent it. Anders blow up the Chantry, triggering conflict all over Thedas, with Hawke unable to stop him. Hawke gets no choice but to choose between Templars/Mages and it all goes mostly to hell. And more that I haven't mentioned. Bah. Bioware had a good balance going in DAO, but in DAO2... Not so much.

#14
Dark Specie

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(double post, never mind it... delete if possible)

Modifié par Dark Specie, 19 mars 2011 - 09:34 .


#15
AlexXIV

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Many people, me including, think that the general sadness isn't the worst choice. My only complaint is the thing with Hawke's mom. It was just taken too far. Not maybe that she died, but the how is rather ... not Bioware niveau. Below the belt so to speak. Bioware should leave this kind of thing to companies who have no other way to get attention.

Modifié par AlexXIV, 19 mars 2011 - 09:36 .


#16
Last Vizard

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silver-crescent wrote...

The members of your party all seem to hate each other, most of them end up turning against you and the game's tragedy after tragedy after tragedy no matter what you do. 

That coupled with the fact that this story probably won't get any further conclusion for at least 2 or 3 years (if it does get one at all) really makes it hard to continue playing, no matter how fun the other aspects of the game might be :/

I don't mind dark stories but in this case it's way too much. Incredibly emotionally draining. (fun fact: I just googled "emotionally draining" and the 10th result is a thread from these boards)


I thought this was one of the best RPG games i've played in awhile, most people will sacrifice others to save their own worthless skin when the hammer falls.... you see them for what they are when the time comes, always hated the rogue pirate.

#17
Naughty Bear

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The story was well done, very good so far.

The Kane and Lynch isnt known for being a good game, but it does have a good story, Dog Day's does have a rubbish story length, but it's good.

Full of depression.

#18
Pileyourbodies

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Actually a lot of the companions like each other. Isabela and Varric protect merrill. Isabela and Avaline help fenris keep his mansion. Fenris hates both the mage classes but can you blame him?

#19
Last Vizard

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AlexXIV wrote...

Many people, me including, think that the general sadness isn't the worst choice. My only complaint is the thing with Hawke's mom. It was just taken too far. Not maybe that she died, but the how is rather ... not Bioware niveau. Below the belt so to speak. Bioware should leave this kind of thing to companies who have no other way to get attention.


This too was shocking but great for the story, I think the Champions choice to help mages holds more weight due to the fact he has lost so much due to magic (darkspawn being a result of magic if the chantry is telling the truth).

#20
izmirtheastarach

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silver-crescent wrote...

The members of your party all seem to hate each other, most of them end up turning against you and the game's tragedy after tragedy after tragedy no matter what you do.


I found completely the opposite. I really enjoyed the fact that Bioware made the characters interact more with each other, instead of just with you. Many of them seemed to have very believable relationships. Isabella and Aveline, Anders and Varric, etc.

Often when you visit one, another will already be there. There is also quite a bit more banter between characters. Yes, some of them just don't get along all that well, but overall I thought the added interaction was a huge improvement over the static one on one intereaction in DAO.

#21
Zandilar

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I posted to my facebook the other day that I thought DA2 took grimdark a bit too far. Each success seems to come at a heavy price, or doesn't turn out quite the way the Champion would like.

One thing about humans is that they have a tendency to remember the bad things more than the good things. A game which is all bad things is a game that will be remembered, sure, but only for the bad things that happen in it, and it will put (some non-hardcore bioware fanpeeps) people off. Remembering bad things isn't a good thing, especially if you want people to buy a sequel or DLC! :P I'm not saying that games need to be all rainbows and fluffy bunnies, but they do need to have strong good events to balance the bad ones. I felt very tired after my first run through, and I've gone back to saves at points I thought were positive or good just to try to help with that.

Having said all that, I fall into the category of Bioware Fanpeep. I must be a masochist.

#22
izmirtheastarach

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The one big problem one can point to with DA2 is the removal of player agency. In DAO, the sequence at Ostagar does this, but the difference is that it's at the beginning of the game, not the end.

In ME2, I was able to get exactly the ending I wanted, without any outside advice. That seemed like the perfect balance for me. In DAO I had to play through a second time after educating myself, as there are a few too many obscure things that must be done to alter the outcome.

In DA2, there's really nothing you can do to alter the outcome. The game takes away control from you. Clearly Anders is acting suspicious, and there should have been an option to do something about his plan. Even if you fail to stop him, it would still make more sense. It's really the only problem I have with the game, and the only thing that can truly be called a step back.

Bioware chose to have a more linear story at certain point. That's their choice to make, and it works out pretty well in the end, but not everyone is going to agree with it.

Modifié par izmirtheastarach, 19 mars 2011 - 11:24 .


#23
monima

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I think they are just trying to solve the problem they created with the Warden, way to many endings and origins. Making it very hard to use the character again and make a "direct sequel.
This game has pretty much the same ending and no epilouges, much easier to make a sequel too.

#24
Sabresandiego

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Anyone here see a similarity between the mages and templars and the palestinians and israelis? Anders is a good example of using the wrong type of tactics to try and gain independence.

#25
AlexXIV

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Sabresandiego wrote...

Anyone here see a similarity between the mages and templars and the palestinians and israelis? Anders is a good example of using the wrong type of tactics to try and gain independence.

I also find it wrong.

Just one thought keeps me busy. If of all possible things you could do only the wrong remain, will you do it or just do nothing?