If there was just a way to get to her fast enough to just save her from being an insane mages plaything I'd be happy, but there's not...I find that the most depressing thing in the game...
Modifié par Draco856, 19 mars 2011 - 11:40 .
Modifié par Draco856, 19 mars 2011 - 11:40 .
Draco856 wrote...
The only thing I really hated was the fact I couldn't save Leandra no matter how fast I got to her, she always wound up on the chopping block, it would have been nice to be able to save at least one member of my family from death, but even then if she died, I'd have been fine, but the desecration of her body just took it over the top....I wanted to reach into the screen and strangle that mage...
If there was just a way to get to her fast enough to just save her from being an insane mages plaything I'd be happy, but there's not...I find that the most depressing thing in the game...
monimakitten wrote...
I think they are just trying to solve the problem they created with the Warden, way to many endings and origins. Making it very hard to use the character again and make a "direct sequel.
This game has pretty much the same ending and no epilouges, much easier to make a sequel too.
izmirtheastarach wrote...
The one big problem one can point to with DA2 is the removal of player agency. In DAO, the sequence at Ostagar does this, but the difference is that it's at the beginning of the game, not the end.
In ME2, I was able to get exactly the ending I wanted, without any outside advice. That seemed like the perfect balance for me. In DAO I had to play through a second time after educating myself, as there are a few too many obscure things that must be done to alter the outcome.
In DA2, there's really nothing you can do to alter the outcome. The game takes away control from you. Clearly Anders is acting suspicious, and there should have been an option to do something about his plan. Even if you fail to stop him, it would still make more sense. It's really the only problem I have with the game, and the only thing that can truly be called a step back.
Bioware chose to have a more linear story at certain point. That's their choice to make, and it works out pretty well in the end, but not everyone is going to agree with it.
Obsydian wrote...
I was pleased that it was a bit more linear. DA:O had a million ending options. And while I like having choices... it seemed that there were almost too many.
I didn't know about the Anders thing till coming to this board a few minutes ago but I'm glad I do.... heh, that woulda been one hell of a surprise. Regardless. I do think this is an amazing game. I think the characters have wonderful motivation, whether or not I agree with it... and I think its rediculously well done.
Um yes. and thats my novel.
izmirtheastarach wrote...
In ME2, I was able to get exactly the ending I wanted, without any outside advice. That seemed like the perfect balance for me. In DAO I had to play through a second time after educating myself, as there are a few too many obscure things that must be done to alter the outcome.
In DA2, there's really nothing you can do to alter the outcome. The game takes away control from you. Clearly Anders is acting suspicious, and there should have been an option to do something about his plan. Even if you fail to stop him, it would still make more sense. It's really the only problem I have with the game, and the only thing that can truly be called a step back.
Bioware chose to have a more linear story at certain point. That's their choice to make, and it works out pretty well in the end, but not everyone is going to agree with it.
Modifié par thegreateski, 20 mars 2011 - 01:46 .
Naughty Bear wrote...
I really love dark stories. Like i said before Kane & Lynch was a dark story, real good. Dragn Age 2 story was great! Seriously Bioware keep up with the dark stories!
Modifié par Anarya, 20 mars 2011 - 01:01 .
LOLAnarya wrote...
Naughty Bear wrote...
I really love dark stories. Like i said before Kane & Lynch was a dark story, real good. Dragn Age 2 story was great! Seriously Bioware keep up with the dark stories!
Agreed. I understand why a lot of people aren't liking the story but I personally love it (despite some minor issues). This is much more a "mature dark fantasy" than, say, a standard heroic fantasy game filled with boobs and blood *cough* not naming any names or anything...
Gisle Aune wrote...
I even got back Carver in the end and he was less of a dick. Isabella betrayed Hawke and Sebastian left as I decided to spare Anders.