Rurik_Niall wrote...
Personally, I don't see it. Granted I haven't played either Dragon Age, I'll get to them eventually, but as far as ME2 goes in many ways I prefer it over the first game. No Mako, more interesting characters, no Mako, better story-based DLC, no Mako, combat that doesn't boil down to simply slapping on the best upgrades I've got and jamming down the fire button, no Mako, dialogue options that for the most part match what Shepard actually says and does better than ME1, and most importantly no bloody Mako.
Really cruddy complaint, man. This has and always will be misdirected hate for a separate problem: level design. The Mako's fine; the terrain is not.
No argument over the bloody horrid terrain, I can definitely agree there, but it's just like gamers to fail at selectively criticizing certain elements of a game, shooting down an entire system just because there's one part of it that drives them crazy.
Cluttered inventory? Scrap the whole thing, and give us a linear progression of upgrades!
Terrain doesn't suit the Mako? Screw it; let's just get rid of vehicles entirely.
Loopholes/exploits in the upgrade system? **** it, who needs customization anyways?
^ "Oh look, none of the above got fixed; but the devs just scrapped all of it anyway, so I'm a ****ing happy camper!" *thumbs up*





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