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MP in ME3, What's the Big Deal?


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#101
Mr. MannlyMan

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Rurik_Niall wrote...

Personally, I don't see it. Granted I haven't played either Dragon Age, I'll get to them eventually, but as far as ME2 goes in many ways I prefer it over the first game. No Mako, more interesting characters, no Mako, better story-based DLC, no Mako, combat that doesn't boil down to simply slapping on the best upgrades I've got and jamming down the fire button, no Mako, dialogue options that for the most part match what Shepard actually says and does better than ME1, and most importantly no bloody Mako.


Really cruddy complaint, man. This has and always will be misdirected hate for a separate problem: level design. The Mako's fine; the terrain is not.

No argument over the bloody horrid terrain, I can definitely agree there, but it's just like gamers to fail at selectively criticizing certain elements of a game, shooting down an entire system just because there's one part of it that drives them crazy.
Cluttered inventory? Scrap the whole thing, and give us a linear progression of upgrades!
Terrain doesn't suit the Mako? Screw it; let's just get rid of vehicles entirely.
Loopholes/exploits in the upgrade system? **** it, who needs customization anyways?

^ "Oh look, none of the above got fixed; but the devs just scrapped all of it anyway, so I'm a ****ing happy camper!" *thumbs up*

#102
DTKT

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Two things.

Dev time and money.

With a studio like Bioware, and the recent situation with the DAII timeframe, I doubt they would have enough time to create two fleshed out elements. If they did, we would have a poor singleplayer AND multiplayer experience.

I'm not against multiplayer per say. I'm against introducing such an element just for the sake of having the checkbox on the back of the package. That kind of thinking will only produce an inferior product that will add nothing to the game.

#103
Rurik_Niall

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Actually no, it was the Mako itself I hated, not the terrain. Drop so much as five feet and your tires are halfway to critical, the thrusters were all but useless, the controls were horrible, and I hated being constantly on the lookout for threshers. Wasn't terribly fond of having to waste Omni-Gel on the blasted thing just to repair it either, nor having to bring along at least one person with a decent skill level to be able to repair it in the first place. The planetary exploration added nothing to the game for me, calling it exploration is being generous, land, head for the landmarks, hit up any resources you find, and leave, that was it. I'll take scanning planets over the Mako any day, they're both tedious but at least the former I don't have to worry about threshers popping up underneath me and giving me an automatic gameover.

#104
Mr. MannlyMan

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Rurik_Niall wrote...

Actually no, it was the Mako itself I hated, not the terrain. Drop so much as five feet and your tires are halfway to critical, the thrusters were all but useless, the controls were horrible, and I hated being constantly on the lookout for threshers. Wasn't terribly fond of having to waste Omni-Gel on the blasted thing just to repair it either, nor having to bring along at least one person with a decent skill level to be able to repair it in the first place. The planetary exploration added nothing to the game for me, calling it exploration is being generous, land, head for the landmarks, hit up any resources you find, and leave, that was it. I'll take scanning planets over the Mako any day, they're both tedious but at least the former I don't have to worry about threshers popping up underneath me and giving me an automatic gameover.


This seems to indicate that you didn't hate the terrain, but you hated the Mako instead?

Thresher maws = environmental hazard, bad level design. Controls = okay, but not great; compared to Halo, they're on-par. Damaged tires = only happens occasionally, and is fixable. Thrusters = WTF, like you're not supposed to fly the thing! Omni-gel = fixable (and omnigel is also abundant). Squadmate dependency = yeah, that's kind of what they were going for with the "keep your squad balanced" concept; even if nobody has the Electronics skill, you can still fix it fairly quickly w/ 2 repairs.

And you forgot the shields, which is really my only personal gripe with the Mako. Those things were slow.......... to recharge.


Edit: you will take planet scanning over the Mako, because unlike the Mako, planet scanning is apparently going to be improved for ME3. Joyous revelation, no?

Modifié par Mr. MannlyMan, 21 mars 2011 - 04:10 .


#105
Lunatic LK47

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AlanC9 wrote...


I never quite understood this. Doesn't watching a "Let's Play" spoil the game even if it's good?


Not really. I want to make informed purchases on whether or not a game is worth $70.$70 is not toilet paper, and as it is, my limit is 3 games a year at most.  As I mentioned earlier, I avoided Treyarch like the plague after playing through Call of Duty 3 and wanted to see if my decision was justified. Apparently, it still is. Treyarch also made some very mediocre Spider-Man games, and I own one of them.

#106
Lunatic LK47

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Mr. MannlyMan wrote...

Thresher maws = environmental hazard, bad level design. Controls = okay, but not great; compared to Halo, they're on-par. Damaged tires = only happens occasionally, and is fixable. Thrusters = WTF, like you're not supposed to fly the thing!


Uh, no. Mako's controls were horrid and played like Mega Men Legends in a bad way (i.e. Any direction is forward.) Halo's control more or less played like "Up on analog stick= Forwards all the time, Down on analog stick= Always reverse.") Simple tasks like making a U-turn is a hassle with the Mako, and 9 out of 10 times, the Mako was known to reverse on me when I did not want it to." BTW, Thrusters ARE ****ING USELESS NO MATTER HOW YOU SPIN IT.

Modifié par Lunatic LK47, 21 mars 2011 - 04:52 .


#107
JadeEffect

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I hated planet scanning atleast. Until I finally renewed my xbl subscription, got the DLC. I mean I dislike scanning a planet for like 5 minutes. Most systems like like 3-5 planets so you're looking at 15-25 minutes of planet scanning in one system. Its time consuming, but now that its faster I don't mind it as much.

#108
Pwener2313

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OMG first MP screenshot released!

Image IPB

Looks great.

#109
JadeEffect

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Nice try lol

#110
Pwener2313

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It's real I say!

#111
Fiery Phoenix

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It also confirms Zaeed and Tali are returning as squadmates!

#112
Pwener2313

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Fiery Phoenix wrote...

It also confirms Zaeed and Tali are returning as squadmates!


Yes, yes it does! And they're Spectres now!

#113
Tennessee88

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I understand the reservations that many people have about adding a multiplayer component to Mass Effect but I for one am actually hoping for multiplayer. Uncharted 2 and Red Dead proved that studios can make great single player titles with solid multiplayer content. If they do the multiplayer correctly then it should more than pay for the increased budget/extra team in DLC and expanded market revenues. Heck if they got the core mechanics down correctly the potential for revenue could be rather large.

Instead of simple map packs they could stick with the Battlefield Vietnam model, making mini-expansions. First Contact War, Krogan Rebellions, Skyllian Blitz, Merc Wars, Cerberus vs Turians... The list goes on and on, not to mention the armor skins, weapons, and everyhting else they could put up for sale.

Also the game would lend itself well to co-op missions which offers the oppurtunity for more DLC.

Bioware and EA could do something rather special and entirely new with ME multiplayer. Also with such a loyal fan base, if done right it would likely be a gold strike.

#114
casedawgz

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Why are people seriously worried about development time on ME3? ME2 came out roughly two years after ME1. ME3 is coming out roughly two years after ME2. And this time, it seems unlikely that they will completely revamp the entire game like they did ME1 --> ME2.

#115
brokit808

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casedawgz wrote...

Why are people seriously worried about development time on ME3? ME2 came out roughly two years after ME1. ME3 is coming out roughly two years after ME2. And this time, it seems unlikely that they will completely revamp the entire game like they did ME1 --> ME2.


since they are not revamping the system you would think they would be working on something big or else the game would have come out in a year. imagin how long it took them to create the vision of ME2 gameplay. considering they dont have to do that this time around they will have alot more ppl working on other stuff.

and if tehy are doing GP changes i would like more RPG elements.

+ who uses more then 3 powers a stage anyway?

#116
Lunatic LK47

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casedawgz wrote...

Why are people seriously worried about development time on ME3? ME2 came out roughly two years after ME1. ME3 is coming out roughly two years after ME2. And this time, it seems unlikely that they will completely revamp the entire game like they did ME1 --> ME2.


The concern is not the development time frame for ME3, but the matter of multiplayer being shoe-horned into the game. Lost Planet 2 and Resident Evil 5 already showed the negative aspects of multiplayer when they could have just made it a single-player game.

#117
brokit808

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Lunatic LK47 wrote...

casedawgz wrote...

Why are people seriously worried about development time on ME3? ME2 came out roughly two years after ME1. ME3 is coming out roughly two years after ME2. And this time, it seems unlikely that they will completely revamp the entire game like they did ME1 --> ME2.


The concern is not the development time frame for ME3, but the matter of multiplayer being shoe-horned into the game. Lost Planet 2 and Resident Evil 5 already showed the negative aspects of multiplayer when they could have just made it a single-player game.


Are you kidding???? 
Resident evil 5 was build from the ground up to be a multiplayer game. I dont know anyone that went through that game without playing with someone else.

RE5 is a great example of what ME3 could be.

Also bioware has more then enough time to develop a great SP and MP game

#118
Lunatic LK47

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brokit808 wrote...

Are you kidding???? 
Resident evil 5 was build from the ground up to be a multiplayer game. I dont know anyone that went through that game without playing with someone else.


That is the main problem. Because Resident Evil 5 is too multiplayer-centric (hence my complaint of multiplayer being SHOEHORNED), you're more or less REQUIRED to have another person just because the partner A.I. is outright stupid. What's the point of giving us single-player as an option if it's going to be a chore to play through just because you had to deal with bad game programming? Resident Evil 5 is sitting on my shelf ater I've beaten it during 2009. What's the ****ing point of bothering with multiplayer if the gaming community stopped playing the damn game?

RE5 is a great example of what ME3 could be.


What, a game that is next to impossible to complete just because you're required to play the game with other people? No one will buy the game.

Also bioware has more then enough time to develop a great SP and MP game


There's something called Quality Assurance and making both parts functional. From what I've seen with today's games, the balance is lopsided.

Modifié par Lunatic LK47, 21 mars 2011 - 08:57 .


#119
brokit808

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for one ur partner AI in ME2 is outright stupid.

RE5 is playable SP i've done it with ease.

and you got me on that last one.

Also dont know how u did those boxes :P

#120
FDrage

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No .. I'm not iun favour of a MP part for ME3. The first 2 ME games were single player and the whole trilogy is based on Sheppard story. A multi-player aspect for me at that point would always feel "tacked" on to it which isn't very good for the MP part nor for the SP part.

Personally I wouldn't mind a MPS game set in the ME universe. It probably would be great but for ME3 implementing a MP would only distract from the main story and the main game play taking away resources (any project has limited resources) at least to some degree from it. For ME3, I wouldn't play the MP part of it, it would be a total waste of resources which would better be invested in the single player campaign (e.g. expanded main story line, expanded side quests, etc.).

Focus on the SP aspect for ME3 to finish off the trilogy in style and then build a new ME game from the ground with MP in mind.

#121
Rurik_Niall

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Mr. MannlyMan wrote...

This seems to indicate that you didn't hate the terrain, but you hated the Mako instead?

Thresher maws = environmental hazard, bad level design. Controls = okay, but not great; compared to Halo, they're on-par. Damaged tires = only happens occasionally, and is fixable. Thrusters = WTF, like you're not supposed to fly the thing! Omni-gel = fixable (and omnigel is also abundant). Squadmate dependency = yeah, that's kind of what they were going for with the "keep your squad balanced" concept; even if nobody has the Electronics skill, you can still fix it fairly quickly w/ 2 repairs.

And you forgot the shields, which is really my only personal gripe with the Mako. Those things were slow.......... to recharge.


Edit: you will take planet scanning over the Mako, because unlike the Mako, planet scanning is apparently going to be improved for ME3. Joyous revelation, no?


Occasionally? I've never been to a planet where my tires weren't constantly red. Just because you're not supposed to fly it doesn't mean there's any excuse for the thrusters being useless, either make them good for something or don't even bother including them. Thank you for reminding me about the shields, and that reminds me of another reason I hate that scrap heap, you can't do anything while repairing it and it takes too damned long to do so. Fat lot of good those repairs do when I can't even move to avoid being slaughtered by that thresher.

#122
Rollingcabbage

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I play games specifically developed for multiplayer, i.e. Battlefield. I also like to play singleplayer games, and if the team developing ME3 have less time for the singleplayer portion of the game, the less interested I will be.

I buy ME for the story -- it is as simple as that.

#123
Sonny_

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Instead of wasting time on implementing multiplayer, the developers should put that time into extending the game's length instead.

#124
Lunatic LK47

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Sonny_ wrote...

Instead of wasting time on implementing multiplayer, the developers should put that time into extending the game's length instead.


THANK YOU!

#125
Whereto

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if they dont detract from single player time, its ok. But then again how would we ever know what would of been with out mp if we had it