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**First off the details settings vs the high rez pack have NOTHING to do with each other. Totally sep things.
DX 9 vs 10 vs 11
Second, VERIFY your card is a DX9, 10.x, or 11 card. For nvidia people, DX11 didn't start till the 400 series if remember correctly. DX10 is the 8000, 9000, 100-300 lines if I remember. I can't speak for ATI cards as I haven't used an ATI card since 2002. EDIT: I think the first ATI DX10 card was the 2900XT, and the 5870 was ATIs first Dx11 card. Based on that, I'd assume the 3000,4000, and lower numbered 5000s are DX10 cards, and anything 6000+ are DX11
If you use the DX11 renderer
(and you can only use it if you have a DX10 or 11 card as well as Windows 7 or vista (with the proper service pack)):
Low-Med = DX9 effects (using the DX11 renderer)
High = DX10 effects (reqs a DX10 or 11 card - using the DX 11 renderer)
*Very high = Dx11 effects (reqs a DX 11 card to even select it)
*If you have a DX10 card you will never be able to select very high, but this doesn't prevent you from using the hi rez texture pack.
DX11 doesn't require a DX11 card like DX10 did. You can run the DX11 renderer with a DX10 card, but you can't use DX11 effects.
If you use the DX9 renderer:
Low-Med = DX9 effects using the DX9 renderer
High = can't select regardless of video card
Very high = can't select regardless of video card
For NVIDIA people, 267.59 beta drivers, or future drivers, offer the best performance
(social.bioware.com/forum/1/topic/300/index/6571278) is a link for nvidia people and how to install the drivers. Huge thanks to the OP of that thread for making it. That really helped a lot of us nvidia people
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High Rez textures
High/low res textures usually do not affect performance. High rez textures just consume more video memory (mostly because they use less compression).
If your card only has 512MB of ram, then the hi rez pack would probably exceed that. in that case performace WOULD be affected. A modern card (still supported by currect drivers) can NOT run out of memory (well it could, but, currently it is HIGHLY unlikely). Instead system memory is used/shared. Video cards can address up to 4GB of ram (be it on the card or shared with the system)
How does this slow things down? Swapping memory to/from the card to system ram takes more time, the GPU can't just access the system memory. So if textures are sitting in system ram vs vram (this happens when there is not enough vram), they must by swapped to the vcards vram, then the GPU can use it.
Again, Keep in mind, very high/high details, has NOTHING to do with hi rez textures. Hi rez textures can even be used in DX9 mode. Hig rez textures are just less compressed, and with more detail, and thus consume more memory. The pack doesn't add more polygons, etc for the GPU to draw.
So in most cases, hi rez TEXTURES will not slow you down one bit (unless you have a 512MB or less VRAM). For hi rez textures, Id recommand a card with 1GB-1.5GB of memory, but 1GB is BWs official rec specs for the high rez texture pack.
**=EDIT: The hi rez pack is VERY noticable under full DX11 rendering (game set to very high details). When that's on, with the hi rez pack, people's faces become VERY VERY detailed, as well as their gear and environmental textures. This is very noticable on the 2 default male hawke's. On high detail (even with the hi rez pack), he doesn't look so old. On VERY HIGH, he looks "aged" like he's in his late 40s as his face becomes VERY detailed with wrinkles.
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Fixing mouse, resource error messages, and performance warnings by Visa and 7
Works for disc, steam, EADM, etc
Default locations for Disc and EADM are:
"C:\\Program Files (x86)\\Electronic Arts\\Dragon Age™ II\\bin_ship" (64bit OS)
"C:\\Program Files\\Electronic Arts\\Dragon Age™ II\\bin_ship" (32bit OS)
Steam:
"C:\\Program Files (x86)\\Steam\\steamapps\\common\\dragon age ii\\bin_ship" (64bit OS)
"C:\\Program Files\\Steam\\steamapps\\common\\dragon age ii\\bin_ship" (32bit OS)
D2D:
I do not know. I only use retail, eadm, or steam. never used d2d
Steps:
1) open up the dragon age 2 program folder (see above for locations)
2) right click DragonAge2.exe and choose (send to desktop (create shortcut)), OR you can hold down shift+control and drag and drop the icon to the desktop to make a shortcut.
3) right click the shortcut on the desktop
4) click comapability tab
5) click DISABLE DESKTOP COMPOSITION
#5 will auto switch you to basic when you run the game, and auto switch you back to your normal theme within 5-15s after you exit the game. This will save you from having to manually set it each time
Don't mess with other options as they can slow the game down.
HOWEVER, you can feel free to also check "run this program as adminitrator". This will assure the game runs with admin privs always. Of course, on a properly set up OS (for more advanced users), you should never have to run anything as the admin as you are always in admin mode.
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side notes & geeky tech facts for those inclined:
Why don't we see video cards with 2, 3, or 4 GB of vram? because many people still use 32bit versions of windows. That video memory HAS to be addressable by the system. Since 32bit versions of windows are limited to 4GB, every bit of video memory TAKES AWAY system memory. So a 4GB rig under a 32bit version of windows with a 2GB video card would only be able to use 2GB of system memory and 2GB of video memory. Put that same rig under a 64bit version of windows, and 4GB of system memory, and 2GB of pure video memory are available. The more people that switch to a 64bit OSes, the higher the vram will grow on video cards. I hope you get the picture.. a 4GB video card is impossible on a 32bit OS, and even a 3-3.5GB card would be VERY impracticle on a 32bit OS.. and with SLI and crossfire, there's even more video ram that will suck up space on a 32bit system.
Note that SLI/Xfire vram does NOT "stack" So if you have 2, 1.5GB cards, you do NOT have 3GB of video memory for use for textures. Why? In very basic terms, the cards are treated as one card by the system and applications. The drivers do all the dirty work. Although the total memory must be mapped and accounted for. Hence why all that space for system ram is lost under a 32bit OS. I'm not going to go into the technical details, but if you were to look this up, you could find the details
However, any 32bit app on 64bit windows must undergo "emulation" Thus, a 32bit game running on a 64bit system *will have some performance hits* Gaming companies SHOULD be releasing BOTH 32bit and 64bit versions of their games. It doesn't take many changes to make a 64bit game. It doesn't have to use all the features that a 64bit os can provide. So you don't have to redo all your variables, etc. But just having it be a 64bit client will greatly imporve the game's performance on a 64bit rig.
Edit: Edited for better formatting, Added default path locations to the executable file
EDIT: Edited to fix formatting issues, spelling, grammar. Added some side notes/factoids.
EDIT: Added mouse/theme, resources error fixes
Modifié par TallBearNC, 19 mars 2011 - 10:27 .





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