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Theoretical idea for DA2 DLC concerning the Warden


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#1
jabajack

jabajack
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This isn't a critcism of DA2, i loved it though i still desire closure for our Warden. There are still many questions that are floating around after the end of Witch Hunt.

So i was wondering is it possible to have DLC that could offer us closure for our Warden in terms of story and game mechanics?

We can import all vital data concerning our choices and major events from origins and given that many characters have been given a redesign we could recreate the look of our Warden (the legend doesn't focus on the look, or i should hope not Image IPB). Our Warden could start at a predetermined level where we could choose a class and allocate stats.

Given the large number of voice actors Bioware can utilise (and that our Warden didn't speak) it shouldn't be hard to find 6 actors, one for each race and gender. Those actors could then offer what Hawke did, different tones of voice for a different type of personality. I know this would conflict with many people's idea of what their warden should sound like but it shouldn't be too much to ask.

Now the Story is the biggest issue. However i think the DLC could be in a similar manner to Witch Hunt, that our Warden is travelling to Kirkwall at a time when Hawke is not there. The Warden hearing of the events travels there (or to a nearby location) to get a better understanding of the situation but uncovers a disturbing secret that would force the Warden to decide how to procede and why. Or it could be Warden business, tracking down remnants of a darkspawn warband and stumbles upon the track of Flemeth?

These of course are just a few ideas and it does seem possible to dring our Warden to DA2 to resolve some questions. What do you guys think? is this idea plausable? or should we leave the story of our Warden altogether?