Dragon Age 2 is a JRPG
#1
Posté 19 mars 2011 - 09:17
my main gripe ...Lack of any important choices.
Anyone who finished the game knows that there are situations that happen no mater what you do or say.Now I would have no problem with that if say...they were absolutely necessary but....they are not.They could have be easily done.
And let me quote on Greg Zeschuk commenting on JRPG :
"My favorite thing, it’s funny when you still see it, but the joke of some of the dialogue systems where it asks, ‘do you wanna do this or this,’ and you say no. ‘Do you wanna do this or this?’ No. ‘Do you wanna do this or this?’ No. Lemme think — you want me to say ‘yes.’ And that, unfortunately, really characterized the JRPG.”
That's a funny thing to say...considering that in 99% of quests in DA2 you get the quest no mater what you say.I will just point out the most obvious one for me (not a spoiler)...the mother that asking for her halfelf son.Can tell her that if you find him you decide his fate pointing out that you could just kill him if you want and she still gives you the quest and location! Also the Bethanys housband...he will give you the quest no mater what you say.This game just offers ilussion of choice.In many cases you juse have YES,YES with a joke and YES with a threat or something in those lines.
And the games "endings"? There is only one ending.
Main character.
The main character is fixed.He's Hawke. He's not your character. There is no immersion. It would be like I took...say... Uncharted game and allowed you to change Nathans last name.Or ,to compare to JRPG, alow say....idk..Cloud change his last name.And more so there are many places where Hawke just does what he wants and says what he wants without giving you choice.In ME2 there is a good deal of actual choice even though he is still Shepard.In DA2 there is no such thing as a choice that has a lasting effect.
Waste of stats.
Stats don't count in anything else but combat. The most obvious example is that mind controlling prostitute.How did I a warrior character with willpower score of whooping 10 broke out of her spell? It makes no sense.There could be so much more I mean....why do I need to buy extra bag space? Why doesnt it increase with my STR or CON? Why does willpower only counts in for mana? Such a waste in my opinion.
And one last thing. Quoting Daniel Erickson a writing director in BioWare:
“Well, before I address the main point I just want to take a slightly more controversial route: You can put a ‘J’ in front of it, but it’s not an RPG.You don’t make any choices, you don’t create a character, you don’t live your character… I don’t know what those are – adventure games maybe? But they’re not RPG’s.”
-You don’t make any choices
here you do but they don't count so they are mostly pointles
-you don’t create a character
in DA2 you just change your face
-you don’t live your character
A thing of immersion.Some people get immersed into a character some don't
-I don’t know what those are – adventure games maybe? But they’re not RPG’s.
I agree with this one
-You can put a ‘J’ in front of it, but it’s not an RPG.
I would just end with:
BioWare maybe made it but it's not an RPG
#2
Posté 19 mars 2011 - 09:19
#3
Posté 19 mars 2011 - 09:21
#4
Posté 19 mars 2011 - 09:21
How come they just pull out a knife when they got pinned down in melee and don't loose any DPS? Remember before when we had to get a feat that makes us better when the enemy closes in?
#5
Posté 19 mars 2011 - 09:23
Eclectic Wizard wrote...
OK cool, now look up the definition of a JRPG.
I think it's obvious what he meant, Mr.Snark.
And I agree.
#6
Posté 19 mars 2011 - 09:23
Which I agree to.
#7
Posté 19 mars 2011 - 09:25
Modifié par Eclectic Wizard, 19 mars 2011 - 09:26 .
#8
Posté 19 mars 2011 - 09:26
#9
Posté 19 mars 2011 - 09:27
#10
Posté 19 mars 2011 - 09:27
No, I do not think Dragon Age 2 is a JRPG. Some of these criticisms are getting extremely ridiculous.
#11
Posté 19 mars 2011 - 09:28
Il Divo wrote...
Some of these criticisms are getting extremely ridiculous.
Weren't they always?
#12
Posté 19 mars 2011 - 09:28
Edit:
To Hell with it:
Modifié par Selene Moonsong, 19 mars 2011 - 10:17 .
#13
Posté 19 mars 2011 - 09:28
Obro wrote...
Oh and I forgot one more thing...archers.
How come they just pull out a knife when they got pinned down in melee and don't loose any DPS? Remember before when we had to get a feat that makes us better when the enemy closes in?
Because there's no **** in the entire world who would let an archer repeatedly shoot them in the face at point blank range. They'd just cut the bow out of their hand. The knife coming out makes alot more sense.
On the original post, I won't get into an argument on the definition of an RPG, but I will disagree with one point. I did feel like I made Hawke who he was as a person depending on my choeces.
#14
Posté 19 mars 2011 - 09:28
#15
Posté 19 mars 2011 - 09:29
Why are you so bent on categorizing this game?
All that matters: wether you enjoy it or not.
Oh one more thing:
NO.
Modifié par v_ware, 19 mars 2011 - 09:30 .
#16
Posté 19 mars 2011 - 09:31
v_ware wrote...
Dear lord.
Why are you so bent on categorizing this game?
All that matters: wether you enjoy it or not.
Pretty much this.
#17
Posté 19 mars 2011 - 09:31
#18
Posté 19 mars 2011 - 09:32
#19
Posté 19 mars 2011 - 09:34
#20
Posté 19 mars 2011 - 09:35
CRISIS1717 wrote...
This feels a lot like FFXIII, but atleast in FFXIII you got to travel to different places.
Except where FFXIII was a piece of ****, this is actually fun with charecters that you don't want to throw off a cliff (Anders excluded)
#21
Posté 19 mars 2011 - 09:37
Rake21 wrote...
CRISIS1717 wrote...
This feels a lot like FFXIII, but atleast in FFXIII you got to travel to different places.
Except where FFXIII was a piece of ****, this is actually fun with charecters that you don't want to throw off a cliff (Anders excluded)
Speak for yourself. Some people here, as rare as they are, enjoyed FF13.
#22
Posté 19 mars 2011 - 09:39
True enough, I guess. And because I don't want to get into an arguement with those people, I will rescend my previous statement (however true it isTeddie Sage wrote...
Rake21 wrote...
CRISIS1717 wrote...
This feels a lot like FFXIII, but atleast in FFXIII you got to travel to different places.
Except where FFXIII was a piece of ****, this is actually fun with charecters that you don't want to throw off a cliff (Anders excluded)
Speak for yourself. Some people here, as rare as they are, enjoyed FF13.
#23
Posté 19 mars 2011 - 09:41
Il Divo wrote...
In a JRPG, I typically have no control over anything about my character: looks, dialogue, romance. I'm simply the means by which the characters engage in combat.
No, I do not think Dragon Age 2 is a JRPG. Some of these criticisms are getting extremely ridiculous.
you havent played many recent JRPG's then..... after all japan has been making the visual novel for years... the two go hand in hand these days, good example pick up ar tonelico 3 on PS3, thats where JRPG's are headed, In that respect no dragon age 2 is not a JRPG.... since dragon age 2 has alot less choice..... oh burn but im not joking mana khemia, persona hell even white knight chronicles, JRPG's arnt as closed as people think, just the main stream ones are.
Dragon age 2 is definatly a western RPG, rather than gameplay mechanics and choices, what really makes the diffrence in these RPG's is the world design, the character dialoge etc, not that fact hawk is flaling around im combat likes hes from dynasty warriors, or that the plot is as regid and choiceless as final fantasy XIII
go back and really think hard about the sort of stuff you did in games like Baldars Gate is it really so diffrence? Yes it is theres alot less choice... and that my friends is where dragon age 2 fails hands down, but its not a JRPG no where near..... they have to much choice these days
#24
Guest_Brodyaha_*
Posté 19 mars 2011 - 09:44
Guest_Brodyaha_*
There's choices galore. You can choose 90% of your dialogue or more. The choices that you make definitely affect the game. Hell, even choosing your character class changes the story before you've even played it!
I've played a few JRPGs. I couldn't choose the name of my character. I couldn't choose their class. I couldn't choose what they said. I couldn't choose even one decision. It was like watching a movie most of the time.
I would agree with Daniel Erikson regarding JRPGs. And DA2 is definitely not one of them.
#25
Posté 19 mars 2011 - 09:45
Brodyaha wrote...
Erm, no offense to the OP, but did you even play DA2?
There's choices galore. You can choose 90% of your dialogue or more. The choices that you make definitely affect the game. Hell, even choosing your character class changes the story before you've even played it!
I've played a few JRPGs. I couldn't choose the name of my character. I couldn't choose their class. I couldn't choose what they said. I couldn't choose even one decision. It was like watching a movie most of the time.
I would agree with Daniel Erikson regarding JRPGs. And DA2 is definitely not one of them.
Well, the only JRPG I've played is FFVI, of which I tired quickly, but I could rename my characters.
But JRPGs aren't RPGs, for precisely the reasons Brodyaha lists.





Retour en haut







