Modifié par Faust1979, 22 mars 2011 - 06:28 .
Dragon Age 2 is a JRPG
#151
Posté 22 mars 2011 - 06:25
#152
Posté 22 mars 2011 - 08:09
#153
Posté 25 avril 2011 - 05:41
A step in a different direction, although may not be the best, but definitely worthy of any RPG
P.S. Sorry if I brought back a long dead post.
#154
Posté 25 avril 2011 - 05:46
#155
Posté 25 avril 2011 - 06:50
ishmaeltheforsaken wrote...
Cobrawar wrote...
I think the art changes are more drastic in DA2 when compared to DAO. there are changes in the Bg series but nothing that really made me go OMG this is so different. Thats why bg2 is such a good conclusion to Bg1 even though its different it still makes the gamer feel like its in the same world. If you play DA2 over DAO you dont even feel like its in the same world.
I think DAII and Origins are much more similar than anyone is willing to admit. The outdoors environments in DAII (few as they were) felt a lot like the outdoor environments in Origins. Kirkwall looked really different from Denerim, but that's less a result of the art direction and more of the fact that it's a different city with different architecture.
The design of the various races is where the most dramatic differences are, and even then, it's not that noticeable. Humans are the same, dwarves are the same, elves don't look exactly like humans anymore, and Qunari... well, we only ever saw one up close in Origins, and he was born without horns.
DA2 is cartoony as hell.
Even the forum avatars from DA2 people use on here look worse than the ones people have from Origins.
I look at screenshots from DA2 and weep.
#156
Posté 26 avril 2011 - 10:36
Obro wrote...
No really.I just cant see it as WRPG.Let me explain why in my opinion:
my main gripe ...Lack of any important choices.
Anyone who finished the game knows that there are situations that happen no mater what you do or say.Now I would have no problem with that if say...they were absolutely necessary but....they are not.They could have be easily done.
And let me quote on Greg Zeschuk commenting on JRPG :
"My favorite thing, it’s funny when you still see it, but the joke of some of the dialogue systems where it asks, ‘do you wanna do this or this,’ and you say no. ‘Do you wanna do this or this?’ No. ‘Do you wanna do this or this?’ No. Lemme think — you want me to say ‘yes.’ And that, unfortunately, really characterized the JRPG.”
That's a funny thing to say...considering that in 99% of quests in DA2 you get the quest no mater what you say.I will just point out the most obvious one for me (not a spoiler)...the mother that asking for her halfelf son.Can tell her that if you find him you decide his fate pointing out that you could just kill him if you want and she still gives you the quest and location! Also the Bethanys housband...he will give you the quest no mater what you say.This game just offers ilussion of choice.In many cases you juse have YES,YES with a joke and YES with a threat or something in those lines.
And the games "endings"? There is only one ending.
Main character.
The main character is fixed.He's Hawke. He's not your character. There is no immersion. It would be like I took...say... Uncharted game and allowed you to change Nathans last name.Or ,to compare to JRPG, alow say....idk..Cloud change his last name.And more so there are many places where Hawke just does what he wants and says what he wants without giving you choice.In ME2 there is a good deal of actual choice even though he is still Shepard.In DA2 there is no such thing as a choice that has a lasting effect.
Waste of stats.
Stats don't count in anything else but combat. The most obvious example is that mind controlling prostitute.How did I a warrior character with willpower score of whooping 10 broke out of her spell? It makes no sense.There could be so much more I mean....why do I need to buy extra bag space? Why doesnt it increase with my STR or CON? Why does willpower only counts in for mana? Such a waste in my opinion.
And one last thing. Quoting Daniel Erickson a writing director in BioWare:
“Well, before I address the main point I just want to take a slightly more controversial route: You can put a ‘J’ in front of it, but it’s not an RPG.You don’t make any choices, you don’t create a character, you don’t live your character… I don’t know what those are – adventure games maybe? But they’re not RPG’s.”
-You don’t make any choices
here you do but they don't count so they are mostly pointles
-you don’t create a character
in DA2 you just change your face
-you don’t live your character
A thing of immersion.Some people get immersed into a character some don't
-I don’t know what those are – adventure games maybe? But they’re not RPG’s.
I agree with this one
-You can put a ‘J’ in front of it, but it’s not an RPG.
I would just end with:
BioWare maybe made it but it's not an RPG
I disagree, DA2 is just a mish mash of things that sound cool on paper but in reality does not know what it wants to be.
In defense of JRPGs they at least usually offer quite a lot of exploration





Retour en haut






