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How do I import TGA files for convos


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#1
Danjen

Danjen
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I would like to know how to import TGA files into NWN2 so I can use them in conversations. I tried making an erf file and they do go in but the window shows nothing after the import. I also think I need to compile them somehow to get them into a TGAX format?

#2
MasterChanger

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Maybe I'm not understanding how you mean to use these in conversations, but there's no importing required. You can simply include the tga files in your module directory. Then you can use those textures via whatever method you like (script, using them in load screens, etc.).

Perhaps you're not building in directory mode? If you aren't, you definitely should be: it's much easier to move files around as you work, to make back-ups, etc. You can ultimately release a module in .mod format as opposed to a directory format if you like, but building in .mod format is rather excrutiating. It leads to things like using erf's any time you want to move files around, which always feels to me like a really archaic way to work.

To work in directory mode, just click Save As Directory instead of Save. You'll choose your directory. After that, just click Save and your module will continue to be saved as a directory. To open, just click Open Directory and click on the folder you created.

One word of caution: if you want to back up your directory to a new location, don't click Save As Directory in a new location. This can do weird things to your original directory; I don't think it interprets the command as meaning that it should save a new copy. Instead, just copy and paste the folder in Windows Explorer.