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28 réponses à ce sujet

#1
Koshnek

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 So, I want to roleplay a blunt, pro-apostate blood mage who is against everything Chantry. Being spirit tree offers good AoE, as well as passive spirit damage increase, I think going that way is a good route. Plus walking bomb is kind of nasty, and it has a good feel combining it with Blood Magic.

I plan to play on normal, and I wont be purposefully taking advantage of CCC. Normal has been too easy so far, so I might bump it up, but well see. I'm trying to decide what to do next. I'm thinking 3-5 points into Force to group enemies up for my Bomb & Splatter. Thats a big problem I'm having right now. I maxed my spirit tree, but I can't get more than 2-3 enemies together for my long-CD Bomb.

I want to get 3 points into Entropy (Despair & Torment). But as is usual with mages that I've seen so far I'm always just waiting on cooldowns. I haven't ran out of mana once this play through (lvl 11).

I was thinking maybe it would be better to just escew my roleplaying (which upsets me..because Dragon Age is one of the few games I actually enjoy roleplaying), and just go for Elemental and Primal trees. At least I would have a purpose behind taking Blood Magic. I'd have a lot of spells to cast, so I'd be using more mana (or life :D), and waiting less on cooldowns. I could bump it up to Hard because normal is far too easy lol. Spirit bolt spam doesn't do much in hard.

Also I've been doing my skill points 1 Mag/1Will/1Con. I put any bonus into Con. I figured this would be best because I can still equip new armor. After my Will is high enough Ill just go 2 mag/1 con. Or am I doing my attributes poorly?

#2
Koshnek

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Bumps

#3
swk3000

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A Mage starts with 105 health, and taking the Blood Mage spec gives you another 25. That gives you a total of 135 health just by being a Blood Mage. Blood Magic itself gives 2 mana for 1 health. That gives you an effective 270 Mana. If you beeline for the Shepherding Wolves quest (Complete Long Way Home and Blackpowder Promise), you'll be able to pick up the Talisman of Saarebas. This amulet gives +1 Mana per point of health, boosting your effective Mana to 405.

Basically, what I'm pointing out is that you've got a pretty solid starting pool of health without devoting points to Constitution. My goal would then be to build up Willpower and Magic to 32. This will take most of Act 1 to do, but once it's done, I can switch to boosting Magic and Constitution. I'll have to keep a closer eye on my health than I would if I went a straight Magic/Constitution route, but I'll be able to wear better equipment, resulting in more survivability.

Also, just because I won't be boosting Constitution during the first act, that doesn't mean that I will be ignoring my health. I'll probably go with the following accessories:

Belt: Enchanted Silverite Chain Belt
Amulet: Talisman of Saarebas
Ring 1: Ring of Resilience
Ring 2: Gallows Slave Finger-Cuffs

The String of Pearls belt offers an extra point in Health over the Enchanted Silverite Chain Belt, but the +1 to all Attributes means an all-around better character. Also, the Gallows Slave Finger-Cuffs may be replaced if I can find a random item that improves Blood Magic (I once found a Ring of Minor Cantrips that gave +1 Mana per point of Health in Act 1). Overall, this gives me +17 Health, which is equal to 51 Mana.

This is probably not the best 'build' out there, but I believe it offers a solid compromise of armor and casting ability. In fact, it's what I plan to do when I roll my Mage.

#4
SuicidalBaby

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go fishing @ the apparel shop and trinketmonger in lowtown @ lvl 5&6 for cheap rings and gear w/ blood conversion with low willpower requirements. lowest ive seen is 14 will, average is 18. trinketmonger will have staves with additional bonuses at the end of act 1 or when you level as much as you can in that act. use Ferelden imports to refresh their stocks faster.

Modifié par SuicidialBaby, 19 mars 2011 - 11:09 .


#5
swk3000

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Is it possible to change their stock? If so, how?

#6
SuicidalBaby

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the stock will reload with all new random items everytime you load the zone. the higher your level the more chances with ea reload. the higher willpower requirements as well.

#7
swk3000

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Good to know. That will help out my Blood Mage when the time comes.

#8
termokanden

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Note the part where he said the requirements depend on your level and do it in Act 1, or you'll just have to live with higher willpower requirements.

I got mine early in Act 2, and I was unable to get below 22 for the robe.

You're not getting anything out of those higher levels either. You can sometimes get a piece of Adept's gear with a bonus on it, but I never saw anything other than +mana or +fire damage. And I'm not using fire spells at all.

Modifié par termokanden, 20 mars 2011 - 12:16 .


#9
KAAurious

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There's a wicked good (yet very expensive) staff in Act 2 on the wounded coast for the purposes of Blood Mage...ing.

#10
BloodyRaw

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I'm playing through as a mage now and planning on going force/blood at level 14. I don't care about armor (rock armor plus upgrade is nice already with con) and mana isnt needed. Termokanden is there a link I could go to that has all the robes so I could know if putting points into willpower is worth it? Thanks.

Also I read that anything about 42 magic is too much and 250 con should be enough, if this is true then those extra points can go into will

#11
Tomark

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yes, there is honesty no reason to improve your willpower- sure you won't be able to wear the best robes, but there are robes with only mage as requirement iirc (especially those for blood mages), *and* you should have so much more con than normal mages that you won't be squishy at all.

#12
KAAurious

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BloodyRaw wrote...

I'm playing through as a mage now and planning on going force/blood at level 14. I don't care about armor (rock armor plus upgrade is nice already with con) and mana isnt needed. Termokanden is there a link I could go to that has all the robes so I could know if putting points into willpower is worth it? Thanks.

Also I read that anything about 42 magic is too much and 250 con should be enough, if this is true then those extra points can go into will


Yeah. But you still need 31-32 willpower to equip the best robes and stuff. Unless your Hawke is going to strut around in the (essentially) nude.

#13
BloodyRaw

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KAAurious wrote...

BloodyRaw wrote...

I'm playing through as a mage now and planning on going force/blood at level 14. I don't care about armor (rock armor plus upgrade is nice already with con) and mana isnt needed. Termokanden is there a link I could go to that has all the robes so I could know if putting points into willpower is worth it? Thanks.

Also I read that anything about 42 magic is too much and 250 con should be enough, if this is true then those extra points can go into will


Yeah. But you still need 31-32 willpower to equip the best robes and stuff. Unless your Hawke is going to strut around in the (essentially) nude.


 I those robes improve what exactly? Armor and mana which Blood mages have no need of. I'm not a blood mage yet in game (did I really have to post that duh lol) but to my knowledge (mostly reading graunts posts lol) Rock armor with the upgrade and high con is really all that is needed.

  Now these robes we are talking about...do that add any damage as well? I really need a link to see the stats of these items.

#14
Guest_iOnlySignIn_*

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Just want to say that Hemorrhage is king because it ignores resistance and armor. Don't know about Normal, but on Nightmare it's like a Crushing Prison with AOE. Best Mage spell by far IMO.

#15
swk3000

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According to the official guide, there are no Robes that don't have both Magic and Willpower requirements.

EDIT: the best Mage chestpiece is from the Black Emporium. It has +2 to all Attributes, +24% damage to all elements except Physical and Spirit, and +28% Healing by this character. It requires 32 Magic and 32 Willpower.

Modifié par swk3000, 20 mars 2011 - 12:49 .


#16
BloodyRaw

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iOnlySignIn wrote...

Just want to say that Hemorrhage is king because it ignores resistance and armor. Don't know about Normal, but on Nightmare it's like a Crushing Prison with AOE. Best Mage spell by far IMO.


 That is what I've been hearing sir, can't wait to use it with my force mage lol. I really need to get off these forums :D

#17
SuicidalBaby

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mage adept have a chance to spawn with a random bonus stat at the end of act 1, but will have a 18-22 willpower requirement.

if you are going to play a blood mage be resolute in not going over 24 willpower. milk blood ratio with gear, use trinktet and staves to augment damage/health regen and status immunities.

Modifié par SuicidialBaby, 20 mars 2011 - 12:53 .


#18
BloodyRaw

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SuicidialBaby wrote...

mage adept have a chance to spawn with a random bonus stat at the end of act 1, but will have a 18-22 willpower requirement.

if you are going to play a blood mage be resolute in not going over 24 willpower. milk blood ratio with gear, use trinktet and staves to augment damage/health regen and status immunities.


 Hello Sir, thanks for the advice you have given throughout the forums, it has helped alot.

Would you advice putting points in willpower or not? Thanks

Lol you just edited you're post and gave me the answer haha! Ok 24 willpower got it. Thanks again

Modifié par BloodyRaw, 20 mars 2011 - 12:56 .


#19
swk3000

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Actually, Suicidal has a point. If you slot a Rune of Valiance into some lower-level hands or feet, you can use those to equip the Robes of Unblemished Cleanliness and still benefit from the effects of the rune. That would save you at least 7 points that could be put into Magic and Constitution.

#20
SuicidalBaby

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yes that was what i was thinking yep sure was


ignore modified timer

Modifié par SuicidialBaby, 20 mars 2011 - 01:14 .


#21
BloodyRaw

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SuicidialBaby wrote...

24 is random, it depends on what youre willling to give up for another bonus stat.


I understand now sir, thanks for the help.

#22
BloodyRaw

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SuicidialBaby wrote...

24 is random, it depends on what youre willling to give up for another bonus stat.


I understand now sir, thanks for the help.

#23
BloodyRaw

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swk3000 wrote...

Actually, Suicidal has a point. If you slot a Rune of Valiance into some lower-level hands or feet, you can use those to equip the Robes of Unblemished Cleanliness and still benefit from the effects of the rune. That would save you at least 7 points that could be put into Magic and Constitution.


 Is there a link to those robes at all? I have tired to search but I cannot find a source. Thanks

#24
SuicidalBaby

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oh maker damn you

#25
swk3000

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My source is the official guide, which is printed. I don't have a link.