I am assuming art\\Characters\\PlayerCharacter\\HumanMale\\Animation\\BlendTree\\tw is in artfp.erf, but I am unsure how to get in there. It seems the old Dragon Age erf editor won't let me open that.
Is there an up to date erf editor for DAII?
Erf Editor for DA2
Débuté par
LordJared88
, mars 19 2011 10:48
#1
Posté 19 mars 2011 - 10:48
#3
Posté 19 mars 2011 - 11:01
Hmm, that's strange. When I try to open artfp.erf with pyGFF, I get a list of .ani and other stuff. What file should I look in to find all of the paths to the animations?
For example art/creatures/ etc. or art/characters/playercharacter/ etc.?
Where should I look to find that info? Basically I need to see which monsters possess which animations and the paths are to those animations.
For example art/creatures/ etc. or art/characters/playercharacter/ etc.?
Where should I look to find that info? Basically I need to see which monsters possess which animations and the paths are to those animations.
#4
Posté 19 mars 2011 - 11:03
sorry for the double post.
Modifié par LordJared88, 19 mars 2011 - 11:03 .
#5
Posté 19 mars 2011 - 11:05
You need to download the hash file listings and drop the file in where you extracted pyGFF, after extracting it, of course. We don't yet have all of the proper filenames, so some will still display incorrectly, but I'm hearing that we have around 96% of the filenames now.
#6
Posté 19 mars 2011 - 11:06
Sweet deal. So I am still kind of new to this, so please forgive me for seeming a bit dumb, but I am a little confused on how to 'download the hash file listings'.
Where can I do this from?
Where can I do this from?
#7
Posté 19 mars 2011 - 11:07
LordJared88 wrote...
Sweet deal. So I am still kind of new to this, so please forgive me for seeming a bit dumb, but I am a little confused on how to 'download the hash file listings'.
Where can I do this from?
It's one of the other downloads where you got pyGFF.
#8
Posté 19 mars 2011 - 11:12
Okay. I downloaded fnvdump-20110319pm.zip and extracted it into my pyGFF folder.
After doing that, where can I locate that list of art file names for animations?
After doing that, where can I locate that list of art file names for animations?
#9
Posté 19 mars 2011 - 11:15
A-ha! So I just opened artfp.erg and scrolled down the list and now I think I see what I need. :] Thank you!
#10
Posté 19 mars 2011 - 11:23
LordJared88 wrote...
A-ha! So I just opened artfp.erg and scrolled down the list and now I think I see what I need. :] Thank you!
You're welcome.
#11
Posté 01 mai 2011 - 05:48
After you take out an .gda within an erf, how do you put it back in?
#12
Posté 01 mai 2011 - 06:17
Solo .gda files don't need to be packaged as .erf files in order to function as overrides.
However, to answer your question, you would need to do File -> Export All on the original .erf, drop your replacement .gda in, and then repack the .erf using erfpacker.
However, to answer your question, you would need to do File -> Export All on the original .erf, drop your replacement .gda in, and then repack the .erf using erfpacker.
#13
Posté 22 mai 2013 - 06:40
Hmmmm...... how companion wears knight commander armor? I dont know how to do it And i have no list Codes of Armors.... Help!





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