Global cooldown, Why do people hate it so much?
#1
Posté 19 mars 2011 - 11:40
I played files as a vandgaurd, adept, infiltaitor, and solder and I didn't mind the new system at all. The abillities were increased in power from ME1 to 2 and the new system works balances it out. In fact my adept was on hardocore the first time and there are people here complaining that the global cooldown makes it to hard on casual.
Can someone explain please?
#2
Posté 19 mars 2011 - 11:47
Oh, wait...
#3
Posté 19 mars 2011 - 11:53
I would like to know even how would people react if in DA2 powers were also on global cooldown... can´t drink a potion now... i´m on cooldown because i used backstab >.>
#4
Posté 20 mars 2011 - 12:16
MoonChildTheUnholy wrote...
i can warp a guy but my companion falls and i cannot revive him because i´m on coolddown? or why do i have to wait if i overload a target and want to use a biotic power quickly like push, i cannot.
Would people accept a modified cooldown system, like a seperate cooldown for Biotic/tech/combat powers and put unity on its own cooldown?
#5
Posté 20 mars 2011 - 12:16
I don't think there's been any real backlash against it outside of a few individuals.
Modifié par InvaderErl, 20 mars 2011 - 12:17 .
#6
Posté 20 mars 2011 - 12:20
#7
Posté 20 mars 2011 - 12:24
This is why there is a party... Mix it up a bit ya know? Overload that robot and have a party memeber push them off the cliff. They just don't want you to be able to solo it like you could in ME1 I think. I think they want you to use tactics and strategy more so than in ME1. However thats just my thoughts on it.MoonChildTheUnholy wrote...
I am one those against global power cooldown, why? simple, it really limits your control over the battle, i can warp a guy but my companion falls and i cannot revive him because i´m on coolddown? or why do i have to wait if i overload a target and want to use a biotic power quickly like push, i cannot.
I would like to know even how would people react if in DA2 powers were also on global cooldown... can´t drink a potion now... i´m on cooldown because i used backstab >.>
And the difference in Dragon Age is this. I can use scythe and mess up a line of enemies... In ME1 I could use pull and get people floating then I could use push than I could something else and another and another and they all have severe effects. Put the cool down on and you are no longer Chuck Norris of the future...
#8
Posté 20 mars 2011 - 12:24
I figure Bioware put it in as a sort of field-leveling mechanic; if it wasn't there, we could just spam a constant chain of powers on any enemy unlucky enough to get in our way. That might be kinda fun from a hypothetical standpoint, but it'd be kinda overpowered from a practical standpoint.
#9
Posté 20 mars 2011 - 12:25
That was for a different combat system however. I'd like to just see a sample of the ME1 cooldown system combined with ME2s combat system, to see how well they fit together.
Modifié par Ragnarok521, 20 mars 2011 - 12:32 .
#10
Posté 20 mars 2011 - 12:27
I think that goes with what Arrow70 said. Making it so tht tech/biotic have diff global cool down.Ragnarok521 wrote...
I preferred the ME1 system for cooldowns really. Made the fights interesting and if you were an adept that was fully leveled you were a BIOTIC GOD!
That was for a different combat system however. I'd like to just see a sample of the ME1 cooldown system combined with ME2 combat system.
#11
Posté 20 mars 2011 - 12:34
#12
Posté 20 mars 2011 - 12:45
Pwener2313 wrote...
This is the first time I've seen this issue brought up... so who hates it again? I've never minded with my Adept, but it's kinda weird when using the soldier. I can't use concussive shot because I threw a granade?
Well by logic of the above posters you can´t own the battlefield... the battlefield owns you.
Sorry guys i´m done debating these things really... hugs to everyone.
#13
Posté 20 mars 2011 - 12:49
#14
Posté 20 mars 2011 - 12:56
Combat Cooldown (Concussion Shot, Ammo, adrenaline, etc)
Biotic Cooldown (Thow, warp, charge, etc)
Tech Cooldown (Overload, Cyro Freeze, AI Hack, etc)
As MoonChild put it, it makes no sense that you can't use a Biotic throw immediatly after using your omni tool to overload someone's shields.
#15
Posté 20 mars 2011 - 02:09
Mulluns wrote...
There should be three cool downs.
Combat Cooldown (Concussion Shot, Ammo, adrenaline, etc)
Biotic Cooldown (Thow, warp, charge, etc)
Tech Cooldown (Overload, Cyro Freeze, AI Hack, etc)
As MoonChild put it, it makes no sense that you can't use a Biotic throw immediatly after using your omni tool to overload someone's shields.
What about Unity?
#16
Posté 20 mars 2011 - 02:23
/thread
#17
Posté 20 mars 2011 - 03:21
Unity should have its own cooldown independant of everything else.DocGriffin wrote...
Mulluns wrote...
There should be three cool downs.
Combat Cooldown (Concussion Shot, Ammo, adrenaline, etc)
Biotic Cooldown (Thow, warp, charge, etc)
Tech Cooldown (Overload, Cyro Freeze, AI Hack, etc)
As MoonChild put it, it makes no sense that you can't use a Biotic throw immediatly after using your omni tool to overload someone's shields.
What about Unity?
#18
Posté 20 mars 2011 - 03:35
With all that being said. I've always been one for a biotic energy meter. Every time you use a ability it uses energy but has no cool down so you can use that ability in succession rather than wait. Eg throw uses 10 energy out of 100, so you can use that 10 times in a row, one after another really quickly but once u use up all 100 energy you have a to wait for your energy meter to regen. Sure you don't have to wait till it totally refills till you can use a attack, but it creates a area of though" should I use that ability now or wait 5 seconds and get a the more powerful one"
Modifié par Whereto, 20 mars 2011 - 03:38 .
#19
Posté 20 mars 2011 - 10:49
I loled.patocerda wrote...
Because it's destroying out planet, that's why!!
Oh, wait...
But yes I like global cooldown, especially where biotics are concerned - makes sense that you need to recover after generating a singularity for example.
Edit: and yes I am also in favour of some meter reflecting the biotic capacity, removing normal cooldown penalty until it becomes empty.
Modifié par Curunen, 20 mars 2011 - 10:52 .
#20
Posté 20 mars 2011 - 11:03
#21
Posté 20 mars 2011 - 11:10
MoonChildTheUnholy wrote...
I am one those against global power cooldown, why? simple, it really limits your control over the battle, i can warp a guy but my companion falls and i cannot revive him because i´m on coolddown? or why do i have to wait if i overload a target and want to use a biotic power quickly like push, i cannot.
I would like to know even how would people react if in DA2 powers were also on global cooldown... can´t drink a potion now... i´m on cooldown because i used backstab >.>
Inclined to agree with this. It just doesn't make sense, same reason I dislike the heatsink system. Why does switching my ammo prevent my from activating my cloak? Why does hurling incinerate at a Vorcha prevent me from switching from warp to disruptor ammo?
#22
Posté 20 mars 2011 - 11:11
casedawgz wrote...
Global cooldowns go a long way towards making the first 10 hours much less horrible. Playing a low level, ability intensive class in ME1 was horrible. You would use your abilities and then they would be on cooldown for what seemed like eternity, leaving you to savor the broken gunplay until they were ready again. Wasn't fun.
This. There's also Biotic NPCs that would love spamming throw by the time you're in a three-on-one fight in any side-missions involving Biotic terrorists.
#23
Posté 20 mars 2011 - 11:17
The only cooldowns I regret in ME2 are for barrier, GSB, and fortification.
#24
Posté 20 mars 2011 - 11:25
#25
Posté 20 mars 2011 - 11:27





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