What difficulty will you use for 1st playthrough?
#76
Posté 29 octobre 2009 - 04:01
#77
Posté 29 octobre 2009 - 04:03
Chris clearly need to suck less.Chris Priestley said...
Who is staring on Nigtmare difficulty? Idiots, that's who.
I STRONGLY suggest you do not try to play the game on Nightmare to start.
It is HARD to play on nightmare. Heck, it is hard to play on normal (some encounters more than others obviously). If you try to start on nightmare you will not have fun trying to learn how the combat works. YOU WILL DIE. LOTS.
If you don't think normal is what you want (yes yes, I'm sure you are much more leet than everyone else) try it on hard first. At least until you get through your origin story where you will have a better idea of the combat basics. Then, if it isn't challenging enough for you, switch to Nightmare.
To put it anotehr way, I have played EVERYTHING in DAO. All plots, all encounters. I know what spells or weapons of abilities to use against which creatures and what to expect around each corner. i STILL die all the time on Nightmare.
In the end it is up to you, but I STRONGLY suggest this is not a good thing to do.
Modifié par Varenus Luckmann, 29 octobre 2009 - 04:04 .
#78
Posté 29 octobre 2009 - 04:04
I like to have that sense of "fairness" between me and the AI (even if it is an illusion)...
Modifié par Bob the Insane, 29 octobre 2009 - 04:09 .
#79
Posté 29 octobre 2009 - 04:11
Two words: "Twisted Rune".Gaviteros wrote...
Hard, because I want the experience of BGII on hard back. Twelve takes a battle, at least.
#80
Posté 29 octobre 2009 - 04:21
"This is not how the game works.
A bunch of notes:
a) this
is not a pen and paper ruleset, so monsters do not necessarily follow
the same rules as the player (e.g. they have stats the player doesn't
have, etc.)
there are benefits (like healing being more effective) on the easier
levels that get removed once you move up. In a way, 'hardcore'(Note by Sarevok: he means Nightmare) reflects
the 'game as it is meant to be played' - from the perspective of a BG
veteran.
c) My personal idea of difficulty is it's the wrong
word. The word I would like to see is 'challenge rating' - and that's
how I am approaching problems related to game difficulty. It's easy to
make the game harder by throwing in a bunch of modifiers like '+200%
enemy damage', but that does not translate into gameplay well.
d)
Because we include changing difficulty on the fly, at any point in the
game, difficulty does not actually affect enemy stats. Monster's don't
get more hitpoints just because you change difficulty, etc.
Things
like having the AI act more aggressive, prioritize some spells or
targets differently or having boss monsters develop more pronounced
resistances can change how the player approaches certain battles and
require him to make better use of his tactical arsenal (such as
focusing on certain types of damage to overcome resistances, using the
right buffs at the right time, etc.) - which I think is a good approach
to difficulty."
Modifié par Sarevok Anchev, 29 octobre 2009 - 04:22 .
#81
Posté 29 octobre 2009 - 04:26
#82
Posté 29 octobre 2009 - 04:42
Varenus Luckmann wrote...
Two words: "Twisted Rune".Gaviteros wrote...
Hard, because I want the experience of BGII on hard back. Twelve takes a battle, at least.
C'mon Twisted Rune was a piece of cake after you had ToB installed.
The weapons and exp you got because of Watchers Keep made it too easy even in Chapter 2-3.
But modifications made this game REALLY hard. Tactics mod for better AI and instant Protection spells for enemies is just the fingertip...
Modifié par Sarevok Anchev, 29 octobre 2009 - 04:43 .
#83
Posté 29 octobre 2009 - 04:42
#84
Posté 29 octobre 2009 - 04:43
#85
Posté 29 octobre 2009 - 04:58
Varenus Luckmann wrote...
Chris clearly need to suck less.Chris Priestley said...
Who is staring on Nigtmare difficulty? Idiots, that's who.
I STRONGLY suggest you do not try to play the game on Nightmare to start.
It is HARD to play on nightmare. Heck, it is hard to play on normal (some encounters more than others obviously). If you try to start on nightmare you will not have fun trying to learn how the combat works. YOU WILL DIE. LOTS.
If you don't think normal is what you want (yes yes, I'm sure you are much more leet than everyone else) try it on hard first. At least until you get through your origin story where you will have a better idea of the combat basics. Then, if it isn't challenging enough for you, switch to Nightmare.
To put it anotehr way, I have played EVERYTHING in DAO. All plots, all encounters. I know what spells or weapons of abilities to use against which creatures and what to expect around each corner. i STILL die all the time on Nightmare.
In the end it is up to you, but I STRONGLY suggest this is not a good thing to do.
His approach to giving advice leaves much to be desired. Maybe I'm old fashioned, but usually calling someone an idiot before dispensing advice tends to engender a less than receptive attitude from the listener. I'll consider his words only because I want a challenge, not an exercise in masochism, but his heavy handed approach was really off putting.
Modifié par Seagloom, 29 octobre 2009 - 05:01 .
#86
Posté 29 octobre 2009 - 05:04
Since I'm planning to play all the origins I might just play nightmare eventually.
#87
Posté 29 octobre 2009 - 05:07
Modifié par Reaper85, 29 octobre 2009 - 05:08 .
#88
Posté 29 octobre 2009 - 05:11
I heard that 'Normal' on PC gives 50% friendly fire damage, but I can't for the world of me remember where I read that. So it's not to be taken as fact.
#89
Posté 29 octobre 2009 - 05:14
#90
Posté 29 octobre 2009 - 05:21
I know that Twisted Rune became a lot easier after ToB, but it still hangs over me as one of the hardest encounters I've faced in any game, ever. I'm also the kind of guy that faces things as I meet them, not "let's screw this for a while and come back in 10 levels". It's sorta amazing how many retries the Twisted Rune took.Sarevok Anchev wrote...
Varenus Luckmann wrote...
Two words: "Twisted Rune".Gaviteros wrote...
Hard, because I want the experience of BGII on hard back. Twelve takes a battle, at least.
C'mon Twisted Rune was a piece of cake after you had ToB installed.
The weapons and exp you got because of Watchers Keep made it too easy even in Chapter 2-3.
But modifications made this game REALLY hard. Tactics mod for better AI and instant Protection spells for enemies is just the fingertip...
Not to mention the Demi-Lich. But I always felt that he was kinda cheating with his imprisonment, so it didn't really feel as "hard", but more "frustrating".
#91
Posté 29 octobre 2009 - 05:24
#92
Posté 29 octobre 2009 - 05:32
Seagloom wrote...
Varenus Luckmann wrote...
Chris clearly need to suck less.Chris Priestley said...
Who is staring on Nigtmare difficulty? Idiots, that's who.
I STRONGLY suggest you do not try to play the game on Nightmare to start.
It is HARD to play on nightmare. Heck, it is hard to play on normal (some encounters more than others obviously). If you try to start on nightmare you will not have fun trying to learn how the combat works. YOU WILL DIE. LOTS.
If you don't think normal is what you want (yes yes, I'm sure you are much more leet than everyone else) try it on hard first. At least until you get through your origin story where you will have a better idea of the combat basics. Then, if it isn't challenging enough for you, switch to Nightmare.
To put it anotehr way, I have played EVERYTHING in DAO. All plots, all encounters. I know what spells or weapons of abilities to use against which creatures and what to expect around each corner. i STILL die all the time on Nightmare.
In the end it is up to you, but I STRONGLY suggest this is not a good thing to do.
His approach to giving advice leaves much to be desired. Maybe I'm old fashioned, but usually calling someone an idiot before dispensing advice tends to engender a less than receptive attitude from the listener. I'll consider his words only because I want a challenge, not an exercise in masochism, but his heavy handed approach was really off putting.
if i remember rightly, the thread Chris posted this comment on was about 7 pages of people saying "im starting on nightmare cos im stupidly good at games, any1 who starts on less than nightmare is a wuss" before he came in with that comment... after 7 pages of narcissistic posturings and insults both towards the game's difficulty and any1 who played on less than nightmare the tone of the reply made ALOT more sense. just goes to show how important context is.
Also, i will be playing on normal on the PC but i will be aiming to knock it up to hard after the origin story.. however if i find normal to be challenging then i'll leave it where it is and maybe try for hard on my next playthrough
#93
Posté 29 octobre 2009 - 05:33
#94
Posté 29 octobre 2009 - 05:49
i was going to start on normal but i liked some of the comments about how hard will reflect the ingame world better, with the blight and demons and all that, and though it may have a steeper learning curve, you will have a better understanding of the combat and tactics.
Hard - but may go back to normal if i die, i always try to keep my pc alive by any means, it will be a good challenge on hard.
#95
Posté 29 octobre 2009 - 05:50
Varenus Luckmann wrote...
I know that Twisted Rune became a lot easier after ToB, but it still hangs over me as one of the hardest encounters I've faced in any game, ever. I'm also the kind of guy that faces things as I meet them, not "let's screw this for a while and come back in 10 levels". It's sorta amazing how many retries the Twisted Rune took.Sarevok Anchev wrote...
Varenus Luckmann wrote...
Two words: "Twisted Rune".Gaviteros wrote...
Hard, because I want the experience of BGII on hard back. Twelve takes a battle, at least.
C'mon Twisted Rune was a piece of cake after you had ToB installed.
The weapons and exp you got because of Watchers Keep made it too easy even in Chapter 2-3.
But modifications made this game REALLY hard. Tactics mod for better AI and instant Protection spells for enemies is just the fingertip...
Not to mention the Demi-Lich. But I always felt that he was kinda cheating with his imprisonment, so it didn't really feel as "hard", but more "frustrating".
Yeah, thats right. I personally always remeber the dying in waukeens promenade, because i always fought Mencar Pebblecrusher and his adventurers right from the beginning:bandit:
#96
Posté 29 octobre 2009 - 05:53
Modifié par Aeryn-Sun, 29 octobre 2009 - 06:05 .
#97
Posté 29 octobre 2009 - 05:56
#98
Posté 29 octobre 2009 - 05:59
#99
Posté 29 octobre 2009 - 06:00
#100
Posté 29 octobre 2009 - 06:03





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